
Towards a Serious Game Experience Model: Validation, Extension and Adaptation of the GEQ for Use in an Educational Context
- Author
- Frederik De Grove, Jan Van Looy (UGent) and Cédric Courtois (UGent)
- Organization
- Abstract
- In this paper, we present the results of game experience measurements of three design stages of the serious game Poverty Is Not a Game (PING) using the FUGA Game Experience Questionnaire (GEQ) extended with a Perceived Learning (PL) module. It is hypothesized that subsequent design stages will evoke a more positive game experience and higher PL. In a first step the factor structure and convergent and discriminant validity of the existing GEQ modules are tested yielding disappointing results. Next an adapted version is proposed yielding more acceptable results. Based on this model the different design stages are compared failing to yield significant differences either for most GEQ dimensions (except for challenge and competence which is probably related to usability issues) or for PL. Significant differences were found between classrooms however pointing to the importance of taking into account context in future research.
- Keywords
- Perceived Learning., Serious Games, Game Experience
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Citation
Please use this url to cite or link to this publication: http://hdl.handle.net/1854/LU-1043640
- MLA
- De Grove, Frederik, et al. “Towards a Serious Game Experience Model: Validation, Extension and Adaptation of the GEQ for Use in an Educational Context.” Playability and Player Experience, edited by Licia Calvi et al., vol. 10, Breda University of Applied Sciences, 2010, pp. 47–61.
- APA
- De Grove, F., Van Looy, J., & Courtois, C. (2010). Towards a Serious Game Experience Model: Validation, Extension and Adaptation of the GEQ for Use in an Educational Context. In L. Calvi, K. Nuijten, & H. Bouwknegt (Eds.), Playability and Player Experience (Vol. 10, pp. 47–61). Breda: Breda University of Applied Sciences.
- Chicago author-date
- De Grove, Frederik, Jan Van Looy, and Cédric Courtois. 2010. “Towards a Serious Game Experience Model: Validation, Extension and Adaptation of the GEQ for Use in an Educational Context.” In Playability and Player Experience, edited by Licia Calvi, Koos Nuijten, and Hans Bouwknegt, 10:47–61. Breda: Breda University of Applied Sciences.
- Chicago author-date (all authors)
- De Grove, Frederik, Jan Van Looy, and Cédric Courtois. 2010. “Towards a Serious Game Experience Model: Validation, Extension and Adaptation of the GEQ for Use in an Educational Context.” In Playability and Player Experience, ed by. Licia Calvi, Koos Nuijten, and Hans Bouwknegt, 10:47–61. Breda: Breda University of Applied Sciences.
- Vancouver
- 1.De Grove F, Van Looy J, Courtois C. Towards a Serious Game Experience Model: Validation, Extension and Adaptation of the GEQ for Use in an Educational Context. In: Calvi L, Nuijten K, Bouwknegt H, editors. Playability and Player Experience. Breda: Breda University of Applied Sciences; 2010. p. 47–61.
- IEEE
- [1]F. De Grove, J. Van Looy, and C. Courtois, “Towards a Serious Game Experience Model: Validation, Extension and Adaptation of the GEQ for Use in an Educational Context,” in Playability and Player Experience, vol. 10, L. Calvi, K. Nuijten, and H. Bouwknegt, Eds. Breda: Breda University of Applied Sciences, 2010, pp. 47–61.
@incollection{1043640, abstract = {{In this paper, we present the results of game experience measurements of three design stages of the serious game Poverty Is Not a Game (PING) using the FUGA Game Experience Questionnaire (GEQ) extended with a Perceived Learning (PL) module. It is hypothesized that subsequent design stages will evoke a more positive game experience and higher PL. In a first step the factor structure and convergent and discriminant validity of the existing GEQ modules are tested yielding disappointing results. Next an adapted version is proposed yielding more acceptable results. Based on this model the different design stages are compared failing to yield significant differences either for most GEQ dimensions (except for challenge and competence which is probably related to usability issues) or for PL. Significant differences were found between classrooms however pointing to the importance of taking into account context in future research.}}, author = {{De Grove, Frederik and Van Looy, Jan and Courtois, Cédric}}, booktitle = {{Playability and Player Experience}}, editor = {{Calvi, Licia and Nuijten, Koos and Bouwknegt, Hans}}, isbn = {{9781616278175}}, keywords = {{Perceived Learning.,Serious Games,Game Experience}}, language = {{eng}}, pages = {{47--61}}, publisher = {{Breda University of Applied Sciences}}, series = {{NHTV Expertise Series}}, title = {{Towards a Serious Game Experience Model: Validation, Extension and Adaptation of the GEQ for Use in an Educational Context}}, volume = {{10}}, year = {{2010}}, }