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- 2016
- The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior (2016)
- The Friendly ATTAC game: an intervention aimed at adolescent bystander behavior in cyberbullying (2016)
- GENESIM : genetic extraction of a single, interpretable model (2016) p.1-6
- The efficacy of a serious game aimed at the promotion of positive bystander behavior in cyberbullying among adolescents: examining the role of player experience and player behavior (2016) Meaningful Play, International academic conference, Abstracts.
- Data-driven multivariate power curve modeling of offshore wind turbines (2016) ENGINEERING APPLICATIONS OF ARTIFICIAL INTELLIGENCE. 55. p.331-338
- Towards intelligent lubrication control : infrared thermal imaging for oil level prediction in bearings (2016) 2016 IEEE CONFERENCE ON CONTROL APPLICATIONS (CCA) . In IEEE International Conference on Control Applications p.1330-1335
- Enabling control of 3D visuals, scenarios and non-linear gameplay in serious game development through model-driven authoring (2016) Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering. In Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering 161. p.103-110
- Convolutional neural network based fault detection for rotating machinery (2016) JOURNAL OF SOUND AND VIBRATION. 377. p.331-345
- Dynamic monitoring dashboards through composition of web and visualisation services (2016) INTERNET OF THINGS: IOT INFRASTRUCTURES, IOT 360, PT II . In Lecture Notes of the Institute for Computer Sciences Social Informatics and Telecommunications Engineering 170. p.465-474
- Unsupervised spectral sub-feature learning for hyperspectral image classification (2016) INTERNATIONAL JOURNAL OF REMOTE SENSING. 37(2). p.309-326