Design of a social chatbot with gamification for user profiling and smoking trigger detection
- Author
- Kyana Bosschaerts (UGent) , Jeroen Stragier, Bram Steenwinckel (UGent) , Lieven De Marez (UGent) , Sofie Van Hoecke (UGent) and Femke Ongenae (UGent)
- Organization
- Project
- Abstract
- User profiling is essential to help smokers quit smoking, but filling out a questionnaire is tedious and therefore, a lot of smokers drop out even though this personalisation can help them greatly in their journey to quit smoking. In this project a chatbot is designed that acquires the necessary data for personalisation through games. Combined with smoking event registrations, the application can detect smoking triggers. 12 participants tested the chatbot for 15 d by talking to it and registering their smoking events. Results show that the chatbot reaches the requirements of a social chatbot, gathers for most games good quality data, and detected smoking triggers are accurate, making the chatbot a great alternative for smokers with an interest in games.
- Keywords
- Smoking cessation, Social chatbot, Gamification, User profiling, Behavioral change interventions, Digital health, ASSOCIATIONS
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Citation
Please use this url to cite or link to this publication: http://hdl.handle.net/1854/LU-01GQ7AFCX6DDV96R4CY31B99SM
- MLA
- Bosschaerts, Kyana, et al. “Design of a Social Chatbot with Gamification for User Profiling and Smoking Trigger Detection.” PERVASIVE COMPUTING TECHNOLOGIES FOR HEALTHCARE, PERVASIVEHEALTH 2022, vol. 488, Springer, 2023, pp. 636–50, doi:10.1007/978-3-031-34586-9_42.
- APA
- Bosschaerts, K., Stragier, J., Steenwinckel, B., De Marez, L., Van Hoecke, S., & Ongenae, F. (2023). Design of a social chatbot with gamification for user profiling and smoking trigger detection. PERVASIVE COMPUTING TECHNOLOGIES FOR HEALTHCARE, PERVASIVEHEALTH 2022, 488, 636–650. https://doi.org/10.1007/978-3-031-34586-9_42
- Chicago author-date
- Bosschaerts, Kyana, Jeroen Stragier, Bram Steenwinckel, Lieven De Marez, Sofie Van Hoecke, and Femke Ongenae. 2023. “Design of a Social Chatbot with Gamification for User Profiling and Smoking Trigger Detection.” In PERVASIVE COMPUTING TECHNOLOGIES FOR HEALTHCARE, PERVASIVEHEALTH 2022, 488:636–50. Springer. https://doi.org/10.1007/978-3-031-34586-9_42.
- Chicago author-date (all authors)
- Bosschaerts, Kyana, Jeroen Stragier, Bram Steenwinckel, Lieven De Marez, Sofie Van Hoecke, and Femke Ongenae. 2023. “Design of a Social Chatbot with Gamification for User Profiling and Smoking Trigger Detection.” In PERVASIVE COMPUTING TECHNOLOGIES FOR HEALTHCARE, PERVASIVEHEALTH 2022, 488:636–650. Springer. doi:10.1007/978-3-031-34586-9_42.
- Vancouver
- 1.Bosschaerts K, Stragier J, Steenwinckel B, De Marez L, Van Hoecke S, Ongenae F. Design of a social chatbot with gamification for user profiling and smoking trigger detection. In: PERVASIVE COMPUTING TECHNOLOGIES FOR HEALTHCARE, PERVASIVEHEALTH 2022. Springer; 2023. p. 636–50.
- IEEE
- [1]K. Bosschaerts, J. Stragier, B. Steenwinckel, L. De Marez, S. Van Hoecke, and F. Ongenae, “Design of a social chatbot with gamification for user profiling and smoking trigger detection,” in PERVASIVE COMPUTING TECHNOLOGIES FOR HEALTHCARE, PERVASIVEHEALTH 2022, Thessaloniki, Greece, 2023, vol. 488, pp. 636–650.
@inproceedings{01GQ7AFCX6DDV96R4CY31B99SM,
abstract = {{User profiling is essential to help smokers quit smoking, but filling out a questionnaire is tedious and therefore, a lot of smokers drop out even though this personalisation can help them greatly in their journey to quit smoking. In this project a chatbot is designed that acquires the necessary data for personalisation through games. Combined with smoking event registrations, the application can detect smoking triggers. 12 participants tested the chatbot for 15 d by talking to it and registering their smoking events. Results show that the chatbot reaches the requirements of a social chatbot, gathers for most games good quality data, and detected smoking triggers are accurate, making the chatbot a great alternative for smokers with an interest in games.}},
author = {{Bosschaerts, Kyana and Stragier, Jeroen and Steenwinckel, Bram and De Marez, Lieven and Van Hoecke, Sofie and Ongenae, Femke}},
booktitle = {{PERVASIVE COMPUTING TECHNOLOGIES FOR HEALTHCARE, PERVASIVEHEALTH 2022}},
isbn = {{9783031345852}},
issn = {{1867-8211}},
keywords = {{Smoking cessation,Social chatbot,Gamification,User profiling,Behavioral change interventions,Digital health,ASSOCIATIONS}},
language = {{eng}},
location = {{Thessaloniki, Greece}},
pages = {{636--650}},
publisher = {{Springer}},
title = {{Design of a social chatbot with gamification for user profiling and smoking trigger detection}},
url = {{http://doi.org/10.1007/978-3-031-34586-9_42}},
volume = {{488}},
year = {{2023}},
}
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