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Remote immersive audio production : state of the art implementation, challenges, and improvements

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Abstract
This paper addresses the increasing interest of in-dustries in remote and distributed audio production applications. Specifically, it provides a detailed overview of the current state of the art in this domain, describing a case-study analysis of an immersive audio content production ecosystem, streamed over a distributed network infrastructure. We analyze performance, reliability and latency of algorithms, communication protocols and systems (with multiple geographical distributions of nodes), exploring the potential of leveraging cutting-edge technologies to better meet the requirements of both remote audio content producers and customers. Our proposal reaches good numerical results (in terms of latency and reliability) and is provided with a versatile and optimized set of audio tools capable of transferring real-time native immersive audio recordings, over the web, to distant geographical nodes where customers in turn, can listen and rapidly ask for contents processing with equal flexibility towards their own listening system.
Keywords
Internet of Sounds (IoS), Spatial Audio, Ambisonics, Immersive Audio, low-latency audio, Communication Networks, PANNED VIRTUAL SOURCES, LOCALIZATION

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Citation

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MLA
Giacomelli, Stefano, et al. “Remote Immersive Audio Production : State of the Art Implementation, Challenges, and Improvements.” 2024 IEEE 5TH INTERNATIONAL SYMPOSIUM ON THE INTERNET OF SOUNDS, IS2 2024, vol. 21, IEEE, 2024, pp. 1–10, doi:10.1109/is262782.2024.10704192.
APA
Giacomelli, S., Centofanti, C., Pereira dos Santos, J. P., Galbiati, M., Salvi, T., Graziosi, F., & Rinaldi, C. (2024). Remote immersive audio production : state of the art implementation, challenges, and improvements. 2024 IEEE 5TH INTERNATIONAL SYMPOSIUM ON THE INTERNET OF SOUNDS, IS2 2024, 21, 1–10. https://doi.org/10.1109/is262782.2024.10704192
Chicago author-date
Giacomelli, Stefano, Carlo Centofanti, José Pedro Pereira dos Santos, Mauro Galbiati, Tiziano Salvi, Fabio Graziosi, and Claudia Rinaldi. 2024. “Remote Immersive Audio Production : State of the Art Implementation, Challenges, and Improvements.” In 2024 IEEE 5TH INTERNATIONAL SYMPOSIUM ON THE INTERNET OF SOUNDS, IS2 2024, 21:1–10. IEEE. https://doi.org/10.1109/is262782.2024.10704192.
Chicago author-date (all authors)
Giacomelli, Stefano, Carlo Centofanti, José Pedro Pereira dos Santos, Mauro Galbiati, Tiziano Salvi, Fabio Graziosi, and Claudia Rinaldi. 2024. “Remote Immersive Audio Production : State of the Art Implementation, Challenges, and Improvements.” In 2024 IEEE 5TH INTERNATIONAL SYMPOSIUM ON THE INTERNET OF SOUNDS, IS2 2024, 21:1–10. IEEE. doi:10.1109/is262782.2024.10704192.
Vancouver
1.
Giacomelli S, Centofanti C, Pereira dos Santos JP, Galbiati M, Salvi T, Graziosi F, et al. Remote immersive audio production : state of the art implementation, challenges, and improvements. In: 2024 IEEE 5TH INTERNATIONAL SYMPOSIUM ON THE INTERNET OF SOUNDS, IS2 2024. IEEE; 2024. p. 1–10.
IEEE
[1]
S. Giacomelli et al., “Remote immersive audio production : state of the art implementation, challenges, and improvements,” in 2024 IEEE 5TH INTERNATIONAL SYMPOSIUM ON THE INTERNET OF SOUNDS, IS2 2024, Erlangen, Germany, 2024, vol. 21, pp. 1–10.
@inproceedings{01J9XEQH97AF81THTCPKQN0149,
  abstract     = {{This paper addresses the increasing interest of in-dustries in remote and distributed audio production applications. Specifically, it provides a detailed overview of the current state of the art in this domain, describing a case-study analysis of an immersive audio content production ecosystem, streamed over a distributed network infrastructure. We analyze performance, reliability and latency of algorithms, communication protocols and systems (with multiple geographical distributions of nodes), exploring the potential of leveraging cutting-edge technologies to better meet the requirements of both remote audio content producers and customers. Our proposal reaches good numerical results (in terms of latency and reliability) and is provided with a versatile and optimized set of audio tools capable of transferring real-time native immersive audio recordings, over the web, to distant geographical nodes where customers in turn, can listen and rapidly ask for contents processing with equal flexibility towards their own listening system.}},
  author       = {{Giacomelli, Stefano and Centofanti, Carlo and Pereira dos Santos, José Pedro and Galbiati, Mauro and Salvi, Tiziano and Graziosi, Fabio and Rinaldi, Claudia}},
  booktitle    = {{2024 IEEE 5TH INTERNATIONAL SYMPOSIUM ON THE INTERNET OF SOUNDS, IS2 2024}},
  isbn         = {{9798350366532}},
  keywords     = {{Internet of Sounds (IoS),Spatial Audio,Ambisonics,Immersive Audio,low-latency audio,Communication Networks,PANNED VIRTUAL SOURCES,LOCALIZATION}},
  language     = {{eng}},
  location     = {{Erlangen, Germany}},
  pages        = {{1--10}},
  publisher    = {{IEEE}},
  title        = {{Remote immersive audio production : state of the art implementation, challenges, and improvements}},
  url          = {{http://doi.org/10.1109/is262782.2024.10704192}},
  volume       = {{21}},
  year         = {{2024}},
}

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