Ghent University Academic Bibliography

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Project: Evaluation of a model for studying the curriculum impact of commercial videogames in the 3rd grade secondary education. Interaction between beliefs, actual behaviour and learning effects

project duration
01-OCT-08 – 30-SEP-11
abstract
The general goal of this phd project is the measurement of curriculum effects of students (age 15-18) playing video games in a school context. The central aspect is the development and evaluation of a complex padmodel that integrates the curriculum impact of video games, actual player behaviour and the beliefs of learners/players and teachers about video games, and learning with them.