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Self-discrepancy and MMORPGs: testing the moderating effects of avatar identification and pathological gaming in world of Warcraft

Jan Van Looy (UGent) , Cédric Courtois (UGent) and Melanie De Vocht (UGent)
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SEGA: Self-Representation and Novel Interactive Experiences in Games and Applications

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Citation

Please use this url to cite or link to this publication:

Chicago
Van Looy, Jan, Cédric Courtois, and Melanie De Vocht. 2014. “Self-discrepancy and MMORPGs: Testing the Moderating Effects of Avatar Identification and Pathological Gaming in World of Warcraft.” In Multi-player : the Social Aspects of Digital Gaming Gaming, ed. Sonja Kröger and Thorsten Quandt, 234–242. London, UK: Routledge.
APA
Van Looy, J., Courtois, C., & De Vocht, M. (2014). Self-discrepancy and MMORPGs: testing the moderating effects of avatar identification and pathological gaming in world of Warcraft. In S. Kröger & T. Quandt (Eds.), Multi-player : the social aspects of digital gaming gaming (pp. 234–242). London, UK: Routledge.
Vancouver
1.
Van Looy J, Courtois C, De Vocht M. Self-discrepancy and MMORPGs: testing the moderating effects of avatar identification and pathological gaming in world of Warcraft. In: Kröger S, Quandt T, editors. Multi-player : the social aspects of digital gaming gaming. London, UK: Routledge; 2014. p. 234–42.
MLA
Van Looy, Jan, Cédric Courtois, and Melanie De Vocht. “Self-discrepancy and MMORPGs: Testing the Moderating Effects of Avatar Identification and Pathological Gaming in World of Warcraft.” Multi-player : the Social Aspects of Digital Gaming Gaming. Ed. Sonja Kröger & Thorsten Quandt. London, UK: Routledge, 2014. 234–242. Print.
@incollection{4225244,
  author       = {Van Looy, Jan and Courtois, C{\'e}dric and De Vocht, Melanie},
  booktitle    = {Multi-player : the social aspects of digital gaming gaming},
  editor       = {Kr{\"o}ger, Sonja and Quandt, Thorsten},
  isbn         = {9780415828864},
  language     = {eng},
  pages        = {234--242},
  publisher    = {Routledge},
  series       = {Media Studies/Communication Studies},
  title        = {Self-discrepancy and MMORPGs: testing the moderating effects of avatar identification and pathological gaming in world of Warcraft},
  year         = {2014},
}