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Playing with trauma in video games: interreactivity, empathy, perpetration

Toby Smethurst (UGent)
(2015)
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(UGent)
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Citation

Please use this url to cite or link to this publication:

MLA
Smethurst, Toby. “Playing with Trauma in Video Games: Interreactivity, Empathy, Perpetration.” 2015 : n. pag. Print.
APA
Smethurst, T. (2015). Playing with trauma in video games: interreactivity, empathy, perpetration. Ghent University. Faculty of Arts and Philosophy, Ghent, Belgium.
Chicago author-date
Smethurst, Toby. 2015. “Playing with Trauma in Video Games: Interreactivity, Empathy, Perpetration”. Ghent, Belgium: Ghent University. Faculty of Arts and Philosophy.
Chicago author-date (all authors)
Smethurst, Toby. 2015. “Playing with Trauma in Video Games: Interreactivity, Empathy, Perpetration”. Ghent, Belgium: Ghent University. Faculty of Arts and Philosophy.
Vancouver
1.
Smethurst T. Playing with trauma in video games: interreactivity, empathy, perpetration. [Ghent, Belgium]: Ghent University. Faculty of Arts and Philosophy; 2015.
IEEE
[1]
T. Smethurst, “Playing with trauma in video games: interreactivity, empathy, perpetration,” Ghent University. Faculty of Arts and Philosophy, Ghent, Belgium, 2015.
@phdthesis{5930001,
  author       = {Smethurst, Toby},
  language     = {eng},
  pages        = {XII, 179},
  publisher    = {Ghent University. Faculty of Arts and Philosophy},
  school       = {Ghent University},
  title        = {Playing with trauma in video games: interreactivity, empathy, perpetration},
  year         = {2015},
}