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ZWERM: a modular component network approach for an urban participation game

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Abstract
As information technology is increasingly embedded in our cities, opportunities arise to design novel applications that benefit urban communities. We describe the design and evaluation of ZWERM (Dutch for the term 'swarm'), a public game that was specifically designed for augmenting community participation in urban neighborhoods. A network of ten components has been designed, some of which had different interfaces and design approaches: from totem-like Trees for gathering around with RFID cards to playful Sparrows that react on whistle sounds. After implementing the urban game in two city neighborhoods, we investigated the impact of each of these components on their communities. Our insights are useful for the public interaction design of future urban, interactive networks that aim to positively influence community participation and social cohesion.

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MLA
Laureyssens, Thomas, Tanguy Coenen, Laurence Claeys, et al. “ZWERM: a Modular Component Network Approach for an Urban Participation Game.” Conference on Human Factors in Computing Systems, Proceedings. 2014. 3259–3268. Print.
APA
Laureyssens, T., Coenen, T., Claeys, L., Mechant, P., Criel, J., & Vande Moere, A. (2014). ZWERM: a modular component network approach for an urban participation game. Conference on Human Factors in Computing Systems, Proceedings (pp. 3259–3268). Presented at the Conference on Human Factors in Computing Systems (SIGCHI - 2014).
Chicago author-date
Laureyssens, Thomas, Tanguy Coenen, Laurence Claeys, Peter Mechant, Johan Criel, and Andrew Vande Moere. 2014. “ZWERM: a Modular Component Network Approach for an Urban Participation Game.” In Conference on Human Factors in Computing Systems, Proceedings, 3259–3268.
Chicago author-date (all authors)
Laureyssens, Thomas, Tanguy Coenen, Laurence Claeys, Peter Mechant, Johan Criel, and Andrew Vande Moere. 2014. “ZWERM: a Modular Component Network Approach for an Urban Participation Game.” In Conference on Human Factors in Computing Systems, Proceedings, 3259–3268.
Vancouver
1.
Laureyssens T, Coenen T, Claeys L, Mechant P, Criel J, Vande Moere A. ZWERM: a modular component network approach for an urban participation game. Conference on Human Factors in Computing Systems, Proceedings. 2014. p. 3259–68.
IEEE
[1]
T. Laureyssens, T. Coenen, L. Claeys, P. Mechant, J. Criel, and A. Vande Moere, “ZWERM: a modular component network approach for an urban participation game,” in Conference on Human Factors in Computing Systems, Proceedings, Toronto, Canada, 2014, pp. 3259–3268.
@inproceedings{4383865,
  abstract     = {As information technology is increasingly embedded in our cities, opportunities arise to design novel applications that benefit urban communities. We describe the design and evaluation of ZWERM (Dutch for the term 'swarm'), a public game that was specifically designed for augmenting community participation in urban neighborhoods. A network of ten components has been designed, some of which had different interfaces and design approaches: from totem-like Trees for gathering around with RFID cards to playful Sparrows that react on whistle sounds. After implementing the urban game in two city neighborhoods, we investigated the impact of each of these components on their communities. Our insights are useful for the public interaction design of future urban, interactive networks that aim to positively influence community participation and social cohesion.},
  author       = {Laureyssens, Thomas and Coenen, Tanguy and Claeys, Laurence and Mechant, Peter and Criel, Johan and Vande Moere, Andrew},
  booktitle    = {Conference on Human Factors in Computing Systems, Proceedings},
  isbn         = {9781450324731},
  language     = {eng},
  location     = {Toronto, Canada},
  pages        = {3259--3268},
  title        = {ZWERM: a modular component network approach for an urban participation game},
  url          = {http://dl.acm.org/citation.cfm?id=2557053},
  year         = {2014},
}