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The potential of digital games for empowerment of groups at risk of social and economic exclusion: evidence and opportunity for policy. [1] Report commissioned by the European Commission and prepared by the Institute for Prospective Technologies (IPTS) in collaboration with iMinds.

(2012)
Author
Organization
Keywords
inclusion, digital game-based learning, digtal games, empowerment

Citation

Please use this url to cite or link to this publication:

Chicago
Stewart, James, Lizzy Bleumers, Anissa All, Ilse Mariën, Dana Schurmans, Jan Van Looy, An Jacobs, et al. 2012. “The Potential of Digital Games for Empowerment of Groups at Risk of Social and Economic Exclusion: Evidence and Opportunity for Policy. [1] Report Commissioned by the European Commission and Prepared by the Institute for Prospective Technologies (IPTS) in Collaboration with iMinds.”
APA
Stewart, James, Bleumers, L., All, A., Mariën, I., Schurmans, D., Van Looy, J., Jacobs, A., et al. (2012). The potential of digital games for empowerment of groups at risk of social and economic exclusion: evidence and opportunity for policy. [1] Report commissioned by the European Commission and prepared by the Institute for Prospective Technologies (IPTS) in collaboration with iMinds.
Vancouver
1.
Stewart J, Bleumers L, All A, Mariën I, Schurmans D, Van Looy J, et al. The potential of digital games for empowerment of groups at risk of social and economic exclusion: evidence and opportunity for policy. [1] Report commissioned by the European Commission and prepared by the Institute for Prospective Technologies (IPTS) in collaboration with iMinds. 2012.
MLA
Stewart, James, Lizzy Bleumers, Anissa All, et al. “The Potential of Digital Games for Empowerment of Groups at Risk of Social and Economic Exclusion: Evidence and Opportunity for Policy. [1] Report Commissioned by the European Commission and Prepared by the Institute for Prospective Technologies (IPTS) in Collaboration with iMinds.” 2012 : n. pag. Print.
@misc{3116282,
  author       = {Stewart, James and Bleumers, Lizzy and All, Anissa and Mari{\"e}n, Ilse and Schurmans, Dana and Van Looy, Jan and Jacobs, An and Willaert, Koen and De Grove, Frederik and Miscuraca, G and Centeno, C},
  keyword      = {inclusion,digital game-based learning,digtal games,empowerment},
  language     = {eng},
  title        = {The potential of digital games for empowerment of groups at risk of social and economic exclusion: evidence and opportunity for policy. [1]\unmatched{0009}Report commissioned by the European Commission and prepared by the Institute for Prospective Technologies (IPTS) in collaboration with iMinds.},
  year         = {2012},
}