Show
Sort by
-
- Journal Article
- A1
- open access
Does dynamic tailoring of a narrative-driven exergame result in higher user engagement among adolescents? Results from a cluster-randomized controlled trial
-
Design features associated with user engagement in digital games for healthy lifestyle promotion in youth : a systematic review of qualitative and quantitative studies
-
User engagement in serious digital games for healthy lifestyle promotion in youth
(2019) -
Which game narratives do adolescents of different gameplay and sociodemographic backgrounds prefer? : a mixed-methods analysis
-
SmartLife : exergames and smart textiles to promote energy-related behaviours among adolescents
-
- Journal Article
- A1
- open access
Mobile exergaming in adolescents' everyday life : contextual design of where, when, with whom, and how : the SmartLife case
-
SmartLife smart clothing gamification to promote energy-related behaviours among adolescents