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Parental acceptance of digital game-based learning

Jeroen Bourgonjon (UGent) , Martin Valcke (UGent) , Ronald Soetaert (UGent) , Bram De Wever (UGent) and Tammy Schellens (UGent)
(2011) COMPUTERS & EDUCATION. 57(1). p.1434-1444
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Keywords
EXPLORATORY FACTOR-ANALYSIS, TECHNOLOGY ACCEPTANCE, FOSTER INFORMATION LITERACY, VIDEO GAMES, COMPUTER USE, PERSONAL INNOVATIVENESS, SOCIAL INFLUENCES, PLANNED BEHAVIOR, USER ACCEPTANCE, SCHOOL TEACHERS, Interactive learning environments, Media in education, Pedagogical issues, Secondary education

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Please use this url to cite or link to this publication:

Chicago
Bourgonjon, Jeroen, Martin Valcke, Ronald Soetaert, Bram De Wever, and Tammy Schellens. 2011. “Parental Acceptance of Digital Game-based Learning.” Computers & Education 57 (1): 1434–1444.
APA
Bourgonjon, J., Valcke, M., Soetaert, R., De Wever, B., & Schellens, T. (2011). Parental acceptance of digital game-based learning. COMPUTERS & EDUCATION, 57(1), 1434–1444.
Vancouver
1.
Bourgonjon J, Valcke M, Soetaert R, De Wever B, Schellens T. Parental acceptance of digital game-based learning. COMPUTERS & EDUCATION. 2011;57(1):1434–44.
MLA
Bourgonjon, Jeroen, Martin Valcke, Ronald Soetaert, et al. “Parental Acceptance of Digital Game-based Learning.” COMPUTERS & EDUCATION 57.1 (2011): 1434–1444. Print.
@article{1244956,
  author       = {Bourgonjon, Jeroen and Valcke, Martin and Soetaert, Ronald and De Wever, Bram and Schellens, Tammy},
  issn         = {0360-1315},
  journal      = {COMPUTERS \& EDUCATION},
  language     = {eng},
  number       = {1},
  pages        = {1434--1444},
  title        = {Parental acceptance of digital game-based learning},
  url          = {http://dx.doi.org/10.1016/j.compedu.2010.12.012},
  volume       = {57},
  year         = {2011},
}

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