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Reuse potential assessment framework for gamification-based smart city pilots

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Abstract
The paper proposes a unified framework for assessing the re-use potential for the Smart Engagement Pilot currently being realized in the city of Ghent (Belgium). The pilot aims to stimulate the digital engagement in users (citizens) by involving them in online and offline communities, and increasing the social capital through the use of ICT (Information and Communications Technology). To engage the citizens, the pilot makes use of Gamification based entities (intelligent wireless sensors) embedded in public hardware, through which innovative games are organized in places of interest (neighbourhood, parks, schools, etc.). Once finished, this pilot will be re-used in other European cities under the context of CIP SMART IP project. Since, the success of a pilot in one city doesn't guarantee its success in the other, an objective socio-economic-organizational reuse assessment becomes critical. To do this assessment, we propose a framework, which uses a Key Performance Indicator (KPI) based scorecard to determine the roadblocks and battlefields that could deter such a transition.
Keywords
gamification, scorecard, reuse assessment, reusability, smart engagement, smart cities

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MLA
Aversano, Paolo et al. “Reuse Potential Assessment Framework for Gamification-based Smart City Pilots.” International Biennial Conference Hybrid City, Subtle Revolutions, Proceedings. Ed. Dimitris Charitos et al. Athens, Greece: University Research Institute of Applied Communication, 2013. 17–23. Print.
APA
Aversano, P., Raju, A., Mechant, P., & Ballon, P. (2013). Reuse potential assessment framework for gamification-based smart city pilots. In D. Charitos, I. Theona, D. Dragona, M. Meimaris, & C. Rizopoulos (Eds.), International Biennial Conference Hybrid City, Subtle Revolutions, Proceedings (pp. 17–23). Presented at the International Biennial Conference Hybrid City, Subtle Revolutions, Athens, Greece: University Research Institute of Applied Communication.
Chicago author-date
Aversano, Paolo, Anand Raju, Peter Mechant, and Pieter Ballon. 2013. “Reuse Potential Assessment Framework for Gamification-based Smart City Pilots.” In International Biennial Conference Hybrid City, Subtle Revolutions, Proceedings, ed. Dimitris Charitos, Iouliani Theona, Daphne Dragona, Michael Meimaris, and Charalampos Rizopoulos, 17–23. Athens, Greece: University Research Institute of Applied Communication.
Chicago author-date (all authors)
Aversano, Paolo, Anand Raju, Peter Mechant, and Pieter Ballon. 2013. “Reuse Potential Assessment Framework for Gamification-based Smart City Pilots.” In International Biennial Conference Hybrid City, Subtle Revolutions, Proceedings, ed. Dimitris Charitos, Iouliani Theona, Daphne Dragona, Michael Meimaris, and Charalampos Rizopoulos, 17–23. Athens, Greece: University Research Institute of Applied Communication.
Vancouver
1.
Aversano P, Raju A, Mechant P, Ballon P. Reuse potential assessment framework for gamification-based smart city pilots. In: Charitos D, Theona I, Dragona D, Meimaris M, Rizopoulos C, editors. International Biennial Conference Hybrid City, Subtle Revolutions, Proceedings. Athens, Greece: University Research Institute of Applied Communication; 2013. p. 17–23.
IEEE
[1]
P. Aversano, A. Raju, P. Mechant, and P. Ballon, “Reuse potential assessment framework for gamification-based smart city pilots,” in International Biennial Conference Hybrid City, Subtle Revolutions, Proceedings, Athens, Greece, 2013, pp. 17–23.
@inproceedings{4222945,
  abstract     = {The paper proposes a unified framework for assessing the re-use potential for the Smart Engagement Pilot currently being realized in the city of Ghent (Belgium). The pilot aims to stimulate the digital engagement in users (citizens) by involving them in online and offline communities, and increasing the social capital through the use of ICT (Information and Communications Technology). To engage the citizens, the pilot makes use of Gamification based entities (intelligent wireless sensors) embedded in public hardware, through which innovative games are organized in places of interest (neighbourhood, parks, schools, etc.). Once finished, this pilot will be re-used in other European cities under the context of CIP SMART IP project. Since, the success of a pilot in one city doesn't guarantee its success in the other, an objective socio-economic-organizational reuse assessment becomes critical. To do this assessment, we propose a framework, which uses a Key Performance Indicator (KPI) based scorecard to determine the roadblocks and battlefields that could deter such a transition.},
  author       = {Aversano, Paolo and Raju, Anand and Mechant, Peter and Ballon, Pieter},
  booktitle    = {International Biennial Conference Hybrid City, Subtle Revolutions, Proceedings},
  editor       = {Charitos, Dimitris and  Theona, Iouliani and Dragona, Daphne and Meimaris, Michael and Rizopoulos, Charalampos},
  keywords     = {gamification,scorecard,reuse assessment,reusability,smart engagement,smart cities},
  language     = {eng},
  location     = {Athens, Greece},
  pages        = {17--23},
  publisher    = {University Research Institute of Applied Communication},
  title        = {Reuse potential assessment framework for gamification-based smart city pilots},
  year         = {2013},
}