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DanSync: a platform to study entrainment and joint-action during spontaneous dance in the context of a social music game

Michiel Demey (UGent) , Christiaan Müller (UGent) and Marc Leman (UGent)
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Abstract
This paper presents a social music game, named DanSync, as a platform to study joint-action. This game context proves to be an effective manner to study spontaneous dance of players in a laboratory setting. Because of the gameplay participants are engaged in dancing to music with a strong motivation. Performance of dance synchronization to music is studied throughout the gameplay. Joint-action in a dyad is quantified in terms of correlation and phase-locking. Furthermore, entrainment and social bonding in small groups is studied by introducing perturbations in the music stimulus.
Keywords
music, gaming, Entrainment

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Chicago
Demey, Michiel, Christiaan Müller, and Marc Leman. 2013. “DanSync: a Platform to Study Entrainment and Joint-action During Spontaneous Dance in the Context of a Social Music Game.” In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, ed. Matei Mancas, Nicolas d’ Alessandro, Xavier Siebert, Bernard Gosselin, Carlos Valderrama, and Thierry Dutoit, 124:124–135. Springer International Publishing.
APA
Demey, M., Müller, C., & Leman, M. (2013). DanSync: a platform to study entrainment and joint-action during spontaneous dance in the context of a social music game. In M. Mancas, N. d’ Alessandro, X. Siebert, B. Gosselin, C. Valderrama, & T. Dutoit (Eds.), LECTURE NOTES OF THE INSTITUTE FOR COMPUTER SCIENCES, SOCIAL INFORMATICS AND TELECOMMUNICATIONS ENGINEERING (Vol. 124, pp. 124–135). Presented at the 5th International ICST Conference, INTETAIN 2013, Springer International Publishing.
Vancouver
1.
Demey M, Müller C, Leman M. DanSync: a platform to study entrainment and joint-action during spontaneous dance in the context of a social music game. In: Mancas M, d’ Alessandro N, Siebert X, Gosselin B, Valderrama C, Dutoit T, editors. LECTURE NOTES OF THE INSTITUTE FOR COMPUTER SCIENCES, SOCIAL INFORMATICS AND TELECOMMUNICATIONS ENGINEERING. Springer International Publishing; 2013. p. 124–35.
MLA
Demey, Michiel, Christiaan Müller, and Marc Leman. “DanSync: a Platform to Study Entrainment and Joint-action During Spontaneous Dance in the Context of a Social Music Game.” Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Ed. Matei Mancas et al. Vol. 124. Springer International Publishing, 2013. 124–135. Print.
@inproceedings{4207039,
  abstract     = {This paper presents a social music game, named DanSync, as a platform to study joint-action. This game context proves to be an effective manner to study spontaneous dance of players in a laboratory setting. Because of the gameplay participants are engaged in dancing to music with a strong motivation. Performance of dance synchronization to music is studied throughout the gameplay. Joint-action in a dyad is quantified in terms of correlation and phase-locking. Furthermore, entrainment and social bonding in small groups is studied by introducing perturbations in the music stimulus.},
  author       = {Demey, Michiel and M{\"u}ller, Christiaan and Leman, Marc},
  booktitle    = {LECTURE NOTES OF THE INSTITUTE FOR COMPUTER SCIENCES, SOCIAL INFORMATICS AND TELECOMMUNICATIONS ENGINEERING},
  editor       = {Mancas, Matei and d'Alessandro, Nicolas and Siebert, Xavier and Gosselin, Bernard and Valderrama, Carlos and Dutoit, Thierry},
  issn         = {1867-8211},
  keyword      = {music,gaming,Entrainment},
  language     = {eng},
  location     = {Mons, Belgium},
  pages        = {124--135},
  publisher    = {Springer International Publishing},
  title        = {DanSync: a platform to study entrainment and joint-action during spontaneous dance in the context of a social music game},
  url          = {http://dx.doi.org/10.1007/978-3-319-03892-6\_15},
  volume       = {124},
  year         = {2013},
}

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