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The role of game rules in architectural design environments

Pieter Pauwels (UGent) , Ronald De Meyer (UGent) , Koen Samyn (UGent) and Maarten Audenaert (UGent)
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Abstract
'Experimenting' and 'observing' are crucial actions in architectural design thinking. They rely heavily on the representation environment used (e.g. sketching, scale models, sketch tools, CAD tools, etc.) and the 'game rules' at play in these environments. In this brief paper, we study the role of this representation environment in the overall architectural design thinking process. From this brief study, we indicate two design and implementation approaches to implement and design with such game rules in virtual design environments.
Keywords
architectural design environment, game rules, architectural design thinking process, virtual worlds, virtual design environment, reasoning, architecture, design thinking, CAD, game engines

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Chicago
Pauwels, Pieter, Ronald De Meyer, Koen Samyn, and Maarten Audenaert. 2011. “The Role of Game Rules in Architectural Design Environments.” In Proceedings of the 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications, ed. F Liaropkapis, A Doulamis, and V Vescoukis, 184–185. New York, NY, USA: IEEE.
APA
Pauwels, Pieter, De Meyer, R., Samyn, K., & Audenaert, M. (2011). The role of game rules in architectural design environments. In F. Liaropkapis, A. Doulamis, & V. Vescoukis (Eds.), Proceedings of the 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications (pp. 184–185). Presented at the 3rd International conference on Games and Virtual Worlds for Serious Applications (VS-GAMES 2011), New York, NY, USA: IEEE.
Vancouver
1.
Pauwels P, De Meyer R, Samyn K, Audenaert M. The role of game rules in architectural design environments. In: Liaropkapis F, Doulamis A, Vescoukis V, editors. Proceedings of the 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications. New York, NY, USA: IEEE; 2011. p. 184–5.
MLA
Pauwels, Pieter, Ronald De Meyer, Koen Samyn, et al. “The Role of Game Rules in Architectural Design Environments.” Proceedings of the 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications. Ed. F Liaropkapis, A Doulamis, & V Vescoukis. New York, NY, USA: IEEE, 2011. 184–185. Print.
@inproceedings{1093467,
  abstract     = {'Experimenting' and 'observing' are crucial actions in architectural design thinking. They rely heavily on the representation environment used (e.g. sketching, scale models, sketch tools, CAD tools, etc.) and the 'game rules' at play in these environments. In this brief paper, we study the role of this representation environment in the overall architectural design thinking process. From this brief study, we indicate two design and implementation approaches to implement and design with such game rules in virtual design environments.},
  author       = {Pauwels, Pieter and De Meyer, Ronald and Samyn, Koen and Audenaert, Maarten},
  booktitle    = {Proceedings of the 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications},
  editor       = {Liaropkapis, F and Doulamis, A and Vescoukis, V},
  isbn         = {9780769544199},
  keyword      = {architectural design environment,game rules,architectural design thinking process,virtual worlds,virtual design environment,reasoning,architecture,design thinking,CAD,game engines},
  language     = {eng},
  location     = {Athens, Greece},
  pages        = {184--185},
  publisher    = {IEEE},
  title        = {The role of game rules in architectural design environments},
  url          = {http://dx.doi.org/10.1109/VS-GAMES.2011.37},
  year         = {2011},
}

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