- ORCID iD
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0000-0002-2498-7028
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Mapping attention during gameplay : assessment of behavioral and ERP markers in an auditory oddball task
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Do not disturb : psychophysiological correlates of boredom, flow and frustration during VR gaming
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- Journal Article
- A1
- open access
Gamified cognitive control training for remitted depressed individuals : user requirements analysis
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An experimental study on the impact of cinema theater reflections on users’ perceived intra-frame dynamic range
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Loaded with fun? An experimental study into enjoyment and cognitive load as determinants of brand retention in digital games
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Pre-test influences on the effectiveness of digital-game based learning : a case study of a fire safety game
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Children’s Motives to Start, Continue, and Stop Playing Video Games: Confronting Popular Theories with Real-World Observations.
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- Conference Paper
- C1
- open access
Testing the effectiveness of digital game-based learning in a corporate context : comparison to a passive e-learning approach
(2017) -
Go/Stop : a bottom-up framework to understand young children's engagement with (exercise) video games
(2017) -
- Conference Paper
- C1
- open access
Determinants of harassment in online multiplayer games
(2017)