Project: Could You Repeat That, Please? Increasing The Quality And Replicability Of Physiological Virtual Reality Research Through A Comprehensive Experimental Framework
2021-11-01 – 2025-10-31
- Abstract
Virtual reality (VR) experiments are increasingly employed because of their internal and external validity compared to real-world observation and laboratory experiments. Recently, the attention of human behavioural research in VR has focused on the use of psychophysiological signals, such as electroencephalography (EEG) or electrocardiography (ECG). However, the replicability of these research findings is hardly existent due to inconsistent methodological approaches and misaligned theoretical formulations of the measured phenomena. In the proposed project, we explore research gaps concerning the user experience factors measured in VR, the physiological sensors used for measuring such factors, and the data collection and analysis practices. The project will address these research gaps via 1) literature research to form a comprehensive conceptualisation and concordant operationalisation of Quality of User Experience in VR, 2) interviews with experts to investigate the best practices for obtaining and analysing physiological sensors data in VR, and 3) end-user tests to assess the applicability of the QoE model, the established psychological measures and the best practices outlined during the interviews. This proposal's findings will provide a standardized experiment workflow for physiological VR research.
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- Journal Article
- A1
- open access
Reflective realities : exploring the mechanisms of mirror dwelling in social virtual reality
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Reframing quality of experience in virtual reality : integrating narratives and psycho-physiological data through a critical mixed-methods lens
(2025) -
- Conference Paper
- C3
- open access
How does social virtual reality shape the future of romantic and sexual relationships?
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- Journal Article
- A1
- open access
Intersecting realms : a cross-disciplinary examination of VR quality of experience research
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Kitchen horrors : unraveling the influence of multimodal stressors on user experience in virtual reality through electrodermal activity
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- Conference Paper
- C3
- open access
Reflective realities : the effect of avatar type and mirror dwelling on presence and avatar embodiment in social VR
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- Conference Paper
- C3
- open access
Identity in pixels : the interplay of personality, self-discrepancy, and avatar type in social virtual reality communication
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- Journal Article
- A1
- open access
The impact of eye gaze on social interactions of females in social virtual reality : the mediating role of the uncanniness of avatars and the moderating role of task type
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- Conference Paper
- P1
- open access
CaliBrainVR : using psycho-physiological measures to calibrate virtual reality training