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Video game literacy : social, cultural and educational perspectives

(2015)
Author
Promoter
(UGent) and (UGent)
Organization
Keywords
video game literacy, video games, dgbl, game literacy, gamification, computer games, literacy, digital games-based learning, digital game-based learning, games

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Citation

Please use this url to cite or link to this publication:

MLA
Bourgonjon, Jeroen. Video Game Literacy : Social, Cultural and Educational Perspectives. Ghent University. Faculty of Psychology and Educational Sciences, 2015.
APA
Bourgonjon, J. (2015). Video game literacy : social, cultural and educational perspectives. Ghent University. Faculty of Psychology and Educational Sciences, Ghent, Belgium.
Chicago author-date
Bourgonjon, Jeroen. 2015. “Video Game Literacy : Social, Cultural and Educational Perspectives.” Ghent, Belgium: Ghent University. Faculty of Psychology and Educational Sciences.
Chicago author-date (all authors)
Bourgonjon, Jeroen. 2015. “Video Game Literacy : Social, Cultural and Educational Perspectives.” Ghent, Belgium: Ghent University. Faculty of Psychology and Educational Sciences.
Vancouver
1.
Bourgonjon J. Video game literacy : social, cultural and educational perspectives. [Ghent, Belgium]: Ghent University. Faculty of Psychology and Educational Sciences; 2015.
IEEE
[1]
J. Bourgonjon, “Video game literacy : social, cultural and educational perspectives,” Ghent University. Faculty of Psychology and Educational Sciences, Ghent, Belgium, 2015.
@phdthesis{6917867,
  author       = {{Bourgonjon, Jeroen}},
  keywords     = {{video game literacy,video games,dgbl,game literacy,gamification,computer games,literacy,digital games-based learning,digital game-based learning,games}},
  language     = {{eng}},
  pages        = {{286}},
  publisher    = {{Ghent University. Faculty of Psychology and Educational Sciences}},
  school       = {{Ghent University}},
  title        = {{Video game literacy : social, cultural and educational perspectives}},
  year         = {{2015}},
}