Games with a purpose for part-of-speech tagging and the impact of the applied game design elements on player enjoyment and games with a purpose preference
- Author
- Rosa Lilia Segundo Diaz, Gustavo Rovelo Ruiz, Miriam Bouzouita, Veronique Hoste (UGent) and Karin Coninx
- Organization
- Project
- Abstract
- Linguistic tasks such as Part-of-Speech (PoS) tagging can be tedious, but are crucial for the development of Natural Language Processing (NLP) tools. Games With A Purpose (GWAPs) aim to reduce the monotony of the task for native speakers and non-experts who contribute to crowdsourcing projects. This study focuses on revising and correcting PoS tags in the Corpus Oral y Sonoro del Espa & ntilde;ol Rural (COSER), the largest collection of oral data in the Spanish-speaking world, to create a parsed corpus of European Spanish dialects. It also examines how game design elements (GDEs) affect players' enjoyment. Three games-Agentes, Tesoros, and Anotatl & oacute;n-were developed, incorporating different GDEs, such as rewards and challenges. The results show two levels of enjoyment: at the concept level with Anotatl & oacute;n, and at the level of individual GDEs with Tesoros. This suggests that certain GDEs influence player enjoyment and, consequently, their preference for certain games. However, the study also shows the complexity of evaluating triggers for player enjoyment in games with more than one implemented GDE.
- Keywords
- games with a purpose, evaluation, player enjoyment, game design elements, part-of-speech tagging
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Citation
Please use this url to cite or link to this publication: http://hdl.handle.net/1854/LU-01JQ8ZT2CG3HGK0NH4Q55N3QY9
- MLA
- Segundo Diaz, Rosa Lilia, et al. “Games with a Purpose for Part-of-Speech Tagging and the Impact of the Applied Game Design Elements on Player Enjoyment and Games with a Purpose Preference.” APPLIED SCIENCES-BASEL, vol. 15, no. 7, 2025, doi:10.3390/app15073561.
- APA
- Segundo Diaz, R. L., Rovelo Ruiz, G., Bouzouita, M., Hoste, V., & Coninx, K. (2025). Games with a purpose for part-of-speech tagging and the impact of the applied game design elements on player enjoyment and games with a purpose preference. APPLIED SCIENCES-BASEL, 15(7). https://doi.org/10.3390/app15073561
- Chicago author-date
- Segundo Diaz, Rosa Lilia, Gustavo Rovelo Ruiz, Miriam Bouzouita, Veronique Hoste, and Karin Coninx. 2025. “Games with a Purpose for Part-of-Speech Tagging and the Impact of the Applied Game Design Elements on Player Enjoyment and Games with a Purpose Preference.” APPLIED SCIENCES-BASEL 15 (7). https://doi.org/10.3390/app15073561.
- Chicago author-date (all authors)
- Segundo Diaz, Rosa Lilia, Gustavo Rovelo Ruiz, Miriam Bouzouita, Veronique Hoste, and Karin Coninx. 2025. “Games with a Purpose for Part-of-Speech Tagging and the Impact of the Applied Game Design Elements on Player Enjoyment and Games with a Purpose Preference.” APPLIED SCIENCES-BASEL 15 (7). doi:10.3390/app15073561.
- Vancouver
- 1.Segundo Diaz RL, Rovelo Ruiz G, Bouzouita M, Hoste V, Coninx K. Games with a purpose for part-of-speech tagging and the impact of the applied game design elements on player enjoyment and games with a purpose preference. APPLIED SCIENCES-BASEL. 2025;15(7).
- IEEE
- [1]R. L. Segundo Diaz, G. Rovelo Ruiz, M. Bouzouita, V. Hoste, and K. Coninx, “Games with a purpose for part-of-speech tagging and the impact of the applied game design elements on player enjoyment and games with a purpose preference,” APPLIED SCIENCES-BASEL, vol. 15, no. 7, 2025.
@article{01JQ8ZT2CG3HGK0NH4Q55N3QY9,
abstract = {{Linguistic tasks such as Part-of-Speech (PoS) tagging can be tedious, but are crucial for the development of Natural Language Processing (NLP) tools. Games With A Purpose (GWAPs) aim to reduce the monotony of the task for native speakers and non-experts who contribute to crowdsourcing projects. This study focuses on revising and correcting PoS tags in the Corpus Oral y Sonoro del Espa & ntilde;ol Rural (COSER), the largest collection of oral data in the Spanish-speaking world, to create a parsed corpus of European Spanish dialects. It also examines how game design elements (GDEs) affect players' enjoyment. Three games-Agentes, Tesoros, and Anotatl & oacute;n-were developed, incorporating different GDEs, such as rewards and challenges. The results show two levels of enjoyment: at the concept level with Anotatl & oacute;n, and at the level of individual GDEs with Tesoros. This suggests that certain GDEs influence player enjoyment and, consequently, their preference for certain games. However, the study also shows the complexity of evaluating triggers for player enjoyment in games with more than one implemented GDE.}},
articleno = {{3561}},
author = {{Segundo Diaz, Rosa Lilia and Rovelo Ruiz, Gustavo and Bouzouita, Miriam and Hoste, Veronique and Coninx, Karin}},
issn = {{2076-3417}},
journal = {{APPLIED SCIENCES-BASEL}},
keywords = {{games with a purpose,evaluation,player enjoyment,game design elements,part-of-speech tagging}},
language = {{eng}},
number = {{7}},
pages = {{14}},
title = {{Games with a purpose for part-of-speech tagging and the impact of the applied game design elements on player enjoyment and games with a purpose preference}},
url = {{http://doi.org/10.3390/app15073561}},
volume = {{15}},
year = {{2025}},
}
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