Co-development of a gamified physical education movement competence intervention with school stakeholders
- Author
- Jenna Rice, Lawrence Foweather, Jonathan Foulkes, Ceriann Magill, An De Meester (UGent) , David Stodden, Matthieu Lenoir (UGent) and Katie Fitton Davies
- Organization
- Abstract
- Movement competence (MC) and emotional intelligence (EI) are positively associated and important for child development. Intervention research is needed to determine causal relationships between these outcomes. Gamification is a pedagogical model that may enhance MC and EI, but implementing interventions in schools is complex and requires multi-stakeholder involvement to ensure feasibility, acceptability and sustainability. However, methodological evidence to inform co-development work within physical education (PE) is lacking and further research is required. This study describes the process of co-developing a gamified PE intervention with school stakeholders to increase MC and EI among primary-aged children. A total of 91 children and four classroom teachers from three primary schools participated in a series of co-development workshops. Data from the workshops were thematically analysed and informed the development of three school-specific gamified PE curriculums. Findings from children included: (1) the social and foundational movement skills (FMS) to improve during the intervention; (2) the enjoyable components of PE, which included skill development and social interaction; (3) a desire to include more equipment in PE lessons; and (4) games, activities and gamification strategies to incorporate in the intervention. Findings from teachers included: (1) the barriers and facilitators to implementing a gamified model in PE; (2) the successful components of PE lessons; and (3) the overall development of the intervention. This methodology provides a framework for co-developing PE interventions within a school context. Results provide strategies to operationalise gamification. Future research should explore the feasibility and acceptability of the co-developed interventions to increase MC and EI.
- Keywords
- biomechanics, Gamification, schools, primary, physical education, co-development, intervention, EMOTIONAL INTELLIGENCE, MOTOR COMPETENCE, CHILDREN, METAANALYSIS, STUDENTS, GAMIFICATION, IMPACT
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Citation
Please use this url to cite or link to this publication: http://hdl.handle.net/1854/LU-01JJS56EPX2Y1X0QM9EYQVZ43F
- MLA
- Rice, Jenna, et al. “Co-Development of a Gamified Physical Education Movement Competence Intervention with School Stakeholders.” EUROPEAN PHYSICAL EDUCATION REVIEW, 2025, doi:10.1177/1356336x241301352.
- APA
- Rice, J., Foweather, L., Foulkes, J., Magill, C., De Meester, A., Stodden, D., … Davies, K. F. (2025). Co-development of a gamified physical education movement competence intervention with school stakeholders. EUROPEAN PHYSICAL EDUCATION REVIEW. https://doi.org/10.1177/1356336x241301352
- Chicago author-date
- Rice, Jenna, Lawrence Foweather, Jonathan Foulkes, Ceriann Magill, An De Meester, David Stodden, Matthieu Lenoir, and Katie Fitton Davies. 2025. “Co-Development of a Gamified Physical Education Movement Competence Intervention with School Stakeholders.” EUROPEAN PHYSICAL EDUCATION REVIEW. https://doi.org/10.1177/1356336x241301352.
- Chicago author-date (all authors)
- Rice, Jenna, Lawrence Foweather, Jonathan Foulkes, Ceriann Magill, An De Meester, David Stodden, Matthieu Lenoir, and Katie Fitton Davies. 2025. “Co-Development of a Gamified Physical Education Movement Competence Intervention with School Stakeholders.” EUROPEAN PHYSICAL EDUCATION REVIEW. doi:10.1177/1356336x241301352.
- Vancouver
- 1.Rice J, Foweather L, Foulkes J, Magill C, De Meester A, Stodden D, et al. Co-development of a gamified physical education movement competence intervention with school stakeholders. EUROPEAN PHYSICAL EDUCATION REVIEW. 2025;
- IEEE
- [1]J. Rice et al., “Co-development of a gamified physical education movement competence intervention with school stakeholders,” EUROPEAN PHYSICAL EDUCATION REVIEW, 2025.
@article{01JJS56EPX2Y1X0QM9EYQVZ43F,
abstract = {{Movement competence (MC) and emotional intelligence (EI) are positively associated and important for child development. Intervention research is needed to determine causal relationships between these outcomes. Gamification is a pedagogical model that may enhance MC and EI, but implementing interventions in schools is complex and requires multi-stakeholder involvement to ensure feasibility, acceptability and sustainability. However, methodological evidence to inform co-development work within physical education (PE) is lacking and further research is required. This study describes the process of co-developing a gamified PE intervention with school stakeholders to increase MC and EI among primary-aged children. A total of 91 children and four classroom teachers from three primary schools participated in a series of co-development workshops. Data from the workshops were thematically analysed and informed the development of three school-specific gamified PE curriculums. Findings from children included: (1) the social and foundational movement skills (FMS) to improve during the intervention; (2) the enjoyable components of PE, which included skill development and social interaction; (3) a desire to include more equipment in PE lessons; and (4) games, activities and gamification strategies to incorporate in the intervention. Findings from teachers included: (1) the barriers and facilitators to implementing a gamified model in PE; (2) the successful components of PE lessons; and (3) the overall development of the intervention. This methodology provides a framework for co-developing PE interventions within a school context. Results provide strategies to operationalise gamification. Future research should explore the feasibility and acceptability of the co-developed interventions to increase MC and EI.}},
author = {{Rice, Jenna and Foweather, Lawrence and Foulkes, Jonathan and Magill, Ceriann and De Meester, An and Stodden, David and Lenoir, Matthieu and Davies, Katie Fitton}},
issn = {{1356-336X}},
journal = {{EUROPEAN PHYSICAL EDUCATION REVIEW}},
keywords = {{biomechanics,Gamification,schools,primary,physical education,co-development,intervention,EMOTIONAL INTELLIGENCE,MOTOR COMPETENCE,CHILDREN,METAANALYSIS,STUDENTS,GAMIFICATION,IMPACT}},
language = {{eng}},
pages = {{21}},
title = {{Co-development of a gamified physical education movement competence intervention with school stakeholders}},
url = {{http://doi.org/10.1177/1356336x241301352}},
year = {{2025}},
}
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