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- Journal Article
- A2
- open access
Towards a framework for a nation-wide implementation of augmented, virtual and mixed reality in K-12 technical and vocational education
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- Journal Article
- A1
- open access
Applying educational design research to develop a low-cost, mobile immersive virtual reality serious game teaching safety in secondary vocational education
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Are students ready to be immersed? Acceptance of mobile immersive virtual reality by secondary education students
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Mobile immersive virtual reality in secondary education : from affordances to implementation
(2023) -
- Journal Article
- A2
- open access
Are teachers ready to immerse? Acceptance of mobile immersive virtual reality in secondary education teachers
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- Conference Paper
- C1
- open access
SAVR : design and evaluation of an immersive virtual reality serious game on hazard perception in technical and vocational education
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- Conference Paper
- C1
- open access
Acceptance of immersive virtual reality in secondary education teachers : an explorative study of perceptions from teachers, it-staff, principals and teachers' trainers
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- Conference Paper
- C1
- open access
Six years after Google Cardboard : what has happened in the classroom? A scoping review of empirical research on the use of immersive virtual reality in secondary education