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Video games and civic learning

Jeroen Bourgonjon (UGent), Kris Rutten (UGent) and Ronald Soetaert (UGent)
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Abstract
Educational scholars such as Biesta and Lawy (2006) have suggested that "young people learn at least as much about democracy and citizenship from their participation in the range of different practices that make up their lives, as they learn from that which is officially prescribed and formally taught" (p. 14). From this perspective, video games - an important aspect of youth culture - have received a lot of attention for their civic potential (Steinkuehler & Williams, 2006). This paper presents a summary of academic scholarship studying the relation between games and citizenship from different perspectives. Firstly, game mechanisms are analyzed from the perspective of learning, focusing both on classic and media learning theories. Secondly, the civic learning opportunities and experiences that come forth from the social context of gaming are explored. In addition, this paper presents the outlines of a Dutch research project on game-based learning in which secondary school students perform a rhetorical analysis of video games in order to improve their critical reflection skills as an important component of citizenship.
Keywords
Game-based learning, Citizenship, Critical Thinking, Civic learning, Moral Reasoning, POLITICAL-PARTICIPATION, ONLINE, EDUCATION, AUDIENCE

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Chicago
Bourgonjon, Jeroen, Kris Rutten, and Ronald Soetaert. 2012. “Video Games and Civic Learning.” In Proceedings of the 6th European Conference on Games Based Learning, ed. Patrick Felicia, 56–62. Reading, UK: ACAD Conferences.
APA
Bourgonjon, J., Rutten, K., & Soetaert, R. (2012). Video games and civic learning. In Patrick Felicia (Ed.), Proceedings of the 6th European conference on games based learning (pp. 56–62). Presented at the 6th European conference on Games Based Learning (ECGBL 2012), Reading, UK: ACAD Conferences.
Vancouver
1.
Bourgonjon J, Rutten K, Soetaert R. Video games and civic learning. In: Felicia P, editor. Proceedings of the 6th European conference on games based learning. Reading, UK: ACAD Conferences; 2012. p. 56–62.
MLA
Bourgonjon, Jeroen, Kris Rutten, and Ronald Soetaert. “Video Games and Civic Learning.” Proceedings of the 6th European Conference on Games Based Learning. Ed. Patrick Felicia. Reading, UK: ACAD Conferences, 2012. 56–62. Print.
@inproceedings{3103047,
  abstract     = {Educational scholars such as Biesta and Lawy (2006) have suggested that {\textacutedbl}young people learn at least as much about democracy and citizenship from their participation in the range of different practices that make up their lives, as they learn from that which is officially prescribed and formally taught{\textacutedbl} (p. 14). From this perspective, video games - an important aspect of youth culture - have received a lot of attention for their civic potential (Steinkuehler \& Williams, 2006). This paper presents a summary of academic scholarship studying the relation between games and citizenship from different perspectives. Firstly, game mechanisms are analyzed from the perspective of learning, focusing both on classic and media learning theories. Secondly, the civic learning opportunities and experiences that come forth from the social context of gaming are explored. In addition, this paper presents the outlines of a Dutch research project on game-based learning in which secondary school students perform a rhetorical analysis of video games in order to improve their critical reflection skills as an important component of citizenship.},
  author       = {Bourgonjon, Jeroen and Rutten, Kris and Soetaert, Ronald},
  booktitle    = {Proceedings of the 6th European conference on games based learning},
  editor       = {Felicia, Patrick},
  isbn         = {9781908272706},
  keyword      = {Game-based learning,Citizenship,Critical Thinking,Civic learning,Moral Reasoning,POLITICAL-PARTICIPATION,ONLINE,EDUCATION,AUDIENCE},
  language     = {eng},
  location     = {Cork, Ireland},
  pages        = {56--62},
  publisher    = {ACAD Conferences},
  title        = {Video games and civic learning},
  year         = {2012},
}

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