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A new approach to combine texture compression and filtering

Charles Hollemeersch (UGent) , Bart Pieters (UGent) , Peter Lambert (UGent) and Rik Van de Walle (UGent)
(2012) VISUAL COMPUTER. 28(4). p.371-385
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Abstract
Texture mapping has been widely used to improve the quality of 3D rendered images. To reduce the storage and bandwidth impact of texture mapping, compression systems are commonly used. To further increase the quality of the rendered images, texture filtering is also often adopted. These two techniques are generally considered to be independent. First, a decompression step is executed to gather texture samples, which is then followed by a separate filtering step. We have investigated a system based on linear transforms that merges both phases together. This allows more efficient decompression and filtering at higher compression ratios. This paper formally presents our approach for any linear transformation, how the commonly used discrete cosine transform can be adapted to this new approach, and how this method can be implemented in real time on current-generation graphics cards using shaders. Through reuse of the existing hardware filtering, fast magnification and minification filtering is achieved. Our implementation provides fully anisotropically filtered samples four to six times faster than an implementation using two separate phases for decompression and filtering. Additionally, our transform-based compression also provides increased and variable compression ratios over standard hardware compression systems at a comparable or better quality level.
Keywords
Texture filtering, Texture compression, DCT

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Please use this url to cite or link to this publication:

MLA
Hollemeersch, Charles, Bart Pieters, Peter Lambert, et al. “A New Approach to Combine Texture Compression and Filtering.” VISUAL COMPUTER 28.4 (2012): 371–385. Print.
APA
Hollemeersch, C., Pieters, B., Lambert, P., & Van de Walle, R. (2012). A new approach to combine texture compression and filtering. VISUAL COMPUTER, 28(4), 371–385.
Chicago author-date
Hollemeersch, Charles, Bart Pieters, Peter Lambert, and Rik Van de Walle. 2012. “A New Approach to Combine Texture Compression and Filtering.” Visual Computer 28 (4): 371–385.
Chicago author-date (all authors)
Hollemeersch, Charles, Bart Pieters, Peter Lambert, and Rik Van de Walle. 2012. “A New Approach to Combine Texture Compression and Filtering.” Visual Computer 28 (4): 371–385.
Vancouver
1.
Hollemeersch C, Pieters B, Lambert P, Van de Walle R. A new approach to combine texture compression and filtering. VISUAL COMPUTER. 2012;28(4):371–85.
IEEE
[1]
C. Hollemeersch, B. Pieters, P. Lambert, and R. Van de Walle, “A new approach to combine texture compression and filtering,” VISUAL COMPUTER, vol. 28, no. 4, pp. 371–385, 2012.
@article{1998137,
  abstract     = {{Texture mapping has been widely used to improve the quality of 3D rendered images. To reduce the storage and bandwidth impact of texture mapping, compression systems are commonly used. To further increase the quality of the rendered images, texture filtering is also often adopted. These two techniques are generally considered to be independent. First, a decompression step is executed to gather texture samples, which is then followed by a separate filtering step. We have investigated a system based on linear transforms that merges both phases together. This allows more efficient decompression and filtering at higher compression ratios. This paper formally presents our approach for any linear transformation, how the commonly used discrete cosine transform can be adapted to this new approach, and how this method can be implemented in real time on current-generation graphics cards using shaders. Through reuse of the existing hardware filtering, fast magnification and minification filtering is achieved. Our implementation provides fully anisotropically filtered samples four to six times faster than an implementation using two separate phases for decompression and filtering. Additionally, our transform-based compression also provides increased and variable compression ratios over standard hardware compression systems at a comparable or better quality level.}},
  author       = {{Hollemeersch, Charles and Pieters, Bart and Lambert, Peter and Van de Walle, Rik}},
  issn         = {{0178-2789}},
  journal      = {{VISUAL COMPUTER}},
  keywords     = {{Texture filtering,Texture compression,DCT}},
  language     = {{eng}},
  number       = {{4}},
  pages        = {{371--385}},
  title        = {{A new approach to combine texture compression and filtering}},
  url          = {{http://dx.doi.org/10.1007/s00371-011-0621-8}},
  volume       = {{28}},
  year         = {{2012}},
}

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