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Serious Games and the Pleasure of Learning: The Whys and How of a Serious Game about Poverty and Social Exclusion

(2010)
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Abstract
This paper describes and explains the decisions that have been made in the conceptualization and development of the serious game Poverty Is Not a Game (PING). PING is 3D adventure game in which the player takes the identity of one of two youngsters, Sophia or Jim, who find themselves in a difficult situation. Sophia comes from a poor family and now that her grandma has moved to a home, she has to start taking care of herself. Jim fell out with his parents and decided to sell his motorbike and move out to the big city. The game involves finding your way around in PING city, find a place to live, work, education and perhaps even the partner of your dreams. The game can be played online in browser or standalone. The target audience is teenagers. The target context is school, as an introduction to a lesson about poverty.
Keywords
serious games, poverty is not a game, game experience, learning

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Citation

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Chicago
Van Looy, Jan, Frederik De Grove, and Wim Wouters. 2010. “Serious Games and the Pleasure of Learning: The Whys and How of a Serious Game About Poverty and Social Exclusion.” In Brussels, Belgium.
APA
Van Looy, J., De Grove, F., & Wouters, W. (2010). Serious Games and the Pleasure of Learning: The Whys and How of a Serious Game about Poverty and Social Exclusion. Presented at the European Conference: Poverty Is Not a Game, Brussels, Belgium.
Vancouver
1.
Van Looy J, De Grove F, Wouters W. Serious Games and the Pleasure of Learning: The Whys and How of a Serious Game about Poverty and Social Exclusion. Brussels, Belgium; 2010.
MLA
Van Looy, Jan, Frederik De Grove, and Wim Wouters. “Serious Games and the Pleasure of Learning: The Whys and How of a Serious Game About Poverty and Social Exclusion.” Brussels, Belgium, 2010. Print.
@inproceedings{1067246,
  abstract     = {This paper describes and explains the decisions that have been made in the conceptualization and development of the serious game Poverty Is Not a Game (PING). PING is 3D adventure game in which the player takes the identity of one of two youngsters, Sophia or Jim, who find themselves in a difficult situation. Sophia comes from a poor family and now that her grandma has moved to a home, she has to start taking care of herself. Jim fell out with his parents and decided to sell his motorbike and move out to the big city. The game involves finding your way around in PING city, find a place to live, work, education and perhaps even the partner of your dreams. The game can be played online in browser or standalone. The target audience is teenagers. The target context is school, as an introduction to a lesson about poverty.},
  author       = {Van Looy, Jan and De Grove, Frederik and Wouters, Wim},
  keyword      = {serious games,poverty is not a game,game experience,learning},
  language     = {eng},
  location     = {Biblioth{\`e}que Solvay, Parc L{\'e}opold, Rue Belliard 137, 1040 Brussels, Belgium},
  title        = {Serious Games and the Pleasure of Learning: The Whys and How of a Serious Game about Poverty and Social Exclusion},
  year         = {2010},
}