
Opportunities and challenges for virtual reality streaming over millimeter-wave : an experimental analysis
- Author
- Jakob Struye, Hemanth Kumar Ravuri, Hany Assase, Claudio Fiandrino, Filip Lemic, Joerg Widmer, Jeroen Famaey (UGent) and Maria Torres Vega (UGent)
- Organization
- Abstract
- Achieving extremely high-quality and truly immersive interactive Virtual Reality (VR) is expected to require a wireless link to the cloud, providing multi-gigabit throughput and extremely low latency. A prime candidate for fulfilling these requirements is millimeter-wave (mmWave) communications, operating in the 30 to 300 GHz bands, rather than the traditional sub-6 GHz. Evaluations with first-generation mmWave Wi-Fi hardware, based on the IEEE 802.11ad standard, have so far largely remained limited to lower-layer metrics. In this work, we present the first experimental analysis of the capabilities of mmWave for streaming VR content, using a novel testbed capable of repeatably creating blockage through mobility. Using this testbed, we show that (a) motion may briefly interrupt transmission, (b) a broken line of sight may degrade throughput unpredictably, and (c) TCP-based streaming frameworks need careful tuning to behave well over mmWave.
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Citation
Please use this url to cite or link to this publication: http://hdl.handle.net/1854/LU-01GJ55QK8ZXFQJ85WRXW3F40FQ
- MLA
- Struye, Jakob, et al. “Opportunities and Challenges for Virtual Reality Streaming over Millimeter-Wave : An Experimental Analysis.” 2022 13th International Conference on Network of the Future (NoF), IEEE, 2022, doi:10.1109/NoF55974.2022.9942535.
- APA
- Struye, J., Ravuri, H. K., Assase, H., Fiandrino, C., Lemic, F., Widmer, J., … Torres Vega, M. (2022). Opportunities and challenges for virtual reality streaming over millimeter-wave : an experimental analysis. 2022 13th International Conference on Network of the Future (NoF). Presented at the NOF2022 : the 13th International Conference on Network of the Future, Ghent, Belgium. https://doi.org/10.1109/NoF55974.2022.9942535
- Chicago author-date
- Struye, Jakob, Hemanth Kumar Ravuri, Hany Assase, Claudio Fiandrino, Filip Lemic, Joerg Widmer, Jeroen Famaey, and Maria Torres Vega. 2022. “Opportunities and Challenges for Virtual Reality Streaming over Millimeter-Wave : An Experimental Analysis.” In 2022 13th International Conference on Network of the Future (NoF). IEEE. https://doi.org/10.1109/NoF55974.2022.9942535.
- Chicago author-date (all authors)
- Struye, Jakob, Hemanth Kumar Ravuri, Hany Assase, Claudio Fiandrino, Filip Lemic, Joerg Widmer, Jeroen Famaey, and Maria Torres Vega. 2022. “Opportunities and Challenges for Virtual Reality Streaming over Millimeter-Wave : An Experimental Analysis.” In 2022 13th International Conference on Network of the Future (NoF). IEEE. doi:10.1109/NoF55974.2022.9942535.
- Vancouver
- 1.Struye J, Ravuri HK, Assase H, Fiandrino C, Lemic F, Widmer J, et al. Opportunities and challenges for virtual reality streaming over millimeter-wave : an experimental analysis. In: 2022 13th International Conference on Network of the Future (NoF). IEEE; 2022.
- IEEE
- [1]J. Struye et al., “Opportunities and challenges for virtual reality streaming over millimeter-wave : an experimental analysis,” in 2022 13th International Conference on Network of the Future (NoF), Ghent, Belgium, 2022.
@inproceedings{01GJ55QK8ZXFQJ85WRXW3F40FQ, abstract = {{Achieving extremely high-quality and truly immersive interactive Virtual Reality (VR) is expected to require a wireless link to the cloud, providing multi-gigabit throughput and extremely low latency. A prime candidate for fulfilling these requirements is millimeter-wave (mmWave) communications, operating in the 30 to 300 GHz bands, rather than the traditional sub-6 GHz. Evaluations with first-generation mmWave Wi-Fi hardware, based on the IEEE 802.11ad standard, have so far largely remained limited to lower-layer metrics. In this work, we present the first experimental analysis of the capabilities of mmWave for streaming VR content, using a novel testbed capable of repeatably creating blockage through mobility. Using this testbed, we show that (a) motion may briefly interrupt transmission, (b) a broken line of sight may degrade throughput unpredictably, and (c) TCP-based streaming frameworks need careful tuning to behave well over mmWave.}}, author = {{Struye, Jakob and Ravuri, Hemanth Kumar and Assase, Hany and Fiandrino, Claudio and Lemic, Filip and Widmer, Joerg and Famaey, Jeroen and Torres Vega, Maria}}, booktitle = {{2022 13th International Conference on Network of the Future (NoF)}}, isbn = {{9781665472548}}, issn = {{2833-0072}}, language = {{eng}}, location = {{Ghent, Belgium}}, pages = {{5}}, publisher = {{IEEE}}, title = {{Opportunities and challenges for virtual reality streaming over millimeter-wave : an experimental analysis}}, url = {{http://doi.org/10.1109/NoF55974.2022.9942535}}, year = {{2022}}, }
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