
In pursuit of play: toward a social cognitive understanding of determinants of digital play
- Author
- Frederik De Grove, Veroline Cauberghe (UGent) and Jan Van Looy (UGent)
- Organization
- Abstract
- Over the years, reasons for playing digital games have been studied from a variety of perspectives. A systematic, theoretically and empirically grounded conceptual framework which takes into account the specificity of gaming as a contextualized social, rule-based, narrative, and systemic practice has hitherto been lacking however. This paper proposes such a framework based on social cognitive theory and elaborated on by means of 37 in-depth interviews. Understanding digital play is conceptualized as a reciprocal system of play behavior, individual factors, and environmental aspects. This approach offers a flexible framework for understanding determinants of playing games in a variety of contexts while taking into account the specific characteristics of the medium.
- Keywords
- ONLINE GAMES, motivation, video games, games, determinants, social cognitive theory, digital games, self-determination, uses and gratifications, VIDEO GAMES, MEDIA, ENJOYMENT, EXPERIENCE, EXPOSURE, FLOW
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Citation
Please use this url to cite or link to this publication: http://hdl.handle.net/1854/LU-4357985
- MLA
- De Grove, Frederik, et al. “In Pursuit of Play: Toward a Social Cognitive Understanding of Determinants of Digital Play.” COMMUNICATION THEORY, vol. 24, no. 2, 2014, pp. 205–23, doi:10.1111/comt.12030.
- APA
- De Grove, F., Cauberghe, V., & Van Looy, J. (2014). In pursuit of play: toward a social cognitive understanding of determinants of digital play. COMMUNICATION THEORY, 24(2), 205–223. https://doi.org/10.1111/comt.12030
- Chicago author-date
- De Grove, Frederik, Veroline Cauberghe, and Jan Van Looy. 2014. “In Pursuit of Play: Toward a Social Cognitive Understanding of Determinants of Digital Play.” COMMUNICATION THEORY 24 (2): 205–23. https://doi.org/10.1111/comt.12030.
- Chicago author-date (all authors)
- De Grove, Frederik, Veroline Cauberghe, and Jan Van Looy. 2014. “In Pursuit of Play: Toward a Social Cognitive Understanding of Determinants of Digital Play.” COMMUNICATION THEORY 24 (2): 205–223. doi:10.1111/comt.12030.
- Vancouver
- 1.De Grove F, Cauberghe V, Van Looy J. In pursuit of play: toward a social cognitive understanding of determinants of digital play. COMMUNICATION THEORY. 2014;24(2):205–23.
- IEEE
- [1]F. De Grove, V. Cauberghe, and J. Van Looy, “In pursuit of play: toward a social cognitive understanding of determinants of digital play,” COMMUNICATION THEORY, vol. 24, no. 2, pp. 205–223, 2014.
@article{4357985, abstract = {{Over the years, reasons for playing digital games have been studied from a variety of perspectives. A systematic, theoretically and empirically grounded conceptual framework which takes into account the specificity of gaming as a contextualized social, rule-based, narrative, and systemic practice has hitherto been lacking however. This paper proposes such a framework based on social cognitive theory and elaborated on by means of 37 in-depth interviews. Understanding digital play is conceptualized as a reciprocal system of play behavior, individual factors, and environmental aspects. This approach offers a flexible framework for understanding determinants of playing games in a variety of contexts while taking into account the specific characteristics of the medium.}}, author = {{De Grove, Frederik and Cauberghe, Veroline and Van Looy, Jan}}, issn = {{1050-3293}}, journal = {{COMMUNICATION THEORY}}, keywords = {{ONLINE GAMES,motivation,video games,games,determinants,social cognitive theory,digital games,self-determination,uses and gratifications,VIDEO GAMES,MEDIA,ENJOYMENT,EXPERIENCE,EXPOSURE,FLOW}}, language = {{eng}}, number = {{2}}, pages = {{205--223}}, title = {{In pursuit of play: toward a social cognitive understanding of determinants of digital play}}, url = {{http://doi.org/10.1111/comt.12030}}, volume = {{24}}, year = {{2014}}, }
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