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From counter-strike to counter-statement: using Burke's pentad as a tool for analysing video games

Jeroen Bourgonjon UGent, Kris Rutten UGent, Ronald Soetaert UGent and Martin Valcke UGent (2011) DIGITAL CREATIVITY. 22(2). p.91-102
abstract
As video games increasingly become an important frame of reference and as they are more and more taken seriously in education and research, there is a growing need for a methodological tool for video game analysis. In this paper, rhetorical theory in general and pentadic analysis in particular are introduced as useful means to stimulate a critical approach to video games. A case study is presented in which a popular video game (Bioshock) is analysed using this rhetorical approach. It is argued that pentadic analysis can overcome a number of binary discussions within the contemporary field of video game criticism, thus offering interesting perspectives for research and education (e.g. as a reflection tool).
Please use this url to cite or link to this publication:
author
organization
year
type
journalArticle (original)
publication status
published
subject
keyword
new rhetoric, dramatism, procedural rhetoric, media literacy, game studies
journal title
DIGITAL CREATIVITY
Digit. Creat.
volume
22
issue
2
pages
91 - 102
Web of Science type
Article
Web of Science id
000299788800003
ISSN
1462-6268
DOI
10.1080/14626268.2011.578577
language
English
UGent publication?
yes
classification
A1
copyright statement
I have transferred the copyright for this publication to the publisher
id
1244962
handle
http://hdl.handle.net/1854/LU-1244962
date created
2011-05-26 21:12:53
date last changed
2015-06-17 09:36:18
@article{1244962,
  abstract     = {As video games increasingly become an important frame of reference and as they are more and more taken seriously in education and research, there is a growing need for a methodological tool for video game analysis. In this paper, rhetorical theory in general and pentadic analysis in particular are introduced as useful means to stimulate a critical approach to video games. A case study is presented in which a popular video game (Bioshock) is analysed using this rhetorical approach. It is argued that pentadic analysis can overcome a number of binary discussions within the contemporary field of video game criticism, thus offering interesting perspectives for research and education (e.g. as a reflection tool).},
  author       = {Bourgonjon, Jeroen and Rutten, Kris and Soetaert, Ronald and Valcke, Martin},
  issn         = {1462-6268},
  journal      = {DIGITAL CREATIVITY},
  keyword      = {new rhetoric,dramatism,procedural rhetoric,media literacy,game studies},
  language     = {eng},
  number       = {2},
  pages        = {91--102},
  title        = {From counter-strike to counter-statement: using Burke's pentad as a tool for analysing video games},
  url          = {http://dx.doi.org/10.1080/14626268.2011.578577},
  volume       = {22},
  year         = {2011},
}

Chicago
Bourgonjon, Jeroen, Kris Rutten, Ronald Soetaert, and Martin Valcke. 2011. “From Counter-strike to Counter-statement: Using Burke’s Pentad as a Tool for Analysing Video Games.” Digital Creativity 22 (2): 91–102.
APA
Bourgonjon, J., Rutten, K., Soetaert, R., & Valcke, M. (2011). From counter-strike to counter-statement: using Burke’s pentad as a tool for analysing video games. DIGITAL CREATIVITY, 22(2), 91–102.
Vancouver
1.
Bourgonjon J, Rutten K, Soetaert R, Valcke M. From counter-strike to counter-statement: using Burke’s pentad as a tool for analysing video games. DIGITAL CREATIVITY. 2011;22(2):91–102.
MLA
Bourgonjon, Jeroen, Kris Rutten, Ronald Soetaert, et al. “From Counter-strike to Counter-statement: Using Burke’s Pentad as a Tool for Analysing Video Games.” DIGITAL CREATIVITY 22.2 (2011): 91–102. Print.