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The use of Matti : a tangible user interface in physical rehabilitation to motivate children and older adults

Johanna Renny Octavia (UGent) , Jorn Ockerman (UGent) , Jamil Joundi (UGent) , Arno Penders, Lynn Bar-On (UGent) and Jelle Saldien (UGent)
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Abstract
Highly motivated patients who enjoy their physical rehabilitation tend to attain better therapeutic outcomes. However, given the prolonged repetitive nature of postural control rehabilitation in older adults and children with developmental coordination disorder (DCD), motivation levels might drop quickly. Exergames and digital therapy tools could offer practical answers to this issue and allow therapists to provide patients objective outcome measurements. To incorporate digital innovation in clinical and rehabilitation practices, this study discusses Matti, an interactive system created as a customisable tangible user interface (TUI). Its usability in pediatric and geriatric physiotherapy contexts is explored and evaluated through user evaluation. The Matti device was found to be usable and enjoyable for exergaming rehabilitation. However, additional study on measuring capabilities is needed to enable the accurate and reliable objective outcome measurements through this TUI. Future research should analyse how this TUI and gamified postural control assessment affects patients' motivation and therapeutic outcomes.
Keywords
VIRTUAL-REALITY, CEREBRAL-PALSY, BALANCE, STROKE, THERAPY, MOTOR, GAME, IMPROVES, SYSTEM, PLAY, children, exergames, older adults, rehabilitation, tangible user interface, TUI

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MLA
Octavia, Johanna Renny, et al. “The Use of Matti : A Tangible User Interface in Physical Rehabilitation to Motivate Children and Older Adults.” INTERNATIONAL JOURNAL OF HUMAN FACTORS AND ERGONOMICS, vol. 10, no. 4, Inderscience Enterprises LTD, 2023, pp. 399–416, doi:10.1504/IJHFE.2023.135483.
APA
Octavia, J. R., Ockerman, J., Joundi, J., Penders, A., Bar-On, L., & Saldien, J. (2023). The use of Matti : a tangible user interface in physical rehabilitation to motivate children and older adults. INTERNATIONAL JOURNAL OF HUMAN FACTORS AND ERGONOMICS, 10(4), 399–416. https://doi.org/10.1504/IJHFE.2023.135483
Chicago author-date
Octavia, Johanna Renny, Jorn Ockerman, Jamil Joundi, Arno Penders, Lynn Bar-On, and Jelle Saldien. 2023. “The Use of Matti : A Tangible User Interface in Physical Rehabilitation to Motivate Children and Older Adults.” INTERNATIONAL JOURNAL OF HUMAN FACTORS AND ERGONOMICS 10 (4): 399–416. https://doi.org/10.1504/IJHFE.2023.135483.
Chicago author-date (all authors)
Octavia, Johanna Renny, Jorn Ockerman, Jamil Joundi, Arno Penders, Lynn Bar-On, and Jelle Saldien. 2023. “The Use of Matti : A Tangible User Interface in Physical Rehabilitation to Motivate Children and Older Adults.” INTERNATIONAL JOURNAL OF HUMAN FACTORS AND ERGONOMICS 10 (4): 399–416. doi:10.1504/IJHFE.2023.135483.
Vancouver
1.
Octavia JR, Ockerman J, Joundi J, Penders A, Bar-On L, Saldien J. The use of Matti : a tangible user interface in physical rehabilitation to motivate children and older adults. INTERNATIONAL JOURNAL OF HUMAN FACTORS AND ERGONOMICS. 2023;10(4):399–416.
IEEE
[1]
J. R. Octavia, J. Ockerman, J. Joundi, A. Penders, L. Bar-On, and J. Saldien, “The use of Matti : a tangible user interface in physical rehabilitation to motivate children and older adults,” INTERNATIONAL JOURNAL OF HUMAN FACTORS AND ERGONOMICS, vol. 10, no. 4, pp. 399–416, 2023.
@article{01HPPE6T4MS2P3ZBVBK9TX5H4S,
  abstract     = {{Highly motivated patients who enjoy their physical rehabilitation tend to attain better therapeutic outcomes. However, given the prolonged repetitive nature of postural control rehabilitation in older adults and children with developmental coordination disorder (DCD), motivation levels might drop quickly. Exergames and digital therapy tools could offer practical answers to this issue and allow therapists to provide patients objective outcome measurements. To incorporate digital innovation in clinical and rehabilitation practices, this study discusses Matti, an interactive system created as a customisable tangible user interface (TUI). Its usability in pediatric and geriatric physiotherapy contexts is explored and evaluated through user evaluation. The Matti device was found to be usable and enjoyable for exergaming rehabilitation. However, additional study on measuring capabilities is needed to enable the accurate and reliable objective outcome measurements through this TUI. Future research should analyse how this TUI and gamified postural control assessment affects patients' motivation and therapeutic outcomes.}},
  author       = {{Octavia, Johanna Renny and Ockerman, Jorn and Joundi, Jamil and Penders, Arno and Bar-On, Lynn and Saldien, Jelle}},
  issn         = {{2045-7804}},
  journal      = {{INTERNATIONAL JOURNAL OF HUMAN FACTORS AND ERGONOMICS}},
  keywords     = {{VIRTUAL-REALITY,CEREBRAL-PALSY,BALANCE,STROKE,THERAPY,MOTOR,GAME,IMPROVES,SYSTEM,PLAY,children,exergames,older adults,rehabilitation,tangible user interface,TUI}},
  language     = {{eng}},
  number       = {{4}},
  pages        = {{399--416}},
  publisher    = {{Inderscience Enterprises LTD}},
  title        = {{The use of Matti : a tangible user interface in physical rehabilitation to motivate children and older adults}},
  url          = {{http://doi.org/10.1504/IJHFE.2023.135483}},
  volume       = {{10}},
  year         = {{2023}},
}

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