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Immersive video conferencing architecture using game engine technology

Chris Poppe UGent, Charles Hollemeersch UGent, Sarah De Bruyne, Peter Lambert UGent and Rik Van de Walle UGent (2011) Lecture Notes in Computer Science. In Lecture Notes in Computer Science 6524. p.486-488
abstract
This paper introduces the use of gaming technology for the creation of immersive video conferencing systems. The system integrates virtual meeting rooms with avatars and life video feeds, shared across different clients. Video analysis is used to create a sense of immersiveness by introducing aspects of the real world in the virtual environment. This architecture will ease and stimulate the development of immersive and intelligent telepresence systems.
Please use this url to cite or link to this publication:
author
organization
year
type
conference
publication status
published
subject
keyword
Video Analysis, Game Engine, Video Conferencing
in
Lecture Notes in Computer Science
Lect. Notes Comput. Sci.
editor
KT Lee, WH Tsai, HYM Liao, T Chen, JW Hsieh and CC Tseng
series title
Lecture Notes in Computer Science
volume
6524
issue title
Advances in multimedia modeling, pt II
pages
486 - 488
publisher
Springer
place of publication
Berlin, Germany
conference name
17th International Multimedia Modeling Conference (MMM 2011)
conference location
Taipei, Taiwan
conference start
2011-01-05
conference end
2011-01-07
Web of Science type
Proceedings Paper
Web of Science id
000296363300048
ISSN
0302-9743
ISBN
9783642178283
DOI
10.1007/978-3-642-17829-0_48
language
English
UGent publication?
yes
classification
P1
copyright statement
I have transferred the copyright for this publication to the publisher
id
1984938
handle
http://hdl.handle.net/1854/LU-1984938
date created
2012-01-12 15:55:43
date last changed
2015-06-17 09:53:57
@inproceedings{1984938,
  abstract     = {This paper introduces the use of gaming technology for the creation of immersive video conferencing systems. The system integrates virtual meeting rooms with avatars and life video feeds, shared across different clients. Video analysis is used to create a sense of immersiveness by introducing aspects of the real world in the virtual environment. This architecture will ease and stimulate the development of immersive and intelligent telepresence systems.},
  author       = {Poppe, Chris and Hollemeersch, Charles and De Bruyne, Sarah and Lambert, Peter and Van de Walle, Rik},
  booktitle    = {Lecture Notes in Computer Science},
  editor       = {Lee, KT and Tsai, WH and Liao, HYM and Chen, T and Hsieh, JW and Tseng, CC},
  isbn         = {9783642178283},
  issn         = {0302-9743},
  keyword      = {Video Analysis,Game Engine,Video Conferencing},
  language     = {eng},
  location     = {Taipei, Taiwan},
  pages        = {486--488},
  publisher    = {Springer},
  title        = {Immersive video conferencing architecture using game engine technology},
  url          = {http://dx.doi.org/10.1007/978-3-642-17829-0\_48},
  volume       = {6524},
  year         = {2011},
}

Chicago
Poppe, Chris, Charles Hollemeersch, Sarah De Bruyne, Peter Lambert, and Rik Van de Walle. 2011. “Immersive Video Conferencing Architecture Using Game Engine Technology.” In Lecture Notes in Computer Science, ed. KT Lee, WH Tsai, HYM Liao, T Chen, JW Hsieh, and CC Tseng, 6524:486–488. Berlin, Germany: Springer.
APA
Poppe, C., Hollemeersch, C., De Bruyne, S., Lambert, P., & Van de Walle, R. (2011). Immersive video conferencing architecture using game engine technology. In KT Lee, W. Tsai, H. Liao, T. Chen, J. Hsieh, & C. Tseng (Eds.), Lecture Notes in Computer Science (Vol. 6524, pp. 486–488). Presented at the 17th International Multimedia Modeling Conference (MMM 2011), Berlin, Germany: Springer.
Vancouver
1.
Poppe C, Hollemeersch C, De Bruyne S, Lambert P, Van de Walle R. Immersive video conferencing architecture using game engine technology. In: Lee K, Tsai W, Liao H, Chen T, Hsieh J, Tseng C, editors. Lecture Notes in Computer Science. Berlin, Germany: Springer; 2011. p. 486–8.
MLA
Poppe, Chris, Charles Hollemeersch, Sarah De Bruyne, et al. “Immersive Video Conferencing Architecture Using Game Engine Technology.” Lecture Notes in Computer Science. Ed. KT Lee et al. Vol. 6524. Berlin, Germany: Springer, 2011. 486–488. Print.