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Players' perspectives on the positive impact of video games: a qualitative content analysis of online forum discussions

Jeroen Bourgonjon UGent, Geert Vandermeersche UGent, Bram De Wever UGent, Ronald Soetaert UGent and Martin Valcke UGent (2016) NEW MEDIA & SOCIETY. 18(8). p.1732-1749
abstract
On game forums, players often discuss the positive impact of video games on their lives. We collected 964 messages from top ranked game forums (viaAlexa.com) and analyzed them using a coding scheme based on an existing taxonomy about the impact of the arts. This directed qualitative content analysis resulted in an exploration of how players' talk about the impact of video games reflects broader cultural rhetorics. By analyzing players' positive experiences using a theory-based coding scheme that is attentive to the wide array of effects that have been ascribed to the arts, this study offers a broad perspective on the attributed impact of video games.
Please use this url to cite or link to this publication:
author
organization
year
type
journalArticle (original)
publication status
published
subject
keyword
SELF, SOCIAL SUPPORT, POLITICS, BEHAVIOR, BELIEFS, PEOPLE, MEDIA, Computer games, content analysis, digital games, discussion forums, impact of media, media debate, media effects, online talk, positive effects, video games
journal title
NEW MEDIA & SOCIETY
volume
18
issue
8
pages
1732 - 1749
Web of Science type
Article
Web of Science id
000382854600019
JCR category
COMMUNICATION
JCR impact factor
4.18 (2016)
JCR rank
1/79 (2016)
JCR quartile
1 (2016)
ISSN
1461-4448
DOI
10.1177/1461444815569723
language
English
UGent publication?
yes
classification
A1
copyright statement
I have transferred the copyright for this publication to the publisher
id
5836043
handle
http://hdl.handle.net/1854/LU-5836043
date created
2015-02-02 16:48:53
date last changed
2016-12-19 15:48:24
@article{5836043,
  abstract     = {On game forums, players often discuss the positive impact of video games on their lives. We collected 964 messages from top ranked game forums (viaAlexa.com) and analyzed them using a coding scheme based on an existing taxonomy about the impact of the arts. This directed qualitative content analysis resulted in an exploration of how players' talk about the impact of video games reflects broader cultural rhetorics. By analyzing players' positive experiences using a theory-based coding scheme that is attentive to the wide array of effects that have been ascribed to the arts, this study offers a broad perspective on the attributed impact of video games.},
  author       = {Bourgonjon, Jeroen and Vandermeersche, Geert and De Wever, Bram and Soetaert, Ronald and Valcke, Martin},
  issn         = {1461-4448},
  journal      = {NEW MEDIA \& SOCIETY},
  keyword      = {SELF,SOCIAL SUPPORT,POLITICS,BEHAVIOR,BELIEFS,PEOPLE,MEDIA,Computer games,content analysis,digital games,discussion forums,impact of media,media debate,media effects,online talk,positive effects,video games},
  language     = {eng},
  number       = {8},
  pages        = {1732--1749},
  title        = {Players' perspectives on the positive impact of video games: a qualitative content analysis of online forum discussions},
  url          = {http://dx.doi.org/10.1177/1461444815569723},
  volume       = {18},
  year         = {2016},
}

Chicago
Bourgonjon, Jeroen, Geert Vandermeersche, Bram De Wever, Ronald Soetaert, and Martin Valcke. 2016. “Players’ Perspectives on the Positive Impact of Video Games: a Qualitative Content Analysis of Online Forum Discussions.” New Media & Society 18 (8): 1732–1749.
APA
Bourgonjon, J., Vandermeersche, G., De Wever, B., Soetaert, R., & Valcke, M. (2016). Players’ perspectives on the positive impact of video games: a qualitative content analysis of online forum discussions. NEW MEDIA & SOCIETY, 18(8), 1732–1749.
Vancouver
1.
Bourgonjon J, Vandermeersche G, De Wever B, Soetaert R, Valcke M. Players’ perspectives on the positive impact of video games: a qualitative content analysis of online forum discussions. NEW MEDIA & SOCIETY. 2016;18(8):1732–49.
MLA
Bourgonjon, Jeroen, Geert Vandermeersche, Bram De Wever, et al. “Players’ Perspectives on the Positive Impact of Video Games: a Qualitative Content Analysis of Online Forum Discussions.” NEW MEDIA & SOCIETY 18.8 (2016): 1732–1749. Print.