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5 files | 2.13 MB

Video game literacy : social, cultural and educational perspectives

(2015)
Author
Promoter
(UGent) and (UGent)
Organization
Keywords
video game literacy, video games, dgbl, game literacy, gamification, computer games, literacy, digital games-based learning, digital game-based learning, games

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  • Final draft - Bourgonjon - Video Game Literacy.docx
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  • dsfs-Chapter2.txt
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  • dsfs-Chapter3.txt
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  • dsfs-Chapter4.txt
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  • dsfs-Chapter5.txt
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Citation

Please use this url to cite or link to this publication:

Chicago
Bourgonjon, Jeroen. 2015. “Video Game Literacy : Social, Cultural and Educational Perspectives”. Ghent, Belgium: Ghent University. Faculty of Psychology and Educational Sciences.
APA
Bourgonjon, J. (2015). Video game literacy : social, cultural and educational perspectives. Ghent University. Faculty of Psychology and Educational Sciences, Ghent, Belgium.
Vancouver
1.
Bourgonjon J. Video game literacy : social, cultural and educational perspectives. [Ghent, Belgium]: Ghent University. Faculty of Psychology and Educational Sciences; 2015.
MLA
Bourgonjon, Jeroen. “Video Game Literacy : Social, Cultural and Educational Perspectives.” 2015 : n. pag. Print.
@phdthesis{6917867,
  author       = {Bourgonjon, Jeroen},
  keyword      = {video game literacy,video games,dgbl,game literacy,gamification,computer games,literacy,digital games-based learning,digital game-based learning,games},
  language     = {eng},
  pages        = {286},
  publisher    = {Ghent University. Faculty of Psychology and Educational Sciences},
  school       = {Ghent University},
  title        = {Video game literacy : social, cultural and educational perspectives},
  year         = {2015},
}