Ghent University Academic Bibliography

Advanced

Tapping into the field of foreign language learning games

Frederik De Grove UGent, Peter Mechant UGent, Jan Van Looy UGent and Frederik Cornillie (2013) INTERNATIONAL JOURNAL OF ARTS AND TECHNOLOGY. 6(1). p.44-60
abstract
The use of serious games has seen a remarkable growth in the past decade. This has resulted in a substantial number of people with hands-on experience. However, to our knowledge, no research has been performed to harvest this source of information. By means of an explorative study, we collected the opinions of 47 serious game and computer-assisted language learning experts on the potential of serious games for foreign language learning. The first part of this paper discusses the opinions of experts in the light of different perspectives on foreign language learning. The next part of this paper elaborates on a SWOT (strengths, weaknesses, opportunities and threats) analysis of foreign language learning games, resulting in a nuanced view on the opportunities and limitations of foreign language learning games. As such, this paper explores possibilities and limitations regarding language learning games and frames those findings within the boundaries of literature on foreign language learning.
Please use this url to cite or link to this publication:
author
organization
year
type
journalArticle (original)
publication status
published
subject
keyword
qualitative, quantitative, experts, foreign language learning, gaming, opportunities and threats, serious games., survey, SWOT, strengths, weaknesses
journal title
INTERNATIONAL JOURNAL OF ARTS AND TECHNOLOGY
IJART
volume
6
issue
1
issue title
FUN AND GAMES
pages
44 - 60
ISSN
1754-8853
language
English
UGent publication?
yes
classification
A2
copyright statement
I have transferred the copyright for this publication to the publisher
id
3031477
handle
http://hdl.handle.net/1854/LU-3031477
date created
2012-10-19 09:41:59
date last changed
2014-12-02 10:27:41
@article{3031477,
  abstract     = {The use of serious games has seen a remarkable growth in the past decade. This has resulted in a substantial number of people with hands-on experience. However, to our knowledge, no research has been performed to harvest this source of information. By means of an explorative study, we collected the opinions of 47 serious game and computer-assisted language learning experts on the potential of serious games for foreign language learning. The first part of this paper discusses the opinions of experts in the light of different perspectives on foreign language learning. The next part of this paper elaborates on a SWOT (strengths, weaknesses, opportunities and threats) analysis of foreign language learning games, resulting in a nuanced view on the opportunities and limitations of foreign language learning games. As such, this paper explores possibilities and limitations regarding language learning games and frames those findings within the boundaries of literature on foreign language learning.},
  author       = {De Grove, Frederik and Mechant, Peter and Van Looy, Jan and  Cornillie, Frederik},
  issn         = {1754-8853},
  journal      = {INTERNATIONAL JOURNAL OF ARTS AND TECHNOLOGY},
  keyword      = {qualitative,quantitative,experts,foreign language learning,gaming,opportunities and threats,serious games.,survey,SWOT,strengths,weaknesses},
  language     = {eng},
  number       = {1},
  pages        = {44--60},
  title        = {Tapping into the field of foreign language learning games},
  volume       = {6},
  year         = {2013},
}

Chicago
De Grove, Frederik, Peter Mechant, Jan Van Looy, and Frederik Cornillie. 2013. “Tapping into the Field of Foreign Language Learning Games.” International Journal of Arts and Technology 6 (1): 44–60.
APA
De Grove, F., Mechant, P., Van Looy, J., & Cornillie, F. (2013). Tapping into the field of foreign language learning games. INTERNATIONAL JOURNAL OF ARTS AND TECHNOLOGY, 6(1), 44–60.
Vancouver
1.
De Grove F, Mechant P, Van Looy J, Cornillie F. Tapping into the field of foreign language learning games. INTERNATIONAL JOURNAL OF ARTS AND TECHNOLOGY. 2013;6(1):44–60.
MLA
De Grove, Frederik, Peter Mechant, Jan Van Looy, et al. “Tapping into the Field of Foreign Language Learning Games.” INTERNATIONAL JOURNAL OF ARTS AND TECHNOLOGY 6.1 (2013): 44–60. Print.