Ghent University Academic Bibliography

Advanced

Video games and civic learning

Jeroen Bourgonjon UGent, Kris Rutten UGent and Ronald Soetaert UGent (2012) Proceedings of the 6th European conference on games based learning. p.56-62
abstract
Educational scholars such as Biesta and Lawy (2006) have suggested that "young people learn at least as much about democracy and citizenship from their participation in the range of different practices that make up their lives, as they learn from that which is officially prescribed and formally taught" (p. 14). From this perspective, video games - an important aspect of youth culture - have received a lot of attention for their civic potential (Steinkuehler & Williams, 2006). This paper presents a summary of academic scholarship studying the relation between games and citizenship from different perspectives. Firstly, game mechanisms are analyzed from the perspective of learning, focusing both on classic and media learning theories. Secondly, the civic learning opportunities and experiences that come forth from the social context of gaming are explored. In addition, this paper presents the outlines of a Dutch research project on game-based learning in which secondary school students perform a rhetorical analysis of video games in order to improve their critical reflection skills as an important component of citizenship.
Please use this url to cite or link to this publication:
author
organization
year
type
conference (proceedingsPaper)
publication status
published
subject
keyword
Game-based learning, Citizenship, Critical Thinking, Civic learning, Moral Reasoning, POLITICAL-PARTICIPATION, ONLINE, EDUCATION, AUDIENCE
in
Proceedings of the 6th European conference on games based learning
editor
Patrick Felicia
pages
56 - 62
publisher
ACAD Conferences
place of publication
Reading, UK
conference name
6th European conference on Games Based Learning (ECGBL 2012)
conference location
Cork, Ireland
conference start
2012-10-04
conference end
2012-10-05
Web of Science type
Proceedings Paper
Web of Science id
000321562800007
ISBN
9781908272706
language
English
UGent publication?
yes
classification
P1
copyright statement
I have transferred the copyright for this publication to the publisher
id
3103047
handle
http://hdl.handle.net/1854/LU-3103047
date created
2013-01-21 16:32:28
date last changed
2017-01-02 09:52:51
@inproceedings{3103047,
  abstract     = {Educational scholars such as Biesta and Lawy (2006) have suggested that {\textacutedbl}young people learn at least as much about democracy and citizenship from their participation in the range of different practices that make up their lives, as they learn from that which is officially prescribed and formally taught{\textacutedbl} (p. 14). From this perspective, video games - an important aspect of youth culture - have received a lot of attention for their civic potential (Steinkuehler \& Williams, 2006). This paper presents a summary of academic scholarship studying the relation between games and citizenship from different perspectives. Firstly, game mechanisms are analyzed from the perspective of learning, focusing both on classic and media learning theories. Secondly, the civic learning opportunities and experiences that come forth from the social context of gaming are explored. In addition, this paper presents the outlines of a Dutch research project on game-based learning in which secondary school students perform a rhetorical analysis of video games in order to improve their critical reflection skills as an important component of citizenship.},
  author       = {Bourgonjon, Jeroen and Rutten, Kris and Soetaert, Ronald},
  booktitle    = {Proceedings of the 6th European conference on games based learning},
  editor       = {Felicia, Patrick},
  isbn         = {9781908272706},
  keyword      = {Game-based learning,Citizenship,Critical Thinking,Civic learning,Moral Reasoning,POLITICAL-PARTICIPATION,ONLINE,EDUCATION,AUDIENCE},
  language     = {eng},
  location     = {Cork, Ireland},
  pages        = {56--62},
  publisher    = {ACAD Conferences},
  title        = {Video games and civic learning},
  year         = {2012},
}

Chicago
Bourgonjon, Jeroen, Kris Rutten, and Ronald Soetaert. 2012. “Video Games and Civic Learning.” In Proceedings of the 6th European Conference on Games Based Learning, ed. Patrick Felicia, 56–62. Reading, UK: ACAD Conferences.
APA
Bourgonjon, J., Rutten, K., & Soetaert, R. (2012). Video games and civic learning. In Patrick Felicia (Ed.), Proceedings of the 6th European conference on games based learning (pp. 56–62). Presented at the 6th European conference on Games Based Learning (ECGBL 2012), Reading, UK: ACAD Conferences.
Vancouver
1.
Bourgonjon J, Rutten K, Soetaert R. Video games and civic learning. In: Felicia P, editor. Proceedings of the 6th European conference on games based learning. Reading, UK: ACAD Conferences; 2012. p. 56–62.
MLA
Bourgonjon, Jeroen, Kris Rutten, and Ronald Soetaert. “Video Games and Civic Learning.” Proceedings of the 6th European Conference on Games Based Learning. Ed. Patrick Felicia. Reading, UK: ACAD Conferences, 2012. 56–62. Print.