- Author
- Jeroen Bourgonjon (UGent)
- Promoter
- Martin Valcke (UGent) and Ronald Soetaert (UGent)
- Organization
- Keywords
- video game literacy, video games, dgbl, game literacy, gamification, computer games, literacy, digital games-based learning, digital game-based learning, games
Downloads
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Final draft - Bourgonjon - Video Game Literacy.docx
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dsfs-Chapter2.txt
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dsfs-Chapter3.txt
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dsfs-Chapter4.txt
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dsfs-Chapter5.txt
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Citation
Please use this url to cite or link to this publication: http://hdl.handle.net/1854/LU-6917867
- MLA
- Bourgonjon, Jeroen. Video Game Literacy : Social, Cultural and Educational Perspectives. Ghent University. Faculty of Psychology and Educational Sciences, 2015.
- APA
- Bourgonjon, J. (2015). Video game literacy : social, cultural and educational perspectives. Ghent University. Faculty of Psychology and Educational Sciences, Ghent, Belgium.
- Chicago author-date
- Bourgonjon, Jeroen. 2015. “Video Game Literacy : Social, Cultural and Educational Perspectives.” Ghent, Belgium: Ghent University. Faculty of Psychology and Educational Sciences.
- Chicago author-date (all authors)
- Bourgonjon, Jeroen. 2015. “Video Game Literacy : Social, Cultural and Educational Perspectives.” Ghent, Belgium: Ghent University. Faculty of Psychology and Educational Sciences.
- Vancouver
- 1.Bourgonjon J. Video game literacy : social, cultural and educational perspectives. [Ghent, Belgium]: Ghent University. Faculty of Psychology and Educational Sciences; 2015.
- IEEE
- [1]J. Bourgonjon, “Video game literacy : social, cultural and educational perspectives,” Ghent University. Faculty of Psychology and Educational Sciences, Ghent, Belgium, 2015.
@phdthesis{6917867, author = {{Bourgonjon, Jeroen}}, keywords = {{video game literacy,video games,dgbl,game literacy,gamification,computer games,literacy,digital games-based learning,digital game-based learning,games}}, language = {{eng}}, pages = {{286}}, publisher = {{Ghent University. Faculty of Psychology and Educational Sciences}}, school = {{Ghent University}}, title = {{Video game literacy : social, cultural and educational perspectives}}, year = {{2015}}, }