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Digital games in the classroom? A contextual approach to teachers' adoption intention of digital games in formal education

Frederik De Grove (UGent) , Jeroen Bourgonjon (UGent) and Jan Van Looy (UGent)
(2012) COMPUTERS IN HUMAN BEHAVIOR. 28(6). p.2023-2033
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Keywords
PLANNED BEHAVIOR, INTRINSIC MOTIVATION, INFORMATION-TECHNOLOGY, COMPUTER GAMES, Teachers, Technology acceptance, Digital game-based learning, TECHNOLOGY ACCEPTANCE MODEL, USER ACCEPTANCE, PERCEIVED EASE, VIDEO GAMES, SELF-EFFICACY, SCHOOL, Digital games, Adoption, Education

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Citation

Please use this url to cite or link to this publication:

Chicago
De Grove, Frederik, Jeroen Bourgonjon, and Jan Van Looy. 2012. “Digital Games in the Classroom? A Contextual Approach to Teachers’ Adoption Intention of Digital Games in Formal Education.” Computers in Human Behavior 28 (6): 2023–2033.
APA
De Grove, F., Bourgonjon, J., & Van Looy, J. (2012). Digital games in the classroom? A contextual approach to teachers’ adoption intention of digital games in formal education. COMPUTERS IN HUMAN BEHAVIOR, 28(6), 2023–2033.
Vancouver
1.
De Grove F, Bourgonjon J, Van Looy J. Digital games in the classroom? A contextual approach to teachers’ adoption intention of digital games in formal education. COMPUTERS IN HUMAN BEHAVIOR. 2012;28(6):2023–33.
MLA
De Grove, Frederik, Jeroen Bourgonjon, and Jan Van Looy. “Digital Games in the Classroom? A Contextual Approach to Teachers’ Adoption Intention of Digital Games in Formal Education.” COMPUTERS IN HUMAN BEHAVIOR 28.6 (2012): 2023–2033. Print.
@article{2940778,
  author       = {De Grove, Frederik and Bourgonjon, Jeroen and Van Looy, Jan},
  issn         = {0747-5632},
  journal      = {COMPUTERS IN HUMAN BEHAVIOR},
  keyword      = {PLANNED BEHAVIOR,INTRINSIC MOTIVATION,INFORMATION-TECHNOLOGY,COMPUTER GAMES,Teachers,Technology acceptance,Digital game-based learning,TECHNOLOGY ACCEPTANCE MODEL,USER ACCEPTANCE,PERCEIVED EASE,VIDEO GAMES,SELF-EFFICACY,SCHOOL,Digital games,Adoption,Education},
  language     = {eng},
  number       = {6},
  pages        = {2023--2033},
  title        = {Digital games in the classroom? A contextual approach to teachers' adoption intention of digital games in formal education},
  url          = {http://dx.doi.org/10.1016/j.chb.2012.05.021},
  volume       = {28},
  year         = {2012},
}

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