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Demo: a new 360-degree immersive game controller

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Abstract
In this demo we present a novel approach that enables to use mobile devices as six degree-of-freedom (DoF) video game controllers. Our approach uses a combination of built-in accelerometers and a multi-camera system to detect the position and orientation of a mobile device in 3D space. The sensor fusion approach is low-cost, accurate, fast and robust. The proposed system allows users to control games with physical movements instead of button-presses as in traditional game controllers. Thus the proposed game controller provides a more immersive gaming experience, letting the users feel that they are the players in the game instead of controlling the players. Compared to other accelerometer-based game controllers, the proposed system also detects the yaw angle, allowing the controller to work as a pointing device. Another featured strength of this design is the ability to provide 360-degree gaming experiences.
Keywords
immersive experience, sensor fusion, Pose tracking, game controller

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Please use this url to cite or link to this publication:

Chicago
Li, Juan, Bart Goossens, Maarten Slembrouck, Francis Deboeverie, Peter Veelaert, Hamid Aghajan, Wilfried Philips, and José R Casar. 2015. “Demo: a New 360-degree Immersive Game Controller.” In 9th International Conference on Distributed Smart Cameras, Abstracts, 201–202. ACM.
APA
Li, Juan, Goossens, B., Slembrouck, M., Deboeverie, F., Veelaert, P., Aghajan, H., Philips, W., et al. (2015). Demo: a new 360-degree immersive game controller. 9th International Conference on Distributed Smart Cameras, Abstracts (pp. 201–202). Presented at the 9th International Conference on Distributed Smart Cameras, ACM.
Vancouver
1.
Li J, Goossens B, Slembrouck M, Deboeverie F, Veelaert P, Aghajan H, et al. Demo: a new 360-degree immersive game controller. 9th International Conference on Distributed Smart Cameras, Abstracts. ACM; 2015. p. 201–2.
MLA
Li, Juan, Bart Goossens, Maarten Slembrouck, et al. “Demo: a New 360-degree Immersive Game Controller.” 9th International Conference on Distributed Smart Cameras, Abstracts. ACM, 2015. 201–202. Print.
@inproceedings{6986877,
  abstract     = {In this demo we present a novel approach that enables to use mobile devices as six degree-of-freedom (DoF) video game controllers. Our approach uses a combination of built-in accelerometers and a multi-camera system to detect the position and orientation of a mobile device in 3D space. The sensor fusion approach is low-cost, accurate, fast and robust. The proposed system allows users to control games with physical movements instead of button-presses as in traditional game controllers. Thus the proposed game controller provides a more immersive gaming experience, letting the users feel that they are the players in the game instead of controlling the players. Compared to other accelerometer-based game controllers, the proposed system also detects the yaw angle, allowing the controller to work as a pointing device. Another featured strength of this design is the ability to provide 360-degree gaming experiences.},
  author       = {Li, Juan and Goossens, Bart and Slembrouck, Maarten and Deboeverie, Francis and Veelaert, Peter and Aghajan, Hamid and Philips, Wilfried and R Casar, Jos{\'e}},
  booktitle    = {9th International Conference on Distributed Smart Cameras, Abstracts},
  isbn         = {978-1-4503-3681-9},
  keyword      = {immersive experience,sensor fusion,Pose tracking,game controller},
  language     = {eng},
  location     = {Seville, Spain},
  pages        = {201--202},
  publisher    = {ACM},
  title        = {Demo: a new 360-degree immersive game controller},
  url          = {http://dx.doi.org/10.1145/2789116.2802652},
  year         = {2015},
}

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