Ghent University Academic Bibliography

Advanced

International gaming: comparative survey research on digital gaming

Ruth Festl, Thorsten Quandt, Michael Scharkow, Vivian Chen, Raine Koskimaa, Frans Mäyrä, Jaakko Suominen and Jan Van Looy UGent (2011) Proceedings of DiGRA 2011 conference : think design play.
abstract
Computer and console gaming has become a major entertainment sector around the globe. Still, the diffusion rates and the general acceptance of gaming vary between countries. There is some anecdotal evidence that there are countries and regions which are more open to technological advancement and gaming in particular. However, until now, researchers had to rely mostly on market research and industry information when trying to identify the state of gaming in their respective countries. In a unique effort to solve the problem of missing cross-national research, this panel brings together several international teams of researchers, presenting several large-scale surveys in a comparative manner.
Please use this url to cite or link to this publication:
author
organization
year
type
conference
publication status
published
subject
keyword
Representative Data, Survey, Comparative Research, Diffusion, International Data, Use
in
Proceedings of DiGRA 2011 conference : think design play
pages
2 pages
publisher
Digital Games Research Association (DiGRA)
place of publication
Utrecht, Netherlands
conference name
Think Design Play : 5th International DiGRA Conference (DIGRA - 2011)
conference location
Utrecht, Netherlands
conference start
2011-09-14
conference end
2011-09-17
language
English
UGent publication?
yes
classification
C3
copyright statement
I have transferred the copyright for this publication to the publisher
id
1997616
handle
http://hdl.handle.net/1854/LU-1997616
date created
2012-01-20 09:01:23
date last changed
2017-01-02 09:53:00
@inproceedings{1997616,
  abstract     = {Computer and console gaming has become a major entertainment sector around the globe. Still, the diffusion rates and the general acceptance of gaming vary between countries. There is some anecdotal evidence that there are countries and regions which are more open to technological advancement and gaming in particular. However, until now, researchers had to rely mostly on market research and industry information when trying to identify the state of gaming in their respective countries. In a unique effort to solve the problem of missing cross-national research, this panel brings together several international teams of researchers, presenting several large-scale surveys in a comparative manner.},
  author       = {Festl, Ruth and Quandt, Thorsten and Scharkow, Michael and Chen, Vivian and Koskimaa, Raine and M{\"a}yr{\"a}, Frans and Suominen, Jaakko and Van Looy, Jan},
  booktitle    = {Proceedings of DiGRA 2011 conference : think design play},
  keyword      = {Representative Data,Survey,Comparative Research,Diffusion,International Data,Use},
  language     = {eng},
  location     = {Utrecht, Netherlands},
  pages        = {2},
  publisher    = {Digital Games Research Association (DiGRA)},
  title        = {International gaming: comparative survey research on digital gaming},
  year         = {2011},
}

Chicago
Festl, Ruth, Thorsten Quandt, Michael Scharkow, Vivian Chen, Raine Koskimaa, Frans Mäyrä, Jaakko Suominen, and Jan Van Looy. 2011. “International Gaming: Comparative Survey Research on Digital Gaming.” In Proceedings of DiGRA 2011 Conference : Think Design Play. Utrecht, Netherlands: Digital Games Research Association (DiGRA).
APA
Festl, R., Quandt, T., Scharkow, M., Chen, V., Koskimaa, R., Mäyrä, F., Suominen, J., et al. (2011). International gaming: comparative survey research on digital gaming. Proceedings of DiGRA 2011 conference : think design play. Presented at the Think Design Play : 5th International DiGRA Conference (DIGRA - 2011), Utrecht, Netherlands: Digital Games Research Association (DiGRA).
Vancouver
1.
Festl R, Quandt T, Scharkow M, Chen V, Koskimaa R, Mäyrä F, et al. International gaming: comparative survey research on digital gaming. Proceedings of DiGRA 2011 conference : think design play. Utrecht, Netherlands: Digital Games Research Association (DiGRA); 2011.
MLA
Festl, Ruth, Thorsten Quandt, Michael Scharkow, et al. “International Gaming: Comparative Survey Research on Digital Gaming.” Proceedings of DiGRA 2011 Conference : Think Design Play. Utrecht, Netherlands: Digital Games Research Association (DiGRA), 2011. Print.