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Fast texture evaluation of textiles using the GLBP technique in GPU architecture

Sergio Alejandro Orjuela Vargas UGent, Jenifer Triana Martinez, Jose Armando Fernandez, Jorge Alvarez Triana, Benhur Ortiz Jaramillo UGent and Wilfried Philips UGent (2012) PROCEEDINGS OF SPIE, THE INTERNATIONAL SOCIETY FOR OPTICAL ENGINEERING. 8436.
abstract
Commonly, visual inspection tasks in the textile industry are performed by human experts. The major drawback of this type of inspection is the human subjectivity, which affects accuracy and repeatability. Objectivity, accuracy and repeatability can be achieved by analysing visual characteristics of the products using computer vision. Particularly, automatic real time inspection systems based on texture analysis can be implemented using Local Binary Pattern (LBP) techniques. A recent variation of the LBP techniques, named Geometric Local Binary Pattern (GLBP) technique, showed an increase in the performance for detecting small changes of local texture. In this paper a real time implementation of the algorithm is presented by using a Graphic Processing Unit (GPU). The LBP and GLBP techniques are compared in terms of speed and accuracy while implemented on a Central Processing Unit (CPU) and GPU environments. Algorithms are tested for detecting defects in fabrics as well as for evaluating global deviations of texture, which are due to the degradation of the surface in carpets. Results show that higher discriminant power between similar textures is obtained when using the GLBP technique.
Please use this url to cite or link to this publication:
author
organization
year
type
conference
publication status
published
subject
keyword
COLOR, CLASSIFICATION, INSPECTION, FORM, Texture analysis, FEATURE DISTRIBUTIONS, visual inspection, real time, image analysis using CUDA, defects detection, local binary patterns
in
PROCEEDINGS OF SPIE, THE INTERNATIONAL SOCIETY FOR OPTICAL ENGINEERING
Proc. SPIE Int. Soc. Opt. Eng.
editor
P Schelkens, T Ebrahimi, G Cristobal, F Truchetet and P Saarikko
volume
8436
article_number
84360F
pages
10 pages
publisher
SPIE
place of publication
Bellingham, WA, USA
conference name
Conference on Optics, Photonics and Digital Technologies for Multimedia Applications II
conference location
Brussels, Belgium
conference start
2012-04-17
conference end
2012-04-18
Web of Science type
Proceedings Paper
Web of Science id
000305508300013
ISSN
0277-786X
ISBN
9780819491282
DOI
10.1117/12.923012
language
English
UGent publication?
yes
classification
P1
copyright statement
I have transferred the copyright for this publication to the publisher
id
2072000
handle
http://hdl.handle.net/1854/LU-2072000
date created
2012-03-21 16:20:50
date last changed
2013-10-22 11:06:09
@inproceedings{2072000,
  abstract     = {Commonly, visual inspection tasks in the textile industry are performed by human experts. The major drawback of this type of inspection is the human subjectivity, which affects accuracy and repeatability. Objectivity, accuracy and repeatability can be achieved by analysing visual characteristics of the products using computer vision. Particularly, automatic real time inspection systems based on texture analysis can be implemented using Local Binary Pattern (LBP) techniques. A recent variation of the LBP techniques, named Geometric Local Binary Pattern (GLBP) technique, showed an increase in the performance for detecting small changes of local texture. In this paper a real time implementation of the algorithm is presented by using a Graphic Processing Unit (GPU). The LBP and GLBP techniques are compared in terms of speed and accuracy while implemented on a Central Processing Unit (CPU) and GPU environments. Algorithms are tested for detecting defects in fabrics as well as for evaluating global deviations of texture, which are due to the degradation of the surface in carpets. Results show that higher discriminant power between similar textures is obtained when using the GLBP technique.},
  articleno    = {84360F},
  author       = {Orjuela Vargas, Sergio Alejandro and Triana Martinez, Jenifer  and Fernandez, Jose Armando and Alvarez Triana, Jorge  and Ortiz Jaramillo, Benhur and Philips, Wilfried},
  booktitle    = {PROCEEDINGS OF SPIE, THE INTERNATIONAL SOCIETY FOR OPTICAL ENGINEERING},
  editor       = {Schelkens, P and Ebrahimi, T and Cristobal, G and Truchetet, F and Saarikko, P},
  isbn         = {9780819491282},
  issn         = {0277-786X},
  keyword      = {COLOR,CLASSIFICATION,INSPECTION,FORM,Texture analysis,FEATURE DISTRIBUTIONS,visual inspection,real time,image analysis using CUDA,defects detection,local binary patterns},
  language     = {eng},
  location     = {Brussels, Belgium},
  pages        = {10},
  publisher    = {SPIE},
  title        = {Fast texture evaluation of textiles using the GLBP technique in GPU architecture},
  url          = {http://dx.doi.org/10.1117/12.923012},
  volume       = {8436},
  year         = {2012},
}

Chicago
Orjuela Vargas, Sergio Alejandro, Jenifer Triana Martinez, Jose Armando Fernandez, Jorge Alvarez Triana, Benhur Ortiz Jaramillo, and Wilfried Philips. 2012. “Fast Texture Evaluation of Textiles Using the GLBP Technique in GPU Architecture.” In Proceedings of Spie, the International Society for Optical Engineering, ed. P Schelkens, T Ebrahimi, G Cristobal, F Truchetet, and P Saarikko. Vol. 8436. Bellingham, WA, USA: SPIE.
APA
Orjuela Vargas, S. A., Triana Martinez, J., Fernandez, J. A., Alvarez Triana, J., Ortiz Jaramillo, B., & Philips, W. (2012). Fast texture evaluation of textiles using the GLBP technique in GPU architecture. In P Schelkens, T. Ebrahimi, G. Cristobal, F. Truchetet, & P. Saarikko (Eds.), PROCEEDINGS OF SPIE, THE INTERNATIONAL SOCIETY FOR OPTICAL ENGINEERING (Vol. 8436). Presented at the Conference on Optics, Photonics and Digital Technologies for Multimedia Applications II, Bellingham, WA, USA: SPIE.
Vancouver
1.
Orjuela Vargas SA, Triana Martinez J, Fernandez JA, Alvarez Triana J, Ortiz Jaramillo B, Philips W. Fast texture evaluation of textiles using the GLBP technique in GPU architecture. In: Schelkens P, Ebrahimi T, Cristobal G, Truchetet F, Saarikko P, editors. PROCEEDINGS OF SPIE, THE INTERNATIONAL SOCIETY FOR OPTICAL ENGINEERING. Bellingham, WA, USA: SPIE; 2012.
MLA
Orjuela Vargas, Sergio Alejandro, Jenifer Triana Martinez, Jose Armando Fernandez, et al. “Fast Texture Evaluation of Textiles Using the GLBP Technique in GPU Architecture.” Proceedings of Spie, the International Society for Optical Engineering. Ed. P Schelkens et al. Vol. 8436. Bellingham, WA, USA: SPIE, 2012. Print.