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Abstract
Computer and console gaming has become a major entertainment sector around the globe. Still, the diffusion rates and the general acceptance of gaming vary between countries. There is some anecdotal evidence that there are countries and regions which are more open to technological advancement and gaming in particular. However, until now, researchers had to rely mostly on market research and industry information when trying to identify the state of gaming in their respective countries. In a unique effort to solve the problem of missing cross-national research, this panel brings together several international teams of researchers, presenting several large-scale surveys in a comparative manner.
Keywords
Representative Data, Survey, Comparative Research, Diffusion, International Data, Use

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Citation

Please use this url to cite or link to this publication:

Chicago
Festl, Ruth, Thorsten Quandt, Michael Scharkow, Vivian Chen, Raine Koskimaa, Frans Mäyrä, Jaakko Suominen, and Jan Van Looy. 2011. “International Gaming: Comparative Survey Research on Digital Gaming.” In Proceedings of DiGRA 2011 Conference : Think Design Play. Utrecht, Netherlands: Digital Games Research Association (DiGRA).
APA
Festl, R., Quandt, T., Scharkow, M., Chen, V., Koskimaa, R., Mäyrä, F., Suominen, J., et al. (2011). International gaming: comparative survey research on digital gaming. Proceedings of DiGRA 2011 conference : think design play. Presented at the Think Design Play : 5th International DiGRA Conference (DIGRA - 2011), Utrecht, Netherlands: Digital Games Research Association (DiGRA).
Vancouver
1.
Festl R, Quandt T, Scharkow M, Chen V, Koskimaa R, Mäyrä F, et al. International gaming: comparative survey research on digital gaming. Proceedings of DiGRA 2011 conference : think design play. Utrecht, Netherlands: Digital Games Research Association (DiGRA); 2011.
MLA
Festl, Ruth, Thorsten Quandt, Michael Scharkow, et al. “International Gaming: Comparative Survey Research on Digital Gaming.” Proceedings of DiGRA 2011 Conference : Think Design Play. Utrecht, Netherlands: Digital Games Research Association (DiGRA), 2011. Print.
@inproceedings{1997616,
  abstract     = {Computer and console gaming has become a major entertainment sector around the globe. Still, the diffusion rates and the general acceptance of gaming vary between countries. There is some anecdotal evidence that there are countries and regions which are more open to technological advancement and gaming in particular. However, until now, researchers had to rely mostly on market research and industry information when trying to identify the state of gaming in their respective countries. In a unique effort to solve the problem of missing cross-national research, this panel brings together several international teams of researchers, presenting several large-scale surveys in a comparative manner.},
  author       = {Festl, Ruth and Quandt, Thorsten and Scharkow, Michael and Chen, Vivian and Koskimaa, Raine and M{\"a}yr{\"a}, Frans and Suominen, Jaakko and Van Looy, Jan},
  booktitle    = {Proceedings of DiGRA 2011 conference : think design play},
  keyword      = {Representative Data,Survey,Comparative Research,Diffusion,International Data,Use},
  language     = {eng},
  location     = {Utrecht, Netherlands},
  pages        = {2},
  publisher    = {Digital Games Research Association (DiGRA)},
  title        = {International gaming: comparative survey research on digital gaming},
  year         = {2011},
}