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Multiview video coding using video game context information

Bart Pieters UGent, Charles Hollemeersch UGent, Jan De Cock UGent, Peter Lambert UGent, Rik Van de Walle UGent, Patrice Rondao Alface and Christoph Stevens (2012) 2012 IEEE International conference on multimedia and expo workshops (ICMEW). p.1-6
abstract
Remote rendering of video games for 3DTV becomes a hot topic with the emergence of 3D-enabled mobile devices and cloud-based services. It is however a very challenging task that requires live encoding at very low latency for user interactivity as well as optimal encoding decisions for an acceptable QoE. One key-aspect is that most video games make use of a 3D engine, which is typically accelerated on a GPU, containing information on the composition of the 3D scene and its objects as well as their motion. In this paper, we explore how to extract this information from the GPU and how to exploit it in order to successfully offload the most time-consuming tasks of a multiview video encoder. We show that near-optimal encoding decisions can be taken while minimizing the encoder computational complexity as well as the total delay.
Please use this url to cite or link to this publication:
author
organization
year
type
conference
publication status
published
subject
keyword
Video Streaming, Video Encoding, Multiview Coding, H.264/AVC, Computer Graphics
in
2012 IEEE International conference on multimedia and expo workshops (ICMEW)
pages
1 - 6
publisher
IEEE
place of publication
New York, NY, USA
conference name
2012 IEEE International conference on Multimedia and Expo Workshops (ICMEW 2012)
conference location
Melbourne, Australia
conference start
2012-07-09
conference end
2012-07-13
Web of Science type
Proceedings Paper
Web of Science id
000309512100001
ISBN
9780769547299
DOI
10.1109/ICMEW.2012.8
language
English
UGent publication?
yes
classification
P1
copyright statement
I have transferred the copyright for this publication to the publisher
id
2974868
handle
http://hdl.handle.net/1854/LU-2974868
date created
2012-08-24 15:23:04
date last changed
2013-03-27 14:05:55
@inproceedings{2974868,
  abstract     = {Remote rendering of video games for 3DTV becomes a hot topic with the emergence of 3D-enabled mobile devices and cloud-based services. It is however a very challenging task that requires live encoding at very low latency for user interactivity as well as optimal encoding decisions for an acceptable QoE. One key-aspect is that most video games make use of a 3D engine, which is typically accelerated on a GPU, containing information on the composition of the 3D scene and its objects as well as their motion. In this paper, we explore how to extract this information from the GPU and how to exploit it in order to successfully offload the most time-consuming tasks of a multiview video encoder. We show that near-optimal encoding decisions can be taken while minimizing the encoder computational complexity as well as the total delay.},
  author       = {Pieters, Bart and Hollemeersch, Charles and De Cock, Jan and Lambert, Peter and Van de Walle, Rik and Rondao Alface, Patrice and Stevens, Christoph},
  booktitle    = {2012 IEEE International conference on multimedia and expo workshops (ICMEW)},
  isbn         = {9780769547299},
  keyword      = {Video Streaming,Video Encoding,Multiview Coding,H.264/AVC,Computer Graphics},
  language     = {eng},
  location     = {Melbourne, Australia},
  pages        = {1--6},
  publisher    = {IEEE},
  title        = {Multiview video coding using video game context information},
  url          = {http://dx.doi.org/10.1109/ICMEW.2012.8},
  year         = {2012},
}

Chicago
Pieters, Bart, Charles Hollemeersch, Jan De Cock, Peter Lambert, Rik Van de Walle, Patrice Rondao Alface, and Christoph Stevens. 2012. “Multiview Video Coding Using Video Game Context Information.” In 2012 IEEE International Conference on Multimedia and Expo Workshops (ICMEW), 1–6. New York, NY, USA: IEEE.
APA
Pieters, B., Hollemeersch, C., De Cock, J., Lambert, P., Van de Walle, R., Rondao Alface, P., & Stevens, C. (2012). Multiview video coding using video game context information. 2012 IEEE International conference on multimedia and expo workshops (ICMEW) (pp. 1–6). Presented at the 2012 IEEE International conference on Multimedia and Expo Workshops (ICMEW 2012), New York, NY, USA: IEEE.
Vancouver
1.
Pieters B, Hollemeersch C, De Cock J, Lambert P, Van de Walle R, Rondao Alface P, et al. Multiview video coding using video game context information. 2012 IEEE International conference on multimedia and expo workshops (ICMEW). New York, NY, USA: IEEE; 2012. p. 1–6.
MLA
Pieters, Bart, Charles Hollemeersch, Jan De Cock, et al. “Multiview Video Coding Using Video Game Context Information.” 2012 IEEE International Conference on Multimedia and Expo Workshops (ICMEW). New York, NY, USA: IEEE, 2012. 1–6. Print.