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Comparing the potential of commercial off-the-shelf and educational games video games for adult foreign language education: an experimental study

Frederik De Grove (UGent) , Jan Van Looy (UGent) and Peter Mechant (UGent)
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Abstract
The goal of this paper is to explore the experiences evoked by playing a commercial and two digital language learning games. More particularly, it deals with the differences in the playing and learning experiences of adult foreign language learners ( N=62). While results of the experimental design suggest that the commercial game evokes better playing and learning experiences, these findings are partly neutralized by the attitude of the participants towards learning through video games and by being a gamer or not. This raises questions as to how video games should look to appeal to a public of learners that is not familiar with gaming in general and with digital game-based learning in specific.
Keywords
FLOW, CALL, foreign language learning, game-based learning, game experience, COTS, experimental, ENJOYMENT

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Chicago
De Grove, Frederik, Jan Van Looy, and Peter Mechant. 2011. “Comparing the Potential of Commercial Off-the-shelf and Educational Games Video Games for Adult Foreign Language Education: An Experimental Study.” In Proceedings of the 5th European Conference on Games-based Learning, ed. Dimitris Gouscos and Michalis Meimaris, 129–136. Reading, UK: Academic Publishing Limited.
APA
De Grove, F., Van Looy, J., & Mechant, P. (2011). Comparing the potential of commercial off-the-shelf and educational games video games for adult foreign language education: an experimental study. In D. Gouscos & M. Meimaris (Eds.), Proceedings of the 5th European conference on games-based learning (pp. 129–136). Presented at the 5th European Conference on Games-Based Learning (ECGBL - 2011), Reading, UK: Academic Publishing Limited.
Vancouver
1.
De Grove F, Van Looy J, Mechant P. Comparing the potential of commercial off-the-shelf and educational games video games for adult foreign language education: an experimental study. In: Gouscos D, Meimaris M, editors. Proceedings of the 5th European conference on games-based learning. Reading, UK: Academic Publishing Limited; 2011. p. 129–36.
MLA
De Grove, Frederik, Jan Van Looy, and Peter Mechant. “Comparing the Potential of Commercial Off-the-shelf and Educational Games Video Games for Adult Foreign Language Education: An Experimental Study.” Proceedings of the 5th European Conference on Games-based Learning. Ed. Dimitris Gouscos & Michalis Meimaris. Reading, UK: Academic Publishing Limited, 2011. 129–136. Print.
@inproceedings{1997787,
  abstract     = {The goal of this paper is to explore the experiences evoked by playing a commercial and two digital language learning games. More particularly, it deals with the differences in the playing and learning experiences of adult foreign language learners ( N=62). While results of the experimental design suggest that the commercial game evokes better playing and learning experiences, these findings are partly neutralized by the attitude of the participants towards learning through video games and by being a gamer or not. This raises questions as to how video games should look to appeal to a public of learners that is not familiar with gaming in general and with digital game-based learning in specific.},
  author       = {De Grove, Frederik and Van Looy, Jan and Mechant, Peter},
  booktitle    = {Proceedings of the 5th European conference on games-based learning},
  editor       = {Gouscos, Dimitris and Meimaris, Michalis },
  isbn         = {9781908272195},
  keyword      = {FLOW,CALL,foreign language learning,game-based learning,game experience,COTS,experimental,ENJOYMENT},
  language     = {eng},
  location     = {Athens, Greece},
  pages        = {129--136},
  publisher    = {Academic Publishing Limited},
  title        = {Comparing the potential of commercial off-the-shelf and educational games video games for adult foreign language education: an experimental study},
  year         = {2011},
}

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