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Loot boxes as part of a layered platform ecosystem : a multidisciplinary perspective

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Abstract
By considering diverse disciplinary perspectives on the psychological impact, design and regulation of loot boxes, this paper departs from a shared need for a holistic comprehension of the platform ecosystem in which contemporary videogames are played, developed and governed. The rationale of this paper is grounded in the rapid evolution of monetisation in videogames, which has not only generated scientific interest towards digital consumption, but also engendered concerns for player health, particularly in the realm of gambling-like loot boxes. We perform an empirical Walkthrough of FIFA22’s Ultimate Team (FUT) mode to identify four layers in FUT’s platform ecosystem, which constitute different scenarios of use and which, taken together, raise issues of uncertainty and persuasion for players. Although we focus on FIFA22, our study extends to other videogames with microtransactions, revealing implications for media, design and legal frameworks. Our findings underscore the value of a qualitative, interpretative approach to analysing videogame consumption at the intersection of various platforms and business models.

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MLA
Denoo, Maarten, et al. “Loot Boxes as Part of a Layered Platform Ecosystem : A Multidisciplinary Perspective.” CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES, 2024, pp. 1–21, doi:10.1177/13548565241254513.
APA
Denoo, M., Declerck, P., Verdoodt, V., Lievens, E., & Zaman, B. (2024). Loot boxes as part of a layered platform ecosystem : a multidisciplinary perspective. CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES, 1–21. https://doi.org/10.1177/13548565241254513
Chicago author-date
Denoo, Maarten, Pieterjan Declerck, Valerie Verdoodt, Eva Lievens, and Bieke Zaman. 2024. “Loot Boxes as Part of a Layered Platform Ecosystem : A Multidisciplinary Perspective.” CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES, 1–21. https://doi.org/10.1177/13548565241254513.
Chicago author-date (all authors)
Denoo, Maarten, Pieterjan Declerck, Valerie Verdoodt, Eva Lievens, and Bieke Zaman. 2024. “Loot Boxes as Part of a Layered Platform Ecosystem : A Multidisciplinary Perspective.” CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES: 1–21. doi:10.1177/13548565241254513.
Vancouver
1.
Denoo M, Declerck P, Verdoodt V, Lievens E, Zaman B. Loot boxes as part of a layered platform ecosystem : a multidisciplinary perspective. CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES. 2024;1–21.
IEEE
[1]
M. Denoo, P. Declerck, V. Verdoodt, E. Lievens, and B. Zaman, “Loot boxes as part of a layered platform ecosystem : a multidisciplinary perspective,” CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES, pp. 1–21, 2024.
@article{01HZJA7AQMCKJBA4BGNQWTDDFE,
  abstract     = {{By considering diverse disciplinary perspectives on the psychological impact, design and regulation of loot boxes, this paper departs from a shared need for a holistic comprehension of the platform ecosystem in which contemporary videogames are played, developed and governed. The rationale of this paper is grounded in the rapid evolution of monetisation in videogames, which has not only generated scientific interest towards digital consumption, but also engendered concerns for player health, particularly in the realm of gambling-like loot boxes. We perform an empirical Walkthrough of FIFA22’s Ultimate Team (FUT) mode to identify four layers in FUT’s platform ecosystem, which constitute different scenarios of use and which, taken together, raise issues of uncertainty and persuasion for players. Although we focus on FIFA22, our study extends to other videogames with microtransactions, revealing implications for media, design and legal frameworks. Our findings underscore the value of a qualitative, interpretative approach to analysing videogame consumption at the intersection of various platforms and business models.
}},
  author       = {{Denoo, Maarten and Declerck, Pieterjan and Verdoodt, Valerie and Lievens, Eva and Zaman, Bieke}},
  issn         = {{1354-8565}},
  journal      = {{CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES}},
  language     = {{eng}},
  pages        = {{1--21}},
  title        = {{Loot boxes as part of a layered platform ecosystem : a multidisciplinary perspective}},
  url          = {{http://doi.org/10.1177/13548565241254513}},
  year         = {{2024}},
}

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