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Validating a standardized procedure for effectiveness assessment: learning English vocabulary through gameplay

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Abstract
Recent years saw the emergence of a need for systematic effectiveness assessment of digital game-based learning (DGBL) interventions. This paper presents the results and lessons learned of a case study of Mingoville, a game for primary school English learning for non-native speakers, using a standardized experimental procedure for assessing the effectiveness of DGBL. Results show a mixed picture with the game-based intervention being more effective in terms of enjoyment, similarly effective in terms of short-term learning yet less effective in terms of long-term learning. Moreover, results indicate that shortening the gaming intervention and implementing a debriefing session yielded lower learning gains both in the short and long term. Overall, this study shows the potential of a standardized procedure for DGBL effectiveness assessment providing a baseline for comparison in future DGBL studies. Implications and suggestions for future research are discussed.
Keywords
debriefing, digital game-based learning, English vocabulary learning, primary school, effectiveness assessment

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Chicago
All, Anissa, Elena Patricia Nunez Castellar, Dries Meesschaert, and Jan Van Looy. 2015. “Validating a Standardized Procedure for Effectiveness Assessment: Learning English Vocabulary Through Gameplay.” In Political Studies Association, 65th Annual Conference, Proceedings.
APA
All, A., Nunez Castellar, E. P., Meesschaert, D., & Van Looy, J. (2015). Validating a standardized procedure for effectiveness assessment: learning English vocabulary through gameplay. Political Studies Association, 65th annual conference, Proceedings. Presented at the 65th ICA annual conference.
Vancouver
1.
All A, Nunez Castellar EP, Meesschaert D, Van Looy J. Validating a standardized procedure for effectiveness assessment: learning English vocabulary through gameplay. Political Studies Association, 65th annual conference, Proceedings. 2015.
MLA
All, Anissa, Elena Patricia Nunez Castellar, Dries Meesschaert, et al. “Validating a Standardized Procedure for Effectiveness Assessment: Learning English Vocabulary Through Gameplay.” Political Studies Association, 65th Annual Conference, Proceedings. 2015. Print.
@inproceedings{5973430,
  abstract     = {Recent years saw the emergence of a need for systematic effectiveness assessment of digital game-based learning (DGBL) interventions. This paper presents the results and lessons learned of a case study of Mingoville, a game for primary school English learning for non-native speakers, using a standardized experimental procedure for assessing the effectiveness of DGBL. Results show a mixed picture with the game-based intervention being more effective in terms of enjoyment, similarly effective in terms of short-term learning yet less effective in terms of long-term learning. Moreover, results indicate that shortening the gaming intervention and implementing a debriefing session yielded lower learning gains both in the short and long term. Overall, this study shows the potential of a standardized procedure for DGBL effectiveness assessment providing a baseline for comparison in future DGBL studies. Implications and suggestions for future research are discussed.},
  author       = {All, Anissa and Nunez Castellar, Elena Patricia and Meesschaert, Dries and Van Looy, Jan},
  booktitle    = {Political Studies Association, 65th annual conference, Proceedings},
  keywords     = {debriefing,digital game-based learning,English vocabulary learning,primary school,effectiveness assessment},
  language     = {eng},
  location     = {San Juan, Puerto Rico},
  title        = {Validating a standardized procedure for effectiveness assessment: learning English vocabulary through gameplay},
  year         = {2015},
}