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Players' perspectives on the positive impact of video games: a qualitative content analysis of online forum discussions

Jeroen Bourgonjon (UGent), Geert Vandermeersche (UGent), Bram De Wever (UGent), Ronald Soetaert (UGent) and Martin Valcke (UGent)
(2016) NEW MEDIA & SOCIETY. 18(8). p.1732-1749
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Abstract
On game forums, players often discuss the positive impact of video games on their lives. We collected 964 messages from top ranked game forums (viaAlexa.com) and analyzed them using a coding scheme based on an existing taxonomy about the impact of the arts. This directed qualitative content analysis resulted in an exploration of how players' talk about the impact of video games reflects broader cultural rhetorics. By analyzing players' positive experiences using a theory-based coding scheme that is attentive to the wide array of effects that have been ascribed to the arts, this study offers a broad perspective on the attributed impact of video games.
Keywords
SELF, SOCIAL SUPPORT, POLITICS, BEHAVIOR, BELIEFS, PEOPLE, MEDIA, Computer games, content analysis, digital games, discussion forums, impact of media, media debate, media effects, online talk, positive effects, video games

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Chicago
Bourgonjon, Jeroen, Geert Vandermeersche, Bram De Wever, Ronald Soetaert, and Martin Valcke. 2016. “Players’ Perspectives on the Positive Impact of Video Games: a Qualitative Content Analysis of Online Forum Discussions.” New Media & Society 18 (8): 1732–1749.
APA
Bourgonjon, J., Vandermeersche, G., De Wever, B., Soetaert, R., & Valcke, M. (2016). Players’ perspectives on the positive impact of video games: a qualitative content analysis of online forum discussions. NEW MEDIA & SOCIETY, 18(8), 1732–1749.
Vancouver
1.
Bourgonjon J, Vandermeersche G, De Wever B, Soetaert R, Valcke M. Players’ perspectives on the positive impact of video games: a qualitative content analysis of online forum discussions. NEW MEDIA & SOCIETY. 2016;18(8):1732–49.
MLA
Bourgonjon, Jeroen, Geert Vandermeersche, Bram De Wever, et al. “Players’ Perspectives on the Positive Impact of Video Games: a Qualitative Content Analysis of Online Forum Discussions.” NEW MEDIA & SOCIETY 18.8 (2016): 1732–1749. Print.
@article{5836043,
  abstract     = {On game forums, players often discuss the positive impact of video games on their lives. We collected 964 messages from top ranked game forums (viaAlexa.com) and analyzed them using a coding scheme based on an existing taxonomy about the impact of the arts. This directed qualitative content analysis resulted in an exploration of how players' talk about the impact of video games reflects broader cultural rhetorics. By analyzing players' positive experiences using a theory-based coding scheme that is attentive to the wide array of effects that have been ascribed to the arts, this study offers a broad perspective on the attributed impact of video games.},
  author       = {Bourgonjon, Jeroen and Vandermeersche, Geert and De Wever, Bram and Soetaert, Ronald and Valcke, Martin},
  issn         = {1461-4448},
  journal      = {NEW MEDIA \& SOCIETY},
  keyword      = {SELF,SOCIAL SUPPORT,POLITICS,BEHAVIOR,BELIEFS,PEOPLE,MEDIA,Computer games,content analysis,digital games,discussion forums,impact of media,media debate,media effects,online talk,positive effects,video games},
  language     = {eng},
  number       = {8},
  pages        = {1732--1749},
  title        = {Players' perspectives on the positive impact of video games: a qualitative content analysis of online forum discussions},
  url          = {http://dx.doi.org/10.1177/1461444815569723},
  volume       = {18},
  year         = {2016},
}

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