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In pursuit of play: toward a social cognitive understanding of determinants of digital play

(2014) COMMUNICATION THEORY. 24(2). p.205-223
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Abstract
Over the years, reasons for playing digital games have been studied from a variety of perspectives. A systematic, theoretically and empirically grounded conceptual framework which takes into account the specificity of gaming as a contextualized social, rule-based, narrative, and systemic practice has hitherto been lacking however. This paper proposes such a framework based on social cognitive theory and elaborated on by means of 37 in-depth interviews. Understanding digital play is conceptualized as a reciprocal system of play behavior, individual factors, and environmental aspects. This approach offers a flexible framework for understanding determinants of playing games in a variety of contexts while taking into account the specific characteristics of the medium.
Keywords
ONLINE GAMES, motivation, video games, games, determinants, social cognitive theory, digital games, self-determination, uses and gratifications, VIDEO GAMES, MEDIA, ENJOYMENT, EXPERIENCE, EXPOSURE, FLOW

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Citation

Please use this url to cite or link to this publication:

MLA
De Grove, Frederik, et al. “In Pursuit of Play: Toward a Social Cognitive Understanding of Determinants of Digital Play.” COMMUNICATION THEORY, vol. 24, no. 2, 2014, pp. 205–23, doi:10.1111/comt.12030.
APA
De Grove, F., Cauberghe, V., & Van Looy, J. (2014). In pursuit of play: toward a social cognitive understanding of determinants of digital play. COMMUNICATION THEORY, 24(2), 205–223. https://doi.org/10.1111/comt.12030
Chicago author-date
De Grove, Frederik, Veroline Cauberghe, and Jan Van Looy. 2014. “In Pursuit of Play: Toward a Social Cognitive Understanding of Determinants of Digital Play.” COMMUNICATION THEORY 24 (2): 205–23. https://doi.org/10.1111/comt.12030.
Chicago author-date (all authors)
De Grove, Frederik, Veroline Cauberghe, and Jan Van Looy. 2014. “In Pursuit of Play: Toward a Social Cognitive Understanding of Determinants of Digital Play.” COMMUNICATION THEORY 24 (2): 205–223. doi:10.1111/comt.12030.
Vancouver
1.
De Grove F, Cauberghe V, Van Looy J. In pursuit of play: toward a social cognitive understanding of determinants of digital play. COMMUNICATION THEORY. 2014;24(2):205–23.
IEEE
[1]
F. De Grove, V. Cauberghe, and J. Van Looy, “In pursuit of play: toward a social cognitive understanding of determinants of digital play,” COMMUNICATION THEORY, vol. 24, no. 2, pp. 205–223, 2014.
@article{4357985,
  abstract     = {{Over the years, reasons for playing digital games have been studied from a variety of perspectives. A systematic, theoretically and empirically grounded conceptual framework which takes into account the specificity of gaming as a contextualized social, rule-based, narrative, and systemic practice has hitherto been lacking however. This paper proposes such a framework based on social cognitive theory and elaborated on by means of 37 in-depth interviews. Understanding digital play is conceptualized as a reciprocal system of play behavior, individual factors, and environmental aspects. This approach offers a flexible framework for understanding determinants of playing games in a variety of contexts while taking into account the specific characteristics of the medium.}},
  author       = {{De Grove, Frederik and Cauberghe, Veroline and Van Looy, Jan}},
  issn         = {{1050-3293}},
  journal      = {{COMMUNICATION THEORY}},
  keywords     = {{ONLINE GAMES,motivation,video games,games,determinants,social cognitive theory,digital games,self-determination,uses and gratifications,VIDEO GAMES,MEDIA,ENJOYMENT,EXPERIENCE,EXPOSURE,FLOW}},
  language     = {{eng}},
  number       = {{2}},
  pages        = {{205--223}},
  title        = {{In pursuit of play: toward a social cognitive understanding of determinants of digital play}},
  url          = {{http://doi.org/10.1111/comt.12030}},
  volume       = {{24}},
  year         = {{2014}},
}

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