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Games for health for children : current status and needed research

Tom Baranowski, Fran Blumberg, Richard Buday, Ann DeSmet UGent, Lynn E Fiellin, C Shawn Green, Pamela M Kato, Amy Shirong Lu, Ann E Maloney, Robin Mellecker, et al. (2016) GAMES FOR HEALTH JOURNAL. 5(1). p.1-12
abstract
Videogames for health (G4H) offer exciting, innovative, potentially highly effective methods for increasing knowledge, delivering persuasive messages, changing behaviors, and influencing health outcomes. Although early outcome results are promising, additional research is needed to determine the game design and behavior change procedures that best promote G4H effectiveness and to identify and minimize possible adverse effects. Guidelines for ideal use of different types of G4H by children and adolescents should be elucidated to enhance effectiveness and minimize adverse effects. G4H stakeholders include organizational implementers, policy makers, players and their families, researchers, designers, retailers, and publishers. All stakeholders should be involved in G4H development and have a voice in setting goals to capitalize on their insights to enhance effectiveness and use of the game. In the future, multiple targeted G4H should be available to meet a population's diverse health needs in developmentally appropriate ways. Substantial, consistent, and sophisticated research with appropriate levels of funding is needed to realize the benefits of G4H.
Please use this url to cite or link to this publication:
author
organization
year
type
journalArticle (original)
publication status
published
subject
keyword
ACTIVE VIDEO GAMES, PHYSICAL-ACTIVITY INTERVENTIONS, CHILDHOOD OBESITY PREVENTION, WEIGHT MANAGEMENT PROGRAM, BEHAVIOR-CHANGE, SERIOUS GAMES, EXECUTIVE FUNCTION, ELEMENTARY-SCHOOL, RANDOMIZED-TRIAL, AEROBIC FITNESS
journal title
GAMES FOR HEALTH JOURNAL
Games Health J.
volume
5
issue
1
pages
1 - 12
Web of Science type
Article
Web of Science id
000370842800001
JCR category
REHABILITATION
JCR impact factor
2.019 (2016)
JCR rank
9/70 (2016)
JCR quartile
1 (2016)
ISSN
2161-783X
DOI
10.1089/g4h.2015.0026
language
English
UGent publication?
yes
classification
A1
copyright statement
I have transferred the copyright for this publication to the publisher
id
7002461
handle
http://hdl.handle.net/1854/LU-7002461
date created
2015-12-05 17:46:22
date last changed
2017-03-09 12:21:07
@article{7002461,
  abstract     = {Videogames for health (G4H) offer exciting, innovative, potentially highly effective methods for increasing knowledge, delivering persuasive messages, changing behaviors, and influencing health outcomes. Although early outcome results are promising, additional research is needed to determine the game design and behavior change procedures that best promote G4H effectiveness and to identify and minimize possible adverse effects. Guidelines for ideal use of different types of G4H by children and adolescents should be elucidated to enhance effectiveness and minimize adverse effects. G4H stakeholders include organizational implementers, policy makers, players and their families, researchers, designers, retailers, and publishers. All stakeholders should be involved in G4H development and have a voice in setting goals to capitalize on their insights to enhance effectiveness and use of the game. In the future, multiple targeted G4H should be available to meet a population's diverse health needs in developmentally appropriate ways. Substantial, consistent, and sophisticated research with appropriate levels of funding is needed to realize the benefits of G4H.},
  author       = {Baranowski, Tom and Blumberg, Fran and Buday, Richard and DeSmet, Ann and Fiellin, Lynn E and Green, C Shawn and Kato, Pamela M and Lu, Amy Shirong and Maloney, Ann E and Mellecker, Robin and Morrill, Brooke A and Peng, Wei and Shegog, Ross and Simons, Monique and Staiano, Amanda E and Thompson, Debbe and Young, Kimberly},
  issn         = {2161-783X},
  journal      = {GAMES FOR HEALTH JOURNAL},
  keyword      = {ACTIVE VIDEO GAMES,PHYSICAL-ACTIVITY INTERVENTIONS,CHILDHOOD OBESITY PREVENTION,WEIGHT MANAGEMENT PROGRAM,BEHAVIOR-CHANGE,SERIOUS GAMES,EXECUTIVE FUNCTION,ELEMENTARY-SCHOOL,RANDOMIZED-TRIAL,AEROBIC FITNESS},
  language     = {eng},
  number       = {1},
  pages        = {1--12},
  title        = {Games for health for children : current status and needed research},
  url          = {http://dx.doi.org/10.1089/g4h.2015.0026},
  volume       = {5},
  year         = {2016},
}

Chicago
Baranowski, Tom, Fran Blumberg, Richard Buday, Ann DeSmet, Lynn E Fiellin, C Shawn Green, Pamela M Kato, et al. 2016. “Games for Health for Children : Current Status and Needed Research.” Games for Health Journal 5 (1): 1–12.
APA
Baranowski, T., Blumberg, F., Buday, R., DeSmet, A., Fiellin, L. E., Green, C. S., Kato, P. M., et al. (2016). Games for health for children : current status and needed research. GAMES FOR HEALTH JOURNAL, 5(1), 1–12.
Vancouver
1.
Baranowski T, Blumberg F, Buday R, DeSmet A, Fiellin LE, Green CS, et al. Games for health for children : current status and needed research. GAMES FOR HEALTH JOURNAL. 2016;5(1):1–12.
MLA
Baranowski, Tom, Fran Blumberg, Richard Buday, et al. “Games for Health for Children : Current Status and Needed Research.” GAMES FOR HEALTH JOURNAL 5.1 (2016): 1–12. Print.