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Error processing and response inhibition in excessive computer game players: an event-related potential study

(2012) ADDICTION BIOLOGY. 17(5). p.934-947
Author
Organization
Abstract
Excessive computer gaming has recently been proposed as a possible pathological illness. However, research on this topic is still in its infancy and underlying neurobiological mechanisms have not yet been identified. The determination of underlying mechanisms of excessive gaming might be useful for the identification of those at risk, a better understanding of the behavior and the development of interventions. Excessive gaming has been often compared with pathological gambling and substance use disorder. Both disorders are characterized by high levels of impulsivity, which incorporates deficits in error processing and response inhibition. The present study aimed to investigate error processing and response inhibition in excessive gamers and controls using a Go/NoGo paradigm combined with event-related potential recordings. Results indicated that excessive gamers show reduced error-related negativity amplitudes in response to incorrect trials relative to correct trials, implying poor error processing in this population. Furthermore, excessive gamers display higher levels of self-reported impulsivity as well as more impulsive responding as reflected by less behavioral inhibition on the Go/NoGo task. The present study indicates that excessive gaming partly parallels impulse control and substance use disorders regarding impulsivity measured on the self-reported, behavioral and electrophysiological level. Although the present study does not allow drawing firm conclusions on causality, it might be that trait impulsivity, poor error processing and diminished behavioral response inhibition underlie the excessive gaming patterns observed in certain individuals. They might be less sensitive to negative consequences of gaming and therefore continue their behavior despite adverse consequences.
Keywords
event-related potentials, IMPULSIVITY, problematic gaming, Error processing, excessive computer gaming, impulsivity, COGNITIVE CONTROL, Go/NoGo task, COCAINE ADDICTION, RECEPTOR GENE, ADOLESCENTS, INTERNET ADDICTION, ANTERIOR CINGULATE, ERP COMPONENTS, FUNCTIONAL-SIGNIFICANCE, response inhibition, ATTENTION-DEFICIT/HYPERACTIVITY DISORDER

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Chicago
Littel, Marianne, Ivo Van den Berg, Maartje Luijten, Tony van Rooij, Lianne Keemink, and Ingmar HA Franken. 2012. “Error Processing and Response Inhibition in Excessive Computer Game Players: An Event-related Potential Study.” Addiction Biology 17 (5): 934–947.
APA
Littel, M., Van den Berg, I., Luijten, M., van Rooij, T., Keemink, L., & Franken, I. H. (2012). Error processing and response inhibition in excessive computer game players: an event-related potential study. ADDICTION BIOLOGY, 17(5), 934–947.
Vancouver
1.
Littel M, Van den Berg I, Luijten M, van Rooij T, Keemink L, Franken IH. Error processing and response inhibition in excessive computer game players: an event-related potential study. ADDICTION BIOLOGY. 2012;17(5):934–47.
MLA
Littel, Marianne et al. “Error Processing and Response Inhibition in Excessive Computer Game Players: An Event-related Potential Study.” ADDICTION BIOLOGY 17.5 (2012): 934–947. Print.
@article{6888907,
  abstract     = {Excessive computer gaming has recently been proposed as a possible pathological illness. However, research on this topic is still in its infancy and underlying neurobiological mechanisms have not yet been identified. The determination of underlying mechanisms of excessive gaming might be useful for the identification of those at risk, a better understanding of the behavior and the development of interventions. Excessive gaming has been often compared with pathological gambling and substance use disorder. Both disorders are characterized by high levels of impulsivity, which incorporates deficits in error processing and response inhibition. The present study aimed to investigate error processing and response inhibition in excessive gamers and controls using a Go/NoGo paradigm combined with event-related potential recordings. Results indicated that excessive gamers show reduced error-related negativity amplitudes in response to incorrect trials relative to correct trials, implying poor error processing in this population. Furthermore, excessive gamers display higher levels of self-reported impulsivity as well as more impulsive responding as reflected by less behavioral inhibition on the Go/NoGo task. The present study indicates that excessive gaming partly parallels impulse control and substance use disorders regarding impulsivity measured on the self-reported, behavioral and electrophysiological level. Although the present study does not allow drawing firm conclusions on causality, it might be that trait impulsivity, poor error processing and diminished behavioral response inhibition underlie the excessive gaming patterns observed in certain individuals. They might be less sensitive to negative consequences of gaming and therefore continue their behavior despite adverse consequences.},
  author       = {Littel, Marianne and Van den Berg, Ivo and Luijten, Maartje and van Rooij, Tony and Keemink, Lianne and Franken, Ingmar HA},
  issn         = {1355-6215},
  journal      = {ADDICTION BIOLOGY},
  keywords     = {event-related potentials,IMPULSIVITY,problematic gaming,Error processing,excessive computer gaming,impulsivity,COGNITIVE CONTROL,Go/NoGo task,COCAINE ADDICTION,RECEPTOR GENE,ADOLESCENTS,INTERNET ADDICTION,ANTERIOR CINGULATE,ERP COMPONENTS,FUNCTIONAL-SIGNIFICANCE,response inhibition,ATTENTION-DEFICIT/HYPERACTIVITY DISORDER},
  language     = {eng},
  number       = {5},
  pages        = {934--947},
  title        = {Error processing and response inhibition in excessive computer game players: an event-related potential study},
  url          = {http://dx.doi.org/10.1111/j.1369-1600.2012.00467.x},
  volume       = {17},
  year         = {2012},
}

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