Advanced search
1 file | 2.15 MB Add to list

Transforming complex animation film assets to 3D game assets through the use of a voxel model

Jonas El Sayeh Khalil (UGent) , Ignace Saenen (UGent) , Gaétan Deglorie (UGent) , Peter Lambert (UGent) and Rik Van de Walle (UGent)
Author
Organization
Keywords
animation film assets, mesh simplification, mesh merging, voxelization, visual appearance preservation

Downloads

  • (...).pdf
    • full text
    • |
    • UGent only
    • |
    • PDF
    • |
    • 2.15 MB

Citation

Please use this url to cite or link to this publication:

MLA
El Sayeh Khalil, Jonas, Ignace Saenen, Gaétan Deglorie, et al. “Transforming Complex Animation Film Assets to 3D Game Assets Through the Use of a Voxel Model.” Spring Conference on Computer Graphics. Comenius University, Bratislava, Slovakia, 2014. 24–27. Print.
APA
El Sayeh Khalil, J., Saenen, I., Deglorie, G., Lambert, P., & Van de Walle, R. (2014). Transforming complex animation film assets to 3D game assets through the use of a voxel model. Spring conference on computer graphics (pp. 24–27). Presented at the Spring Conference on Computer Graphics (SCCG - 2014), Comenius University, Bratislava, Slovakia.
Chicago author-date
El Sayeh Khalil, Jonas, Ignace Saenen, Gaétan Deglorie, Peter Lambert, and Rik Van de Walle. 2014. “Transforming Complex Animation Film Assets to 3D Game Assets Through the Use of a Voxel Model.” In Spring Conference on Computer Graphics, 24–27. Comenius University, Bratislava, Slovakia.
Chicago author-date (all authors)
El Sayeh Khalil, Jonas, Ignace Saenen, Gaétan Deglorie, Peter Lambert, and Rik Van de Walle. 2014. “Transforming Complex Animation Film Assets to 3D Game Assets Through the Use of a Voxel Model.” In Spring Conference on Computer Graphics, 24–27. Comenius University, Bratislava, Slovakia.
Vancouver
1.
El Sayeh Khalil J, Saenen I, Deglorie G, Lambert P, Van de Walle R. Transforming complex animation film assets to 3D game assets through the use of a voxel model. Spring conference on computer graphics. Comenius University, Bratislava, Slovakia; 2014. p. 24–7.
IEEE
[1]
J. El Sayeh Khalil, I. Saenen, G. Deglorie, P. Lambert, and R. Van de Walle, “Transforming complex animation film assets to 3D game assets through the use of a voxel model,” in Spring conference on computer graphics, Smolenice Castle, Slovakia, 2014, pp. 24–27.
@inproceedings{5731863,
  author       = {{El Sayeh Khalil, Jonas and Saenen, Ignace and Deglorie, Gaétan and Lambert, Peter and Van de Walle, Rik}},
  booktitle    = {{Spring conference on computer graphics}},
  issn         = {{1335-5694}},
  keywords     = {{animation film assets,mesh simplification,mesh merging,voxelization,visual appearance preservation}},
  language     = {{eng}},
  location     = {{Smolenice Castle, Slovakia}},
  pages        = {{24--27}},
  publisher    = {{Comenius University, Bratislava, Slovakia}},
  title        = {{Transforming complex animation film assets to 3D game assets through the use of a voxel model}},
  year         = {{2014}},
}