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- 2018
- A decision support system to follow up and diagnose primary headache patients using semantically enriched data (2018) BMC MEDICAL INFORMATICS AND DECISION MAKING. 18.
- Automated assessment of bone age using deep learning and Gaussian process regression (2018) 2018 40TH ANNUAL INTERNATIONAL CONFERENCE OF THE IEEE ENGINEERING IN MEDICINE AND BIOLOGY SOCIETY (EMBC). p.674-677
- Automated extraction of rules and knowledge from risk analyses : a ventilation unit demo (2018) Proceedings of the ISWC 2018 posters & demonstrations, industry and blue sky ideas tracks, co-located with 17th international Semantic Web conference (ISWC 2018). In CEUR Workshop Proceedings 2180.
- Serious game development and dynamic tailoring through model-driven authoring (2018) EDULEARN18 Proceedings. p.7928-7932
- Context-aware stress detection (2018) p.1-1
- Psychometric data of a questionnaire to measure cyberbullying bystander behavior and its behavioral determinants among adolescents (2018) DATA IN BRIEF. 18. p.1588-1595
- Deep learning for infrared thermal image based machine health monitoring (2018) IEEE-ASME TRANSACTIONS ON MECHATRONICS. 23(1). p.151-159
- Extended FTLD pedigree segregating a Belgian GRN-null mutation : neuropathological heterogeneity in one family (2018) ALZHEIMERS RESEARCH & THERAPY. 10.
- The efficacy of the friendly attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents : a cluster-randomized controlled trial (2018) COMPUTERS IN HUMAN BEHAVIOR. 78. p.336-347
- 2017
- A genetic algorithm for interpretable model extraction from decision tree ensembles (2017) Trends and applications in knowledge discovery and data mining, 2017. In Lecture Notes in Artificial Intelligence 10526. p.104-115
- Data-driven imbalance and hard particle detection in rotating machinery using infrared thermal imaging (2017) INFRARED PHYSICS & TECHNOLOGY. 82. p.28-39
- The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents : a cluster-randomized controlled trial (2017) 3rd UCL Centre for Behaviour Change Digital Health Conference 2017. In Frontiers in Public Health. Conference Abstract p.12-13
- Extensible multi-domain generation of Virtual Worlds using blackboards (2017) PROCEEDINGS OF THE 12TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (VISIGRAPP 2017), VOL 1. p.82-92
- The pragmatic proof : hypermedia API composition and execution (2017) THEORY AND PRACTICE OF LOGIC PROGRAMMING. 17(1). p.1-48
- 2016
- The Friendly ATTAC game: an intervention aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior (2016) International Communication Association Game Studies Pre-conference, Abstracts.
- The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior (2016)
- The Friendly ATTAC game: an intervention aimed at adolescent bystander behavior in cyberbullying (2016) Meaningful Play, Conference abstracts.
- GENESIM : genetic extraction of a single, interpretable model (2016) p.1-6
- The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior (2016) Meaningful Play, International academic conference, Abstracts.
- Data-driven multivariate power curve modeling of offshore wind turbines (2016) ENGINEERING APPLICATIONS OF ARTIFICIAL INTELLIGENCE. 55. p.331-338