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Parenting and gaming in adolescence - cross-sectional and diary study
(2026) -
Gameable_Lowie Bradt
(2026) -
- Journal Article
- A1
- open access
Are video games and school conflictual or complementary contexts for affording psychological need fulfillment? Implications for adolescents' problematic gaming and school adjustment
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How to support college students’ pro-active search for psychological need satisfaction? Testing an online intervention that fosters need crafting
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- Journal Article
- A2
- open access
Gamen als escapisme of om nieuwe vrienden te maken? Een longitudinale studie naar het effect van gebruiksmotieven op problematisch gamen bij adolescenten
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Online gaming and gambling : gaming and simulated gambling among adolescents in Flanders
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From gambling-like elements in and around video games to monetary gambling : testing a pathway model among adolescents
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- Journal Article
- A1
- open access
Similarities and differences between parents' and adolescents' views on playing video games : a social domain theory approach
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- Journal Article
- A1
- open access
Psychometric validation of the gaming disorder scale for adolescents (GADIS-A) in Dutch among Flemish adolescents
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The role of parental mediation and need-based experiences in problematic gaming and gambling in adolescents
(2025)