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Learning to play, playing to learn: comparing the experiences of adult foreign language learners with off-the-shelf and specialized games for learning German

Frederik De Grove UGent, Jan Van Looy UGent and Peter Mechant UGent (2013) INTERNATIONAL JOURNAL OF GAME-BASED LEARNING. 3(2). p.22-35
abstract
Learning opportunities offered by digital games have become an important research topic in recent years. Language learning is one of the areas in which games could prosper but the question then is whether these should be specialized language-learning games or commercial off-the-shelf games for entertainment. The goal of this paper is to compare the experiences evoked by playing a commercial and two language-learning games in adult foreign language learners (N=62). While results of the experimental design suggest that a commercial game results in better playing and learning experiences, these findings are partly neutralized by the attitude of the participants towards learning through digital games and by being a frequent player of games or not. This raises questions as to how digital games should be designed to appeal to a public of learners that is not familiar with digital game-based learning or with gaming in general.
Please use this url to cite or link to this publication:
author
organization
year
type
journalArticle (original)
publication status
published
subject
keyword
attitude, commercial games, foreign language learning, game-based learning, game experience, CALL, serious games, learning, COTS
journal title
INTERNATIONAL JOURNAL OF GAME-BASED LEARNING
Int. j. game-based learn.
editor
Patrick Felicia
volume
3
issue
2
pages
22 - 35
publisher
Information Resources Management Association
ISSN
2155-6849
project
LLingo project - iMinds
language
English
UGent publication?
yes
classification
A2
copyright statement
I have transferred the copyright for this publication to the publisher
VABB id
c:vabb:351437
VABB type
VABB-1
id
4129598
handle
http://hdl.handle.net/1854/LU-4129598
date created
2013-09-11 10:18:30
date last changed
2016-12-19 15:46:04
@article{4129598,
  abstract     = {Learning opportunities offered by digital games have become an important research topic in recent years. Language learning is one of the areas in which games could prosper but the question then is whether these should be specialized language-learning games or commercial off-the-shelf games for entertainment. The goal of this paper is to compare the experiences evoked by playing a commercial and two language-learning games in adult foreign language learners (N=62). While results of the experimental design suggest that a commercial game results in better playing and learning experiences, these findings are partly neutralized by the attitude of the participants towards learning through digital games and by being a frequent player of games or not. This raises questions as to how digital games should be designed to appeal to a public of learners that is not familiar with digital game-based learning or with gaming in general.},
  author       = {De Grove, Frederik and Van Looy, Jan and Mechant, Peter},
  editor       = {Felicia, Patrick },
  issn         = {2155-6849},
  journal      = {INTERNATIONAL JOURNAL OF GAME-BASED LEARNING},
  keyword      = {attitude,commercial games,foreign language learning,game-based learning,game experience,CALL,serious games,learning,COTS},
  language     = {eng},
  number       = {2},
  pages        = {22--35},
  publisher    = {Information Resources Management Association},
  title        = {Learning to play, playing to learn: comparing the experiences of adult foreign language learners with off-the-shelf and specialized games for learning German},
  volume       = {3},
  year         = {2013},
}

Chicago
De Grove, Frederik, Jan Van Looy, and Peter Mechant. 2013. “Learning to Play, Playing to Learn: Comparing the Experiences of Adult Foreign Language Learners with Off-the-shelf and Specialized Games for Learning German.” Ed. Patrick Felicia. International Journal of Game-based Learning 3 (2): 22–35.
APA
De Grove, F., Van Looy, J., & Mechant, P. (2013). Learning to play, playing to learn: comparing the experiences of adult foreign language learners with off-the-shelf and specialized games for learning German. (Patrick Felicia, Ed.)INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 3(2), 22–35.
Vancouver
1.
De Grove F, Van Looy J, Mechant P. Learning to play, playing to learn: comparing the experiences of adult foreign language learners with off-the-shelf and specialized games for learning German. Felicia P, editor. INTERNATIONAL JOURNAL OF GAME-BASED LEARNING. Information Resources Management Association; 2013;3(2):22–35.
MLA
De Grove, Frederik, Jan Van Looy, and Peter Mechant. “Learning to Play, Playing to Learn: Comparing the Experiences of Adult Foreign Language Learners with Off-the-shelf and Specialized Games for Learning German.” Ed. Patrick Felicia. INTERNATIONAL JOURNAL OF GAME-BASED LEARNING 3.2 (2013): 22–35. Print.