The influence of personality traits and game design elements on player enjoyment : an empirical study on gwaps for linguistics
(2024)
International Conference on Games and Learning Alliance.
In Lecture Notes in Computer Science
14475.
p.204-213
- Author
- Rosa Lilia Segundo Diaz, Gustavo Rovelo, Miriam Bouzouita, Veronique Hoste (UGent) and Karin Coninx
- Organization
- Project
- Abstract
- The present research investigates the effects of Personality Traits (PTs) and Game Design Elements (GDEs) on Player Enjoyment (PE) in the context of serious games. Three Games With A Purpose (GWAPs) were created to revise and correct automatically tagged Parts-of-Speech (PoS) of the Corpus Oral y Sonoro del Español Rural (COSER, [5], ‘Audible Corpus of Spoken Rural Spanish’), the most extensive collection of spoken dialectal Spanish data. The ultimate goal of the project is to build a morpho-syntactically annotated and parsed corpus of the European Spanish dialects through a crowd-sourced gaming environment, whereby players assign a PoS, i.e., a grammatical category (e.g., verb, noun, adjective, pronoun), to a word in an input text thereby confirming or correcting the automatically tagged PoS. This task has been implemented in three GWAPs: Agentes, Tesoros, and Anotatlón. Each game concept includes a set of GDEs (e.g., rewards, challenges, leaderboards, among others) to investigate their influence on PE. This study, which includes 54 participants, shows associations between PTs and GDEs, and some GDEs yielded a positive correlation with PE. These findings hold the potential to inspire future research and guide the design of future serious games.
- Keywords
- Serious Games, Games With A Purpose, Game Design Elements, Personality Traits, Player Enjoyment, Part-of-Speech Tagging, INTRINSIC MOTIVATION, VIDEO GAME
Citation
Please use this url to cite or link to this publication: http://hdl.handle.net/1854/LU-01HKBJEE3G46A7FRTMWJA16A29
- MLA
- Segundo Diaz, Rosa Lilia, et al. “The Influence of Personality Traits and Game Design Elements on Player Enjoyment : An Empirical Study on Gwaps for Linguistics.” International Conference on Games and Learning Alliance, vol. 14475, Springer-Verlag Berlin, 2024, pp. 204–13, doi:10.1007/978-3-031-49065-1_20.
- APA
- Segundo Diaz, R. L., Rovelo, G., Bouzouita, M., Hoste, V., & Coninx, K. (2024). The influence of personality traits and game design elements on player enjoyment : an empirical study on gwaps for linguistics. International Conference on Games and Learning Alliance, 14475, 204–213. https://doi.org/10.1007/978-3-031-49065-1_20
- Chicago author-date
- Segundo Diaz, Rosa Lilia, Gustavo Rovelo, Miriam Bouzouita, Veronique Hoste, and Karin Coninx. 2024. “The Influence of Personality Traits and Game Design Elements on Player Enjoyment : An Empirical Study on Gwaps for Linguistics.” In International Conference on Games and Learning Alliance, 14475:204–13. Springer-Verlag Berlin. https://doi.org/10.1007/978-3-031-49065-1_20.
- Chicago author-date (all authors)
- Segundo Diaz, Rosa Lilia, Gustavo Rovelo, Miriam Bouzouita, Veronique Hoste, and Karin Coninx. 2024. “The Influence of Personality Traits and Game Design Elements on Player Enjoyment : An Empirical Study on Gwaps for Linguistics.” In International Conference on Games and Learning Alliance, 14475:204–213. Springer-Verlag Berlin. doi:10.1007/978-3-031-49065-1_20.
- Vancouver
- 1.Segundo Diaz RL, Rovelo G, Bouzouita M, Hoste V, Coninx K. The influence of personality traits and game design elements on player enjoyment : an empirical study on gwaps for linguistics. In: International Conference on Games and Learning Alliance. Springer-Verlag Berlin; 2024. p. 204–13.
- IEEE
- [1]R. L. Segundo Diaz, G. Rovelo, M. Bouzouita, V. Hoste, and K. Coninx, “The influence of personality traits and game design elements on player enjoyment : an empirical study on gwaps for linguistics,” in International Conference on Games and Learning Alliance, Dublin, Ireland, 2024, vol. 14475, pp. 204–213.
@inproceedings{01HKBJEE3G46A7FRTMWJA16A29,
abstract = {{The present research investigates the effects of Personality Traits (PTs) and Game Design Elements (GDEs) on Player Enjoyment (PE) in the context of serious games. Three Games With A Purpose (GWAPs) were created to revise and correct automatically tagged Parts-of-Speech (PoS) of the Corpus Oral y Sonoro del Español Rural (COSER, [5], ‘Audible Corpus of Spoken Rural Spanish’), the most extensive collection of spoken dialectal Spanish data. The ultimate goal of the project is to build a morpho-syntactically annotated and parsed corpus of the European Spanish dialects through a crowd-sourced gaming environment, whereby players assign a PoS, i.e., a grammatical category (e.g., verb, noun, adjective, pronoun), to a word in an input text thereby confirming or correcting the automatically tagged PoS. This task has been implemented in three GWAPs: Agentes, Tesoros, and Anotatlón. Each game concept includes a set of GDEs (e.g., rewards, challenges, leaderboards, among others) to investigate their influence on PE. This study, which includes 54 participants, shows associations between PTs and GDEs, and some GDEs yielded a positive correlation with PE. These findings hold the potential to inspire future research and guide the design of future serious games.}},
author = {{Segundo Diaz, Rosa Lilia and Rovelo, Gustavo and Bouzouita, Miriam and Hoste, Veronique and Coninx, Karin}},
booktitle = {{International Conference on Games and Learning Alliance}},
isbn = {{9783031490644}},
issn = {{0302-9743}},
keywords = {{Serious Games,Games With A Purpose,Game Design Elements,Personality Traits,Player Enjoyment,Part-of-Speech Tagging,INTRINSIC MOTIVATION,VIDEO GAME}},
language = {{eng}},
location = {{Dublin, Ireland}},
pages = {{204--213}},
publisher = {{Springer-Verlag Berlin}},
title = {{The influence of personality traits and game design elements on player enjoyment : an empirical study on gwaps for linguistics}},
url = {{http://doi.org/10.1007/978-3-031-49065-1_20}},
volume = {{14475}},
year = {{2024}},
}
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