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Games for health for children : current status and needed research

(2016) GAMES FOR HEALTH JOURNAL. 5(1). p.1-12
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Abstract
Videogames for health (G4H) offer exciting, innovative, potentially highly effective methods for increasing knowledge, delivering persuasive messages, changing behaviors, and influencing health outcomes. Although early outcome results are promising, additional research is needed to determine the game design and behavior change procedures that best promote G4H effectiveness and to identify and minimize possible adverse effects. Guidelines for ideal use of different types of G4H by children and adolescents should be elucidated to enhance effectiveness and minimize adverse effects. G4H stakeholders include organizational implementers, policy makers, players and their families, researchers, designers, retailers, and publishers. All stakeholders should be involved in G4H development and have a voice in setting goals to capitalize on their insights to enhance effectiveness and use of the game. In the future, multiple targeted G4H should be available to meet a population's diverse health needs in developmentally appropriate ways. Substantial, consistent, and sophisticated research with appropriate levels of funding is needed to realize the benefits of G4H.
Keywords
ACTIVE VIDEO GAMES, PHYSICAL-ACTIVITY INTERVENTIONS, CHILDHOOD OBESITY PREVENTION, WEIGHT MANAGEMENT PROGRAM, BEHAVIOR-CHANGE, SERIOUS GAMES, EXECUTIVE FUNCTION, ELEMENTARY-SCHOOL, RANDOMIZED-TRIAL, AEROBIC FITNESS

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Citation

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MLA
Baranowski, Tom, et al. “Games for Health for Children : Current Status and Needed Research.” GAMES FOR HEALTH JOURNAL, vol. 5, no. 1, 2016, pp. 1–12, doi:10.1089/g4h.2015.0026.
APA
Baranowski, T., Blumberg, F., Buday, R., DeSmet, A., Fiellin, L. E., Green, C. S., … Young, K. (2016). Games for health for children : current status and needed research. GAMES FOR HEALTH JOURNAL, 5(1), 1–12. https://doi.org/10.1089/g4h.2015.0026
Chicago author-date
Baranowski, Tom, Fran Blumberg, Richard Buday, Ann DeSmet, Lynn E Fiellin, C Shawn Green, Pamela M Kato, et al. 2016. “Games for Health for Children : Current Status and Needed Research.” GAMES FOR HEALTH JOURNAL 5 (1): 1–12. https://doi.org/10.1089/g4h.2015.0026.
Chicago author-date (all authors)
Baranowski, Tom, Fran Blumberg, Richard Buday, Ann DeSmet, Lynn E Fiellin, C Shawn Green, Pamela M Kato, Amy Shirong Lu, Ann E Maloney, Robin Mellecker, Brooke A Morrill, Wei Peng, Ross Shegog, Monique Simons, Amanda E Staiano, Debbe Thompson, and Kimberly Young. 2016. “Games for Health for Children : Current Status and Needed Research.” GAMES FOR HEALTH JOURNAL 5 (1): 1–12. doi:10.1089/g4h.2015.0026.
Vancouver
1.
Baranowski T, Blumberg F, Buday R, DeSmet A, Fiellin LE, Green CS, et al. Games for health for children : current status and needed research. GAMES FOR HEALTH JOURNAL. 2016;5(1):1–12.
IEEE
[1]
T. Baranowski et al., “Games for health for children : current status and needed research,” GAMES FOR HEALTH JOURNAL, vol. 5, no. 1, pp. 1–12, 2016.
@article{7002461,
  abstract     = {{Videogames for health (G4H) offer exciting, innovative, potentially highly effective methods for increasing knowledge, delivering persuasive messages, changing behaviors, and influencing health outcomes. Although early outcome results are promising, additional research is needed to determine the game design and behavior change procedures that best promote G4H effectiveness and to identify and minimize possible adverse effects. Guidelines for ideal use of different types of G4H by children and adolescents should be elucidated to enhance effectiveness and minimize adverse effects. G4H stakeholders include organizational implementers, policy makers, players and their families, researchers, designers, retailers, and publishers. All stakeholders should be involved in G4H development and have a voice in setting goals to capitalize on their insights to enhance effectiveness and use of the game. In the future, multiple targeted G4H should be available to meet a population's diverse health needs in developmentally appropriate ways. Substantial, consistent, and sophisticated research with appropriate levels of funding is needed to realize the benefits of G4H.}},
  author       = {{Baranowski, Tom and Blumberg, Fran and Buday, Richard and DeSmet, Ann and Fiellin, Lynn E and Green, C Shawn and Kato, Pamela M and Lu, Amy Shirong and Maloney, Ann E and Mellecker, Robin and Morrill, Brooke A and Peng, Wei and Shegog, Ross and Simons, Monique and Staiano, Amanda E and Thompson, Debbe and Young, Kimberly}},
  issn         = {{2161-783X}},
  journal      = {{GAMES FOR HEALTH JOURNAL}},
  keywords     = {{ACTIVE VIDEO GAMES,PHYSICAL-ACTIVITY INTERVENTIONS,CHILDHOOD OBESITY PREVENTION,WEIGHT MANAGEMENT PROGRAM,BEHAVIOR-CHANGE,SERIOUS GAMES,EXECUTIVE FUNCTION,ELEMENTARY-SCHOOL,RANDOMIZED-TRIAL,AEROBIC FITNESS}},
  language     = {{eng}},
  number       = {{1}},
  pages        = {{1--12}},
  title        = {{Games for health for children : current status and needed research}},
  url          = {{http://doi.org/10.1089/g4h.2015.0026}},
  volume       = {{5}},
  year         = {{2016}},
}

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