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0000-0003-3478-4969
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- Conference Paper
- C1
- open access
CaliBrainVR : using psycho-physiological measures to calibrate virtual reality training
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I spy with my AI : the effects of AI-based visual cueing on human operators’ performance and cognitive load in CCTV control rooms
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- Conference Paper
- C3
- open access
ExperienceDNA : a framework to conduct and analyse user tests in VR
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Danger, high voltage! Using EEG and EOG measurements for cognitive overload detection in a simulated industrial context
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- Journal Article
- A1
- open access
Spaz! The effects of local latency on player actions in an desktop-based exergame
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What did you expect? Modelling quality of experience for virtual reality using the repertory grid technique
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- Conference Paper
- C1
- open access
Modifying the technology acceptance model to investigate behavioural intention to use augmented reality
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- Conference Paper
- C1
- open access
Can you make the cut? Exploring the effect of frequency of cuts in virtual reality storytelling
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- Conference Paper
- C1
- open access
Fake people, real effects : the presence of virtual onlookers can impair performance and learning
(2020) Virtual, augmented and mixed reality : design and interaction. In Lecture Notes in Computer Science 12190. p.440-452 -
Seeing is believing : the effect of video quality on quality of experience in virtual reality