How to facilitate co-creation during Erasmus+ mobility for students and staff
- Author
- Melis Örnekoğlu Selçuk (UGent) and Marina Emmanouil (UGent)
- Organization
- Abstract
- Co-creation is a process in which multiple stakeholders - who would be affected by the outcome of a design process - come together and share ideas to reach innovative solutions. Nowadays, co-creation is seen as the key to innovation. However, due to its complexity and unfamiliarity to non-designers, co-creation requires the support of a facilitator. A facilitator is the person who makes a process easier by utilizing generative tools and techniques to help people express themselves in a more efficient way during a co-creation process. This paper reports on the facilitation of co-creation processes during three mobility exchange programmes carried out in the scope of an Erasmus+ KA2 project. The main aim of this project has been to co-develop with industry and academia an online learning platform based on the Design Thinking methodology, game-based learning, and constructionism. The goal has been to guide and facilitate co-creation among stakeholders in various contexts and schemes. In the context of co-creation, the mobility of students and staff among four higher education institutions from Greece, Belgium and Finland (consortium partners), was envisioned as a way to exchange ideas and co-create value together. Three cycles of mobility have been completed among the institutions. This paper focuses on the role of the facilitator for achieving meaningful co-creation experiences during mobility, as well as, the tools that have been utilized. Furthermore, the feedback received through 4 interviews and an online questionnaire from students and staff members (n=10), who visited a partner institution for 1-2 weeks, is presented. Suggestions are provided for researchers who would like to take up the facilitator role to increase the efficiency of co-creation processes. For instance, it is advised to combine physical (e.g., analogue, low-tech prototyping tools) and digital facilitation tools (e.g., Miro boards), and prepare templates beforehand to facilitate collaborative idea generation. It is argued that the results of this study would shed light into more fruitful co-creation processes among people from different backgrounds, countries and disciplines.
- Keywords
- Co-creation, student and staff mobility programmes, facilitator role, Design Thinking, game-based learning
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Citation
Please use this url to cite or link to this publication: http://hdl.handle.net/1854/LU-01GSA280D3EYS46832RMZA9V2J
- MLA
- Örnekoğlu Selçuk, Melis, and Marina Emmanouil. “How to Facilitate Co-Creation during Erasmus+ Mobility for Students and Staff.” INTED2023 Proceedings : 17th International Technology, Education and Development Conference, IATED, 2023, pp. 5015–23, doi:10.21125/inted.2023.1303.
- APA
- Örnekoğlu Selçuk, M., & Emmanouil, M. (2023). How to facilitate co-creation during Erasmus+ mobility for students and staff. INTED2023 Proceedings : 17th International Technology, Education and Development Conference, 5015–5023. https://doi.org/10.21125/inted.2023.1303
- Chicago author-date
- Örnekoğlu Selçuk, Melis, and Marina Emmanouil. 2023. “How to Facilitate Co-Creation during Erasmus+ Mobility for Students and Staff.” In INTED2023 Proceedings : 17th International Technology, Education and Development Conference, 5015–23. IATED. https://doi.org/10.21125/inted.2023.1303.
- Chicago author-date (all authors)
- Örnekoğlu Selçuk, Melis, and Marina Emmanouil. 2023. “How to Facilitate Co-Creation during Erasmus+ Mobility for Students and Staff.” In INTED2023 Proceedings : 17th International Technology, Education and Development Conference, 5015–5023. IATED. doi:10.21125/inted.2023.1303.
- Vancouver
- 1.Örnekoğlu Selçuk M, Emmanouil M. How to facilitate co-creation during Erasmus+ mobility for students and staff. In: INTED2023 proceedings : 17th International Technology, Education and Development Conference. IATED; 2023. p. 5015–23.
- IEEE
- [1]M. Örnekoğlu Selçuk and M. Emmanouil, “How to facilitate co-creation during Erasmus+ mobility for students and staff,” in INTED2023 proceedings : 17th International Technology, Education and Development Conference, Valencia, Spain, 2023, pp. 5015–5023.
@inproceedings{01GSA280D3EYS46832RMZA9V2J,
abstract = {{Co-creation is a process in which multiple stakeholders - who would be affected by the outcome of a design process - come together and share ideas to reach innovative solutions. Nowadays, co-creation is seen as the key to innovation. However, due to its complexity and unfamiliarity to non-designers, co-creation requires the support of a facilitator. A facilitator is the person who makes a process easier by utilizing generative tools and techniques to help people express themselves in a more efficient way during a co-creation process. This paper reports on the facilitation of co-creation processes during three mobility exchange programmes carried out in the scope of an Erasmus+ KA2 project. The main aim of this project has been to co-develop with industry and academia an online learning platform based on the Design Thinking methodology, game-based learning, and constructionism. The goal has been to guide and facilitate co-creation among stakeholders in various contexts and schemes. In the context of co-creation, the mobility of students and staff among four higher education institutions from Greece, Belgium and Finland (consortium partners), was envisioned as a way to exchange ideas and co-create value together. Three cycles of mobility have been completed among the institutions. This paper focuses on the role of the facilitator for achieving meaningful co-creation experiences during mobility, as well as, the tools that have been utilized. Furthermore, the feedback received through 4 interviews and an online questionnaire from students and staff members (n=10), who visited a partner institution for 1-2 weeks, is presented. Suggestions are provided for researchers who would like to take up the facilitator role to increase the efficiency of co-creation processes. For instance, it is advised to combine physical (e.g., analogue, low-tech prototyping tools) and digital facilitation tools (e.g., Miro boards), and prepare templates beforehand to facilitate collaborative idea generation. It is argued that the results of this study would shed light into more fruitful co-creation processes among people from different backgrounds, countries and disciplines.}},
author = {{Örnekoğlu Selçuk, Melis and Emmanouil, Marina}},
booktitle = {{INTED2023 proceedings : 17th International Technology, Education and Development Conference}},
isbn = {{9788409490264}},
issn = {{2340-1079}},
keywords = {{Co-creation,student and staff mobility programmes,facilitator role,Design Thinking,game-based learning}},
language = {{eng}},
location = {{Valencia, Spain}},
pages = {{5015--5023}},
publisher = {{IATED}},
title = {{How to facilitate co-creation during Erasmus+ mobility for students and staff}},
url = {{http://doi.org/10.21125/inted.2023.1303}},
year = {{2023}},
}
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