dr. Jeroen Bourgonjon
- ORCID iD
- 0000-0003-3606-8464
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Comon : Understandable Healthcare
(2023) -
Variables affecting secondary school students' willingness to eat genetically modified food crops
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Perspectives on video games as art
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Players' perspectives on the positive impact of video games: a qualitative content analysis of online forum discussions
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- PhD Thesis
- open access
Video game literacy : social, cultural and educational perspectives
(2015) -
The meaning and relevance of video game literacy
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Het spel van de democratie: over games en burgerschap
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- Journal Article
- A1
- open access
Video games and citizenship
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Acceptance of game-based learning by secondary school teachers
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Game over? Hoe games ons blijven(d) uitdagen tot leren...
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Video games and civic learning
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Digital games in the classroom? A contextual approach to teachers' adoption intention of digital games in formal education
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Researching instructional use and the technology acceptation of learning management systems by secondary school teachers
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No time for rhetorical games
(2011) -
What does it mean to be a game literate teacher? Interviews with teachers who translate games into educational practice
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- Journal Article
- A1
- open access
Video games as equipment for living
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What happens off the field? Proposing a rhetorical approach of the affinity spaces surrounding games
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Secondary schoolteachers' instructional use of learning management systems
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- Journal Article
- A1
- open access
From counter-strike to counter-statement: using Burke's pentad as a tool for analysing video games
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Parental acceptance of digital game-based learning
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Games: retoriek van verhaal & spel
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From Counter-Strike to Counter-Statement: Using Burke’s Pentad as a Tool for Reflecting on Video Games
(2010) -
Students' perceptions about the use of video games in the classroom
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Games, de positieve en negatieve kanten afgewogen
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Exploring the acceptance of video games in the classroom by secondary school students
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- Miscellaneous
- open access
Game on! We krijgen er niet genoeg van
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- Miscellaneous
- open access
Ze krijgen er niet genoeg van! Jongeren en gaming, een overzichtsstudie
(2008) p.1-202 -
Games als retoriek
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Leren uit videogames
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Games als & in educatie.