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DanSync: a platform to study entrainment and joint-action during spontaneous dance in the context of a social music game

Michiel Demey, Christiaan Müller and Marc Leman UGent (2013) LECTURE NOTES OF THE INSTITUTE FOR COMPUTER SCIENCES, SOCIAL INFORMATICS AND TELECOMMUNICATIONS ENGINEERING. 124. p.124-135
abstract
This paper presents a social music game, named DanSync, as a platform to study joint-action. This game context proves to be an effective manner to study spontaneous dance of players in a laboratory setting. Because of the gameplay participants are engaged in dancing to music with a strong motivation. Performance of dance synchronization to music is studied throughout the gameplay. Joint-action in a dyad is quantified in terms of correlation and phase-locking. Furthermore, entrainment and social bonding in small groups is studied by introducing perturbations in the music stimulus.
Please use this url to cite or link to this publication:
author
organization
year
type
conference
publication status
published
subject
keyword
music, gaming, Entrainment
in
LECTURE NOTES OF THE INSTITUTE FOR COMPUTER SCIENCES, SOCIAL INFORMATICS AND TELECOMMUNICATIONS ENGINEERING
Lect. notes Inst. Comput. Sci. Soc. Inform. Telecommun. Eng.
editor
Matei Mancas, Nicolas d'Alessandro, Xavier Siebert, Bernard Gosselin, Carlos Valderrama and Thierry Dutoit
volume
124
issue title
Intelligent Technologies for Interactive Entertainment
pages
124 - 135
publisher
Springer International Publishing
conference name
5th International ICST Conference, INTETAIN 2013
conference location
Mons, Belgium
conference start
2013-07-03
conference end
2013-07-05
ISSN
1867-8211
DOI
10.1007/978-3-319-03892-6_15
language
English
UGent publication?
yes
classification
C1
copyright statement
I have transferred the copyright for this publication to the publisher
VABB id
c:vabb:350710
VABB type
VABB-5
id
4207039
handle
http://hdl.handle.net/1854/LU-4207039
date created
2013-12-11 16:28:27
date last changed
2016-12-19 15:37:09
@inproceedings{4207039,
  abstract     = {This paper presents a social music game, named DanSync, as a platform to study joint-action. This game context proves to be an effective manner to study spontaneous dance of players in a laboratory setting. Because of the gameplay participants are engaged in dancing to music with a strong motivation. Performance of dance synchronization to music is studied throughout the gameplay. Joint-action in a dyad is quantified in terms of correlation and phase-locking. Furthermore, entrainment and social bonding in small groups is studied by introducing perturbations in the music stimulus.},
  author       = {Demey, Michiel and M{\"u}ller, Christiaan and Leman, Marc},
  booktitle    = {LECTURE NOTES OF THE INSTITUTE FOR COMPUTER SCIENCES, SOCIAL INFORMATICS AND TELECOMMUNICATIONS ENGINEERING},
  editor       = {Mancas, Matei and d'Alessandro, Nicolas and Siebert, Xavier and Gosselin, Bernard and Valderrama, Carlos and Dutoit, Thierry},
  issn         = {1867-8211},
  keyword      = {music,gaming,Entrainment},
  language     = {eng},
  location     = {Mons, Belgium},
  pages        = {124--135},
  publisher    = {Springer International Publishing},
  title        = {DanSync: a platform to study entrainment and joint-action during spontaneous dance in the context of a social music game},
  url          = {http://dx.doi.org/10.1007/978-3-319-03892-6\_15},
  volume       = {124},
  year         = {2013},
}

Chicago
Demey, Michiel, Christiaan Müller, and Marc Leman. 2013. “DanSync: a Platform to Study Entrainment and Joint-action During Spontaneous Dance in the Context of a Social Music Game.” In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, ed. Matei Mancas, Nicolas d’ Alessandro, Xavier Siebert, Bernard Gosselin, Carlos Valderrama, and Thierry Dutoit, 124:124–135. Springer International Publishing.
APA
Demey, M., Müller, C., & Leman, M. (2013). DanSync: a platform to study entrainment and joint-action during spontaneous dance in the context of a social music game. In M. Mancas, N. d’ Alessandro, X. Siebert, B. Gosselin, C. Valderrama, & T. Dutoit (Eds.), LECTURE NOTES OF THE INSTITUTE FOR COMPUTER SCIENCES, SOCIAL INFORMATICS AND TELECOMMUNICATIONS ENGINEERING (Vol. 124, pp. 124–135). Presented at the 5th International ICST Conference, INTETAIN 2013, Springer International Publishing.
Vancouver
1.
Demey M, Müller C, Leman M. DanSync: a platform to study entrainment and joint-action during spontaneous dance in the context of a social music game. In: Mancas M, d’ Alessandro N, Siebert X, Gosselin B, Valderrama C, Dutoit T, editors. LECTURE NOTES OF THE INSTITUTE FOR COMPUTER SCIENCES, SOCIAL INFORMATICS AND TELECOMMUNICATIONS ENGINEERING. Springer International Publishing; 2013. p. 124–35.
MLA
Demey, Michiel, Christiaan Müller, and Marc Leman. “DanSync: a Platform to Study Entrainment and Joint-action During Spontaneous Dance in the Context of a Social Music Game.” Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Ed. Matei Mancas et al. Vol. 124. Springer International Publishing, 2013. 124–135. Print.