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Demo: a new 360-degree immersive game controller

Juan Li, Bart Goossens UGent, Maarten Slembrouck UGent, Francis Deboeverie, Peter Veelaert UGent, Hamid Aghajan UGent, Wilfried Philips UGent and José R Casar (2015) 9th International Conference on Distributed Smart Cameras, Abstracts. p.201-202
abstract
In this demo we present a novel approach that enables to use mobile devices as six degree-of-freedom (DoF) video game controllers. Our approach uses a combination of built-in accelerometers and a multi-camera system to detect the position and orientation of a mobile device in 3D space. The sensor fusion approach is low-cost, accurate, fast and robust. The proposed system allows users to control games with physical movements instead of button-presses as in traditional game controllers. Thus the proposed game controller provides a more immersive gaming experience, letting the users feel that they are the players in the game instead of controlling the players. Compared to other accelerometer-based game controllers, the proposed system also detects the yaw angle, allowing the controller to work as a pointing device. Another featured strength of this design is the ability to provide 360-degree gaming experiences.
Please use this url to cite or link to this publication:
author
organization
year
type
conference
publication status
published
subject
keyword
immersive experience, sensor fusion, Pose tracking, game controller
in
9th International Conference on Distributed Smart Cameras, Abstracts
pages
201 - 202
publisher
ACM
conference name
9th International Conference on Distributed Smart Cameras
conference location
Seville, Spain
conference start
2015-09-08
conference end
2015-09-11
ISBN
978-1-4503-3681-9
DOI
10.1145/2789116.2802652
language
English
UGent publication?
yes
classification
C3
copyright statement
I have transferred the copyright for this publication to the publisher
id
6986877
handle
http://hdl.handle.net/1854/LU-6986877
date created
2015-11-19 14:36:24
date last changed
2016-12-19 15:37:41
@inproceedings{6986877,
  abstract     = {In this demo we present a novel approach that enables to use mobile devices as six degree-of-freedom (DoF) video game controllers. Our approach uses a combination of built-in accelerometers and a multi-camera system to detect the position and orientation of a mobile device in 3D space. The sensor fusion approach is low-cost, accurate, fast and robust. The proposed system allows users to control games with physical movements instead of button-presses as in traditional game controllers. Thus the proposed game controller provides a more immersive gaming experience, letting the users feel that they are the players in the game instead of controlling the players. Compared to other accelerometer-based game controllers, the proposed system also detects the yaw angle, allowing the controller to work as a pointing device. Another featured strength of this design is the ability to provide 360-degree gaming experiences.},
  author       = {Li, Juan and Goossens, Bart and Slembrouck, Maarten and Deboeverie, Francis and Veelaert, Peter and Aghajan, Hamid and Philips, Wilfried and R Casar, Jos{\'e}},
  booktitle    = {9th International Conference on Distributed Smart Cameras, Abstracts},
  isbn         = {978-1-4503-3681-9},
  keyword      = {immersive experience,sensor fusion,Pose tracking,game controller},
  language     = {eng},
  location     = {Seville, Spain},
  pages        = {201--202},
  publisher    = {ACM},
  title        = {Demo: a new 360-degree immersive game controller},
  url          = {http://dx.doi.org/10.1145/2789116.2802652},
  year         = {2015},
}

Chicago
Li, Juan, Bart Goossens, Maarten Slembrouck, Francis Deboeverie, Peter Veelaert, Hamid Aghajan, Wilfried Philips, and José R Casar. 2015. “Demo: a New 360-degree Immersive Game Controller.” In 9th International Conference on Distributed Smart Cameras, Abstracts, 201–202. ACM.
APA
Li, Juan, Goossens, B., Slembrouck, M., Deboeverie, F., Veelaert, P., Aghajan, H., Philips, W., et al. (2015). Demo: a new 360-degree immersive game controller. 9th International Conference on Distributed Smart Cameras, Abstracts (pp. 201–202). Presented at the 9th International Conference on Distributed Smart Cameras, ACM.
Vancouver
1.
Li J, Goossens B, Slembrouck M, Deboeverie F, Veelaert P, Aghajan H, et al. Demo: a new 360-degree immersive game controller. 9th International Conference on Distributed Smart Cameras, Abstracts. ACM; 2015. p. 201–2.
MLA
Li, Juan, Bart Goossens, Maarten Slembrouck, et al. “Demo: a New 360-degree Immersive Game Controller.” 9th International Conference on Distributed Smart Cameras, Abstracts. ACM, 2015. 201–202. Print.