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Influence of high ambient illuminance and display luminance on readability and subjective preference
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Mobile cloud storage: a contextual experience
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Factors influencing quality of experience
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Quality of experience versus user experience
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Towards innovation foresight: two empirical case studies on future TV experiences for/by users
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Investigating quality of experience in the context of adaptive video streaming: findings from an experimental user study
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Evaluating QoE by means of traditional and alternative subjective measures: an exploratory 'living room lab' study on IPTV
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Need for speed? On quality of experience for file storage services
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- Journal Article
- A1
- open access
Quantifying the influence of rebuffering interruptions on the user's quality of experience during mobile video watching
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Use-and QoE-related aspects of personal cloud applications: an exploratory survey
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- Journal Article
- A1
- open access
Quantifying subjective quality evaluations for mobile video watching in a semi-living lab context
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A viewer-centered revision of audiovisual content classifiers
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Content categorization based on implicit and explicit user feedback: combining self-reports with EEG emotional state analysis
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Are engineers from Mars and users from Venus?: bridging gaps in quality of experience research: reflections on and experiences from an interdisciplinary journey
(2012) -
Investigating the influence of QoS on personal evaluation behaviour in a mobile context
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Exploring, imagining and creating future TV experiences for/by users: a case study on innovation foresight
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Exploring the acceptability of the audiovisual quality for a mobile video session based on objectively measured parameters
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- Conference Paper
- C3
- open access
Grasping users' quality of experience of a location-based mobile MMORPG played in a city context: a multi-method approach
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- Conference Paper
- C1
- open access
Quantifying QoE of mobile video consumption in a real-life setting drawing on objective and subjective parameters
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Quality of service and quality of experience correlations in a location-based mobile multiplayer role-playing game
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Archives in motion: concrete steps towards the digital disclosure of audiovisual content
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Innovative and inclusive public services in smart cities: a multi-method approach
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A living lab research approach for mobile TV
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QoE measurement of mobile YouTube video streaming
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QoE estimation of a location-based mobile game using on-body sensors and QoS-related data
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- Conference Paper
- C1
- open access
Linking an integrated framework with appropriate methods for measuring QoE
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Performing QoE-measurements in an actual 3G network
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- Conference Paper
- C1
- open access
Introducing user typologies to optimise Living Lab-approaches for ICT-innovation
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- Conference Paper
- C1
- open access
Evaluating ‘Quality of Experience’ of mobile applications and services in a Living Lab setting
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Identifying and assessing Lead User ideas in order to foster ICT-innovation: case study digital TV
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- Conference Paper
- C1
- open access
Iedereen gamet? Een eerste grootschalig onderzoek naar de groeiende groep casual gamers in Vlaanderen
(2010) -
Evaluating a recommendation application for online video content: an interdisciplinary study
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Future-oriented user involvement in Living Labs drawing on Innovation Foresight
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- Journal Article
- A1
- open access
Linking users' subjective QoE evaluation to signal strength in an IEEE 802.11b/g wireless LAN environment
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User-driven innovation? Challenges of user involvement in future technology analysis
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Proposed framework for evaluating quality of experience in a mobile, testbed-oriented living lab setting
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Harnessing implicit and explicit user feedback for the evaluation of a Facebook application
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- Conference Paper
- C1
- open access
Freewheelers, solo- en social competers: een driewegsclassificatie van heavy gamers op basis van een vijfdimensionele gameflow-schaal
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Investigating user typologies and their relevance within a living lab-research approach for ICT-innovation
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Innovation foresight for living labs
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The Challenge of User- and QoE-Centric Research and Product Development in Today's ICT-Environment
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- Conference Paper
- C1
- open access
Gamegenres en gamermotivaties: putting two and two together (and making five?)
(2009) -
Dé gamer bestaat niet: een typering van vier gamersegmenten op basis van hun motivatie om te gamen
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To play or not to play? Een eerste grootschalig onderzoek naar de gamer in Vlaanderen
(2009) -
Bridging troubled water: quality of experience in a mobile context
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- Conference Paper
- C1
- open access
Development of a software tool for correlating user experience to network QoS in a mobile network
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- Conference Paper
- C1
- open access
Bringing troubled water: quality of experience in a mobile media context
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ROMAS project D1.1bis Measuring QoE: correlating user experience to network QoS in a mobile media context
(2008) -
E2E QoE project D3.36.1 & 3 Blueprint of an improved and validated research flow for QoE
(2008) -
E2E QoE project D3.24.1 & 2 Toolset for a user-centric approach to QoE-measurement: measuring all QoE-dimensions
(2008) -
Lezersonderzoek Minerva
(2008) -
User Involvement in Living Lab Research: experiences from an Interdisciplinary Study on Future Mobile Applications
(2008) p.103-104 -
- Conference Paper
- C3
- open access
Emerging integration challenges of ‘users’ versus ‘technology’: a multidisciplinary research flow drawing on ‘user-centered design’
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The Challenge of User- and QoE-centric research and product development in today’s ICT-environment.
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Fanboys, Competers, Escapists and Time-Killers: a Typology based on Gamers' motivations for Playing Video Games
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A software tool to relate technical performance to user experience in a mobile context
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User-driven innovations? Reassessing the value of bottom-up approaches within an interdisciplinary mobile media context.
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Adopter segments, adoption determinants and mobile marketing
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Quality of (user) Experience: conceptualisation and measurement of rising concept.
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- Journal Article
- A2
- open access
The challenge of user- and QoE-centric research and product development in today's ICT environment
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Towards a new foresight approach for the ICT development process
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The challenge of user- and QoE-centric research and product development in today's ICT environment
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E2E QoE project D3.12.3 QoE: concept position and conceptual model
(2006) -
E2E QoE project D3.12.2 Report on state-of-the-art and mapping of existing research methods for QoE Measurement
(2006) -
Archieven in beweging: op zoek naar de gebruiker
(2006)