Advanced search
1 file | 1.66 MB Add to list

Partially reliable transport layer for QUICker interactive immersive media delivery

Hemanth Kumar Ravuri (UGent) , Maria Torres Vega (UGent) , Jeroen van der Hooft (UGent) , Tim Wauters (UGent) and Filip De Turck (UGent)
Author
Organization
Abstract
requirements such as high bandwidth (i.e., several Gbps) and low latency (i.e., five milliseconds). Today, most video-streaming applications leverage the transmission control protocol (TCP) for reliable end-to-end transmission. However, the reliability of TCP comes at the cost of additional delay due to factors such as connection establishment, head-of-line (HOL) blocking, and retransmissions under sub-optimal network conditions. Such behavior can lead to stalling events or freezes, which are highly detrimental to the user's Quality of Experience (QoE). Recently, QUIC has gained traction in the research community, as it promises to overcome the shortcomings of TCP without compromising on reliability. However, while QUIC vastly reduces the connection establishment time and HOL blocking, thus increasing interactivity, it still underperforms while delivering multimedia due to retransmissions under lossy conditions. To cope with these, QUIC offers the possibility to support unreliable delivery, like that of the user datagram protocol (UDP). While live-video streaming applications usually opt for completely unreliable protocols, such an approach is not optimal for immersive media delivery since it is not affordable to lose certain data that might affect the end user's QoE. In this paper, we propose a partially reliable QUIC-based data delivery mechanism that supports both reliable (streams) and unreliable (datagrams) delivery. To evaluate its performance, we have considered two immersive-video delivery use cases, namely tiled 360-degree video and volumetric point clouds. Our approach outperforms state-of-the-art protocols, especially in the presence of network losses and delay. Even at a packet loss ratio as high as 5%, the number of freezing events for a 120-second video is almost zero as against 120 for TCP.

Downloads

  • (...).pdf
    • full text (Published version)
    • |
    • UGent only
    • |
    • PDF
    • |
    • 1.66 MB

Citation

Please use this url to cite or link to this publication:

MLA
Ravuri, Hemanth Kumar, et al. “Partially Reliable Transport Layer for QUICker Interactive Immersive Media Delivery.” IXR ’22 : Proceedings of the 1st Workshop on Interactive EXtended Reality, Association for Computing Machinery (ACM), 2022, pp. 41–49, doi:10.1145/3552483.3556460.
APA
Ravuri, H. K., Torres Vega, M., van der Hooft, J., Wauters, T., & De Turck, F. (2022). Partially reliable transport layer for QUICker interactive immersive media delivery. IXR ’22 : Proceedings of the 1st Workshop on Interactive EXtended Reality, 41–49. https://doi.org/10.1145/3552483.3556460
Chicago author-date
Ravuri, Hemanth Kumar, Maria Torres Vega, Jeroen van der Hooft, Tim Wauters, and Filip De Turck. 2022. “Partially Reliable Transport Layer for QUICker Interactive Immersive Media Delivery.” In IXR ’22 : Proceedings of the 1st Workshop on Interactive EXtended Reality, 41–49. New York: Association for Computing Machinery (ACM). https://doi.org/10.1145/3552483.3556460.
Chicago author-date (all authors)
Ravuri, Hemanth Kumar, Maria Torres Vega, Jeroen van der Hooft, Tim Wauters, and Filip De Turck. 2022. “Partially Reliable Transport Layer for QUICker Interactive Immersive Media Delivery.” In IXR ’22 : Proceedings of the 1st Workshop on Interactive EXtended Reality, 41–49. New York: Association for Computing Machinery (ACM). doi:10.1145/3552483.3556460.
Vancouver
1.
Ravuri HK, Torres Vega M, van der Hooft J, Wauters T, De Turck F. Partially reliable transport layer for QUICker interactive immersive media delivery. In: IXR ’22 : proceedings of the 1st Workshop on Interactive eXtended Reality. New York: Association for Computing Machinery (ACM); 2022. p. 41–9.
IEEE
[1]
H. K. Ravuri, M. Torres Vega, J. van der Hooft, T. Wauters, and F. De Turck, “Partially reliable transport layer for QUICker interactive immersive media delivery,” in IXR ’22 : proceedings of the 1st Workshop on Interactive eXtended Reality, Lisbon, Portugal, 2022, pp. 41–49.
@inproceedings{01GJ55A9EBEFEW4M87PNHTX6MS,
  abstract     = {{requirements such as high bandwidth (i.e., several Gbps) and low latency (i.e., five milliseconds). Today, most video-streaming applications leverage the transmission control protocol (TCP) for reliable end-to-end transmission. However, the reliability of TCP comes at the cost of additional delay due to factors such as connection establishment, head-of-line (HOL) blocking, and retransmissions under sub-optimal network conditions. Such behavior can lead to stalling events or freezes, which are highly detrimental to the user's Quality of Experience (QoE). Recently, QUIC has gained traction in the research community, as it promises to overcome the shortcomings of TCP without compromising on reliability. However, while QUIC vastly reduces the connection establishment time and HOL blocking, thus increasing interactivity, it still underperforms while delivering multimedia due to retransmissions under lossy conditions. To cope with these, QUIC offers the possibility to support unreliable delivery, like that of the user datagram protocol (UDP). While live-video streaming applications usually opt for completely unreliable protocols, such an approach is not optimal for immersive media delivery since it is not affordable to lose certain data that might affect the end user's QoE. In this paper, we propose a partially reliable QUIC-based data delivery mechanism that supports both reliable (streams) and unreliable (datagrams) delivery. To evaluate its performance, we have considered two immersive-video delivery use cases, namely tiled 360-degree video and volumetric point clouds. Our approach outperforms state-of-the-art protocols, especially in the presence of network losses and delay. Even at a packet loss ratio as high as 5%, the number of freezing events for a 120-second video is almost zero as against 120 for TCP.}},
  author       = {{Ravuri, Hemanth Kumar and Torres Vega, Maria and van der Hooft, Jeroen and Wauters, Tim and De Turck, Filip}},
  booktitle    = {{IXR '22 : proceedings of the 1st Workshop on Interactive eXtended Reality}},
  isbn         = {{9781450395014}},
  language     = {{eng}},
  location     = {{Lisbon, Portugal}},
  pages        = {{41--49}},
  publisher    = {{Association for Computing Machinery (ACM)}},
  title        = {{Partially reliable transport layer for QUICker interactive immersive media delivery}},
  url          = {{http://dx.doi.org/10.1145/3552483.3556460}},
  year         = {{2022}},
}

Altmetric
View in Altmetric